Chapter 1 + 3 Flashcards

(32 cards)

1
Q

Gross Domestic Product (GDP)

(= bruto binnenlands product)

A

total annual output economy as measured by its final purchase price

(= totale marktwaarde alle goederen & diensten binnen een bepaald land in een bepaalde periode worden geproduceerd)

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2
Q

most important driver of competitive success

A

technological innovation

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3
Q

why increasing importance of innovation?

A

globalization markets

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4
Q

what does process innovation with the costs of companies

A

it lowers costs

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5
Q

Solow Residual

A

extra stijging Gross Domestic Product (=bruto binnenlands product)

niet toegewijd aan rate of growth labor & capital

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6
Q

essence technology

A

knowledge

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7
Q

Innovation Funnel

A

most innovative ideas don’t become new products

       —— \_\_\_\_
       \_\_\_\_  ——     ***1 product***
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8
Q

maximize the likelihood of projects being both technically and commercially
successful

(3x)

A

a. in-depth understanding dynamics innovation

b. well-crafted innovation strategy

c. well-designed process for implementing inn strategy

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9
Q

Technology Trajectory

A

The path a technology takes through its lifetime, referring to its rate of performance improvement, rate of diffusion, or other significant changes.

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10
Q

Product Innovation

A

Innovation embodied in an organization’s outputs, such as goods or services.

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11
Q

Process Innovation

A

Innovation in how an organization conducts its business, including production and marketing techniques.

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12
Q

Radical Innovation

A

A highly novel innovation that is significantly different from prior solutions.

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13
Q

Incremental Innovation

A

A minor change or adjustment to existing practices.

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14
Q

Competence-Enhancing Innovation

A

An innovation that builds on an organization’s existing knowledge and skills.

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15
Q

Competence-Destroying Innovation

A

An innovation that renders existing knowledge and skills obsolete.

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16
Q

Component (Modular) Innovation

A

An innovation that affects one or more components without significantly altering the overall system configuration.

17
Q

Architectural Innovation

A

An innovation that changes the overall design of a system or how its components interact.

18
Q

Technology S-Curve

A

A model showing the typical growth pattern of a technology’s performance or adoption over time, consisting of slow initial growth, rapid improvement, and eventual stagnation.

19
Q

Discontinuous Technology

A

A new technology that fulfills a similar market need but is based on an entirely different knowledge base.

20
Q

Technology Diffusion

A

The spread of a technology through a population.

21
Q

Moore’s Law

A

The observation that the number of transistors on a microchip doubles approximately every two years, increasing computing power.

22
Q

Dominant Design

A

A product design that becomes the standard in an industry, creating a stable architecture for future innovations.

23
Q

Technology Cycles

A

The cyclical pattern of technological change, including phases of turbulence, innovation, and stabilization.

24
Q

Creative Destruction

A

A concept where old technologies and business models are replaced by new, more efficient ones, driving economic progress.

25
Era of Ferment
A phase where there is uncertainty and competition among different designs before a dominant design emerges.
26
Era of Incremental Change
A phase where firms focus on refining and improving the dominant design through small, steady improvements.
27
S-Curves as a Predictive Tool
Using S-curve models to estimate when a technology will reach its limits and when to transition to a new technology.
28
Limitations of S-Curve Model
Challenges in using S-curves for prediction due to unforeseen technological breakthroughs and market changes.
29
Early Adopters
Individuals who adopt new technology soon after innovators and have high social influence.
30
Early Majority
A group of adopters who take up new technology before the average population but after early adopters.
31
Late Majority
Skeptical adopters who adopt new technology after the majority of the market has adopted it.
32
Laggards
Individuals who resist adopting new technology until it becomes the only viable option.