Chapter 1 Kinematics and Dynamics Flashcards
(42 cards)
Force equation
Newton (Kg x m)/s^2
Work and energy
Joule (kg x m^2)/s^2
Power
watt (kg x m^2)/s^3
1 nanometer = how many meters
1 nm = 10^-9 m
1 eV = how many joules
1 eV = 1.6 x 10^-19 J
What is a vector
- magnitude and direction
- displacement, velocity, acceleration, force
What is a scalar
- numbers that have magnitude only, no direction
- distance, speed, energy, pressure, mass
resultant
- sum/difference of two or more vectors
tip-to-tail method
- used when finding the resultant of two vectors…
ex: vectors A and B… place the tail of B at the tip of A without changing either the length or direction of either arrow - lengths of arrows are proportional to magnitudes of vectors
x and y method
- break vector into perpendicular components
- horizontal and vertical
Draw x and y method example + equations
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how can you find the magnitude of V if X and Y are given
- use pythagorean theorem
pythagorean theorem
X^2 + Y^2 = V^2
Steps to find resultant using the components method:
- resolve vectors to be added into their x and y components
- add the x components to get the x-component of the resultant. Do the same for Y
- Find the magnitude of the resultant by using the pythagorean theorem
- Find the direction (theta) of resultant by using the tan relationship
Vector subtraction
- add a vector with equal magnitude, but opposite direction, to first vector
- A - B = A + (-B)
- -B represents vector with same magnitude as B, in opposite direction
Vector multiplication by a scalar
- magnitude of vector changes by multiplied by a scalar
- ex: vector A x scalar value n creates vector B
- B = nA
- find magnitude of B… multiply magnitude of A by absolute of n
- n = +, same direction
- n = - , opposite direction
To generate scalar quantity of work
- multiply magnitudes of two vectors of interest (force and displacement) and the cosine of the angle between the two vectors
- known as the dot product ( A * B)
To generate a third vector like torque
- generating a third vector like torque, determine magnitude and direction
- multiply the magnitudes of the two vectors of interest (force and lever arm) and the sine of the angle between the two vectors
- use the right hand rule to determine its direction
- known as the cross product ( A x B)
How to determine the cross product resultant vector
- right hand rule
- ex: C = A X B
practice this rule - point thumb in direction of vector A
- extend fingers in direction of vector B
- palm establishes the plane between the two vectors… direction of palm pointing = direction of resultant C
Velocity
- vector…
- magnitude measured as the rate of change of displacement in a given unit of time, m/s
- v = x/t
speed
- rate of actual distance traveled in a given unit of time
Force definition
- vector quantity that is experiences as pushing or pulling on objects
Gravitational force
Fg = Gm1m2 / r^2
- G = gravitational constant
(6.67 x 10^-11 )(N * m^2) / kg^2))
- m1,m2 = masses of two objects
- r = distance between their centers of mass
Mass of a proton
1.67 x 10^-27 kg