Change by Design - Tim Brown Flashcards

1
Q

Describe the design process

A

Moving from inspiration, though ideation onto implementation

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2
Q

What is a reference design used for?

A

To show what is possible and to create inspiration

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3
Q

What are the three spaces of innovation? Describe them.

A

inspiration - the problem or opportunity that motivates the search for solutions
ideation - the process of generating, developing and testing ideas
implementation - the path that leads from the project room to the market

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4
Q

What is the reason for the nonlinear nature of the design process/journey?

A

Because design thinking is fundamentally an exploratory process

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5
Q

What is the mark of a designer?

A

A willing embrace of constraints - Charles Eames

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6
Q

What is the first stage of the design process often about?

A

Discovering which constraints are important and establishing a framework for evaluating them

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7
Q

What are the three criteria by which constraints can be visualized?

A

feasability - what is functionally possible within the foreseeable future
viability - what is likely to become part of a sustainable business model
desirability - what makes sense to people and for people

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8
Q

What is an example that has succeeded at designing in the realm of constraints?

A

Nintendo Wii

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9
Q

What drives design thinking to depart from the status quo?

A

placing a strong emphasis on human needs - as distinct from fleeting or artificially manipulated desires

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10
Q

What is the difference between a competent designer and a design thinker?

A

A competent designer will resolve the constraints of a design but a design thinker will bring them into a harmonious balance

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11
Q

What are three approaches a company may take to new ideas?

A
  1. They are likely to start with the constraint of what will fit within the framework of the existing business model. Because business systems are designed for efficiency, new ideas will tend to be incremental, predictable and all too easy for the competition to emulate
  2. Engineering-driven companies looking for a technological breakthrough will have teams of researchers discover a new way of doing something and only afterward will they think about how the technology will fit into an existing business system and create value
  3. An organization may be driven by its estimation of basic human needs and desires. At its worst this may mean dreaming up alluring but essentially meaningless products destined for the local landfill - persuading people, in the blunt words of the design gadfly Victor Papanek, “to buy things they don’t need with money they don’t have to impress neighbors who don’t care”
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12
Q

What is the project?

A

The vehicle that carries an idea from concept to reality

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13
Q

Describe a design project.

A

It has a beginning, middle and an end, and it is precisely these restrictions that anchor it to the real world

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14
Q

Given that design thinking is expressed within the context of a project, what does it force?

A

a clear goal from the outset, it creates natural deadlines that impose discipline and give us an opportunity to review progress, make midcourse corrections and redirect future activity

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15
Q

What is vital to sustaining a high level of creative energy in a project?

A

Clarity, direction and limits of a well-defined project

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16
Q

What is the brief?

A

The classic starting point of any project. It is a set of mental constraints that gives the project team a framework from which to begin, benchmarks by which they can measure progress, and a set of objectives to be realized: price point, available technology, market segment and so on

17
Q

What is the project brief not?

A

a set of instructions or an attempt to answer a question before it has been posed

18
Q

What happens if a design brief is too abstract?

A

it risks leaving the project team wandering around in the fog

19
Q

What happens if a design brief is too narrow?

A

it almost guarantees that the outcome will be incremental and most likely, mediocre

20
Q

What does an individual need to operate within an interdisciplinary environment?

A

Strength in two dimentions - the T-shaped persons made famous by McKinsey & Company.

21
Q

Describe the T-shaped person.

A

On the vertical axis, every member of the team needs to possess a depth of skill that allows him or her to make a tangible contributions to the outcome. On the horizontal axis, they should have a breadth of understanding of various subject matters and disciplines

22
Q

What is the difference between a multidisciplinary team and an interdisciplinary one?

A

A multidisciplinary team has each individual become an advocate for his or her own technical specialty and project becomes a protracted negotiation among them. In an interdisciplinary team there is collective ownership of ideas and everybody takes responsibility for them

23
Q

What is the difference between groupthink and design thinking?

A

Groupthink suppresses people’s creativity whereas design thinking seeks to liberate it

24
Q

What is a good culture of innovation?

A

one that believes it is better to ask forgiveness afterward rather than permission before, that rewards people for success but gives them permission to fail, allowing for new ideas to be formed more easily

25
Q

What is design thinking?

A

Embodied thinking - embodied in teams and project but also in physical spaces of innovation

26
Q

What does RTFM stand for?

A

Read the Fucking Manual

27
Q

What is the difference between a design thinker and software engineer’s response to a user’s mistake in an interface?

A

The software engineer may lament RTFM whereas the design thinker doesn’t believe behaviours are never right or wrong, but they are always meaningful

28
Q

What is the challenge of design thinkers?

A

To help people articulate the latent needs they may not even know they have

29
Q

What are three elements of any successful design program?

A

insight, observation and empathy

30
Q

What is one of the key sources of design thinking?

A

Insight

31
Q

Where is the solution in a design paradigm?

A

it lies in the creative work of the team

32
Q

What often triggers new ideas in the creative process?

A

observing people

33
Q

Describe the evolution from design to design thinking.

A

it is the story of the evolution from the creation of products to the analysis of the relationship between people and products, and from there to the relationship between people and people

34
Q

What is real observation

A

watching what people don’t do, listening to what they don’t say