Ch 6 Flashcards
(26 cards)
Multimedia
Computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images).
Animation
Pictures are manipulated to appear as moving images.
The effect is achieved by a rapid succession of sequential images that minimally differ from each other.
Frame
one of the many still images that compose the complete moving picture
Frame rate
Is the frequency (rate) at which consecutive images called frames appear on a display.
Usually ( > 24 frames/sec → standard 30)
Most animations are made with:
computer generated imagery (CGI)
Tweening
Process of generating intermediate frames between two key frames(images), to give the appearance that the first image evolves smoothly into the second image
The quality and the size of the video depends on:
Resolution (bit depth)
Frame rate per seconds
Frame size
Digital video
series of bitmap images that, when played back, create the illusion of movement.
Data compression
Encoding information using fewer bits than the original representation.
Data compression types
Lossless
Lossy
Lossless
Original representation can be recovered
No data will be lost
E.g. WinZip, WinRar
But: not good enough for Multimedia Data!
Lossy
Recover a representation similar to the original one (more practical)
Throw away less relevant parts of the data
Examples: MP3, JPEG, MPEG Video
High compression ratios
Used mostly for images and videos
Digital Audio
Using a microphone to capture sound in an analogue form (Electric Waves)
Electric wave is converted into digital data by Audio digitizer (ADC)
Digital data converted to analogue wave and played by DAC
Sound can be:
Sampled – Digitally recorded
Synthesized - Generated
Synthesizer
An electronic instrument that synthetically generates, creates, produces, etc. sounds using mathematical formulas
Samplers
An electronic instrument which instead of generating sounds, uses recordings (or “samples”) of sounds that are loaded or recorded into it by the user
Visualizing a Sound Wave
Repetitive oscillations of sound vibrations
A – Amplitude
B – Wavelength
C – Frequency
Audio Quality
1) The Sampling Rate:
Number of samples taken per second (frequency)
Measured in Hertz (Hz)
2) The sample size (Bit Depth)
Bits used to represent a sample
Measured in bits
3) The number of channels
Mono or Stereo
Audio formats (WAV/ AIFF)
Uncompressed audio for Windows and Mac OS
Audio formats (MP3)
1/10 the size of the original
WMA
An alternative to MP3 for Windows.
Audio formats (AAC)
Apple’s alternative to MP3
Audio formats (OGG)
Similar to MP3 → open source and freely available
Hypertext
Text which contains links to other texts
Information linked in non-sequential ways.
Traversal through pages of hypertext is therefore usually non-linear.