Ch. 6 Learning & Memory Flashcards

1
Q

learning and memory

A

how we story information and perceive it

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2
Q

behavioural learning theories

A

stimulus-response connections

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3
Q

cognitive theories

A

focus on consumers as problem solvers who learn when they observe relationships

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4
Q

learning theories

A
  • those that focus on connections between actions and consequences
  • those that focus on understanding complex relationships and problem solving
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5
Q

types of behavioural learning theories

A
  1. Classical Conditioning

2. Instrumental Conditioning

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6
Q

Classical Conditioning

A

associating two different stimuli, one prompts behaviour and the other doesnt

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7
Q

Example of classical conditioning

A

volvo-safety

red bull - extreme sports

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8
Q

components of classical conditioning

A
  1. unconditioned stimulus
  2. conditioned stimulus
  3. conditioned response
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9
Q

issues in classical conditioning (3)

A
  1. repetition effect
  2. stimulus generalization
  3. stimulus discrimination
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10
Q

repetition effect

A

condition effects are more likely to occur after the conditioned (CS) and unconditioned (UCS) stimuli have been paired a number of times

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11
Q

stimulus generalization

A

stimuli similar to a CS may evoke similar responses

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12
Q

stimulus discrimination

A

conditions may also weaken over time especially when a UCS does not follow a stimulus similar to a CS

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13
Q

stimulus generalization startegies (4)

A
  1. family branding
  2. product line extensions
  3. licensing
  4. look-alike packaging
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14
Q

instrumental conditioning

A

learning process where behaviour is controlled by a set of consequences or what will occur (reward based learning)
- learns to produce positive outcomes and avoid negative outcomes

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15
Q

instrumental conditioning (3)

A
  1. Positive reinforcement
  2. Negative reinforcement
  3. Punishment
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16
Q

extinction

A

occurs when there is no reinforcement, conditioning is not activated because it is not reinforced, stimulus response connection has weekend

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17
Q

negative reinforcement

A

when a negative outcome is avoided

18
Q

type of reinforcement schedules (4)

A
  1. fixed interval reinforcement
  2. variable interval reinforcement
  3. fixed ratio reinforcement
  4. variable-ratio schedule
19
Q

fixed ratio reinforcement

A

reinforcement only occurs after a fixed number of responses

20
Q

variable ratio schedule

A

number of responses needed for a reward varies (slot machine)

21
Q

observational learning

A

watch the actions of others and note the reinforcements they receive for their behaviours

22
Q

5 stages of consumer development

A
  1. observing
  2. making requests
  3. making selections
  4. making assisted purchases
  5. making independent purchases
23
Q

parental socialization systems (3)

A
  1. Authoritarian parents (hostile, restrictive)
  2. Neglecting parents (detached)
  3. Indulgent parents (communicate more)
24
Q

objective knowledge

A

information stored in memory

25
Q

subjective knowledge

A

perceptions of what we know or think we know

26
Q

information store in our memory

A

influenced and modified by experience

27
Q

intrinsic cues

A

physical attributes

28
Q

extrinsic cues

A

less tangible, price, brand name

29
Q

consumer attitudes have 3 components

A
  1. cognitive - beliefs
  2. affective - emotions
  3. conative - behavioural intention
30
Q

positive attitudes achieved be (5)

A
  1. celebrity and expert endorsements
  2. information source, credibility
  3. opinion formers
  4. fear
  5. repetition
31
Q

activation models of memory

A

the more effort it takes to process information, the more likely it is information will transfer into long-term memory

32
Q

spreading activation (5)

A
  1. brand-specific (claims)
  2. Ad-speific
  3. Brand identification
  4. Product category
  5. Evaluative reactions (emotions)
33
Q

recognition

A

shown ads, asked if they have seen before

34
Q

recall

A

what have they seen

35
Q

problems with memory measures (3)

A
  1. response biases (people tend to say yes)
  2. memory lapses (omitting facts, inaccurate real of time)
  3. illusion of truth effect
36
Q

nostalgia

A

marketers may resurrect popular characters to evoke fond memories of the past
(good old days)

37
Q

state-dependent retrieval

A

better access information if our internal state is the same at the time of recall as when we learned the information

38
Q

familiarity and recall

A
  • better able to recall messages about items we are familiar with
39
Q

salience and the von Restorff effect

A

bias ins remembering the unusual

40
Q

viewing context

A

our ability to remember