Chapter 1 Flashcards

1
Q

Creatively

A

The way speakers produce sentences (not memorization)

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2
Q

Rules

A

The patterns of a language which allow speakers to create and understand sentences which they have never heard before

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3
Q

Grammar

A

The set of rules needed to produce well-formed sentences in a particular language

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4
Q

Syntax

A

The arrangement of words in a sentence

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5
Q

Prescriptive

A

Grammarians telling other people how to talk

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6
Q

Lexicon

A

Mental dictionary…

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7
Q

Descriptive

A

The goal to observe, describe, and analyze what speakers of a language actually say, rather than telling them what they should or should not say

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8
Q

Morphology

A

The internal structure of a words

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9
Q

Semantics

A

Word Meaning

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10
Q

Pragmatics

A

The function of a particular sentence in a particular context

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11
Q

Ambiguous

A

Allowing two or more interpretations

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12
Q

Structural ambiguity

A

Ambiguity coming from constituency structure

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13
Q

Framework

A

A technical vocabulary, a system for representing structural relations, and a set of concepts which are relevant to this task

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14
Q

Theories

A

Factual claims about how language works

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15
Q

Predicate

A

The word which names the action, event, or state described by that clause (typically the verb)

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16
Q

Argument structure

A

A representation of the number and type of arguments associated with a particular predicate

17
Q

Phrase structure

A

Constituent structure

18
Q

Agent

A

Causer or initiator of events

19
Q

Experiencer

A

Animate entity which perceives a stimulus or registers a particular mental or emotional process or state

20
Q

Recipient

A

Animate entity which receives or acquires something

21
Q

Beneficiary

A

Entity (usually animate) for whose benefit an action is performed

22
Q

Instrument

A

Inanimate entity used by an agent to perform some action

23
Q

Theme

A

Entity which undergoes a change of location or possession, or whose location is being specified

24
Q

Patient

A

Entity which is acted upon, affected, or created; or of which a state or change of state is predicated

25
Q

Stimulus

A

Object of perception, cognition, or emotion; entity which is seen, heard, known, remembered, loved, hated, etc.

26
Q

Location

A

Spatial reference point of the event

27
Q

Source

A

Origin (or beginning-point)

28
Q

Goal

A

Destination (or ending-point)

29
Q

Path

A

Pathway of a motion

30
Q

Adjuncts

A

Non-arguments, non-obligatory, not unique in its clause, no selectional restrictions from the verb

31
Q

Constituent structure

A

Contains information about constituent boundaries, linear order, and syntactic categories

32
Q

Phrase structure rules

A

Simple, context-free rules which define a possible combination of mother and daughter nodes