chap 7 Flashcards
(30 cards)
loudness
sounds we hear, resulting from the vibrations in the air (volume)
how can sound communicate “depth”
fainter sounds are assumed to be further away, louder sounds are assumed to be closer, etc.
what is pitch affected by
the frequency of sound vibrations
what is pitch
the perceived highness/lowness of a sound.
why is pitch important
helps us to distinguish speech, music, background noise, etc.
timbre
the harmonic components of sound, the texture or “feel”
what are some examples of timbre
nasal voice, mellow music, etc.
what 3 components of sound define the sonic texture of a film
- loudness
- pitch
- timbre
what are the 3 types of sound in cinema
- speech
- music
- noise/sound effects
ADR: automated dialogue recording
actors re-recording their lines in the studio while watching
when is music added to a film?
Nearly always in post-production
when are sound effects added to a film
post production
the Foley process
creating sound effects to be used in a film using everyday items like shoes, car doors, sandpaper, etc.
mixing/blending
combining two or more soundtracks into one
dialogue overlap
a line of dialogue is continued across a cut
sound perspective
apparent distance of a sound source
what are the 3 dimensions of film sound
- rhythm
- fidelity
- temporal
what does rythm involve
- a beat
- a tempo
- a pattern of accents
fidelity
the extent to which a sound is faithful to the source as we conceive it
what is the an example of sound fidelity
an image of a dog accompanied by the sound of a barking dog (as opposed to the meow of a cat)
diegetic sound
a sound with a source in the story world
non-diegetic sound
a sound with a source outside of the story world
what is a common example of non-diegetic sound
the input of music (like a film’s score) that is not being “played” by any of the characters.
internal diegetic sound
diegetic sound coming from inside the mind of a character