Chapter 1 - Marketing Fundamentals Flashcards

(36 cards)

1
Q

Marketing department is responsible for facilitating ____, _____, and _____ with the organization’s customers, shareholders, suppliers, and other organizations.

A

relationships
partnerships
alliances

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2
Q

A need occurs when…

A

a person feels deprived of basic necessities such as food, clothing, and shelter.

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3
Q

A want is a need…

A

shaped by a person’s knowledge, culture, and personality.

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4
Q

Successful marketing is…

A

focused on customer needs and wants.

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5
Q

Customer Value Proposition

A

unique combination of benefits received by target buyers that will satisfy their needs.
Benefits include: quality, price, convenience, delivery, and both before-sale and after-sale service.

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6
Q

Creating products with added value is achieved through a combo of:

A

Product design, pricing strategies, service elements

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7
Q

Target Market

A

specific group or segment(s) of existing and potential consumers to which marketers direct their marketing efforts

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8
Q

Elements of Marketing Mix

A

Product
Price
Place
Promotion

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9
Q

4P’s: Product

A

all attributes that make up a good/service/idea

- product design, features, colour, packaging, warranty, service levels

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10
Q

4P’s: Price

A

what is exchanged for a product, including expected regular retail or sale price

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11
Q

4P’s: Place

A

way in which product gets to the consumer, distribution channels, retail formats, and merchandising used to sell a product.

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12
Q

4P’s: Promotion

A

tools needed to communicate with consumers about the product
- advertising, public relations (PR), sales promo, direct response, event marketing, sponsorship, online approaches, personal selling

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13
Q

Marketing Process

A
  1. Identifying consumer needs
  2. Managing marketing mix to meet needs
  3. Realizing profits
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14
Q

Exchange

A

trade of things of value between buyers and sellers so that each benefit

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15
Q

A Good

A

tangible product, you can touch and own it

- example: a toy

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16
Q

A Service

A

intangible product you cannot touch or own

- example: tutoring

17
Q

An Idea

A

concept that typically looks for support

- example: MADD, mothers against drunk driving

18
Q

Market

A

potential consumers with both the willingness and ability to buy

19
Q

Order of Business Philosophies

A
  1. Production Orientation
  2. Sales Orientation
  3. Marketing Orientation
  4. Relationship Marketing Orientation
20
Q

Production Orientation Stage

A

Before the 1930’s

  • focused on manufacturing
  • goods tend to sell, regardless of quality because supply was so small
21
Q

Sales Orientation Stage

A

1930’s - 1960’s

- focused on selling as many products as possible

22
Q

Marketing Orientation Stage

A

1960’s

  • focuses on idea that organizations should strive to satisfy the needs of consumers while also trying to achieve their goals
  • focuses efforts on continuously collecting info about customer needs, sharing info across departments, and creating customer value
23
Q

Relationship Marketing Stage

A

Now

  • organizations considering the lifetime value of customers and striving to offer better services, higher-quality products
  • encourage long-term relationships with customers
  • greater use of CRM, CSR,
24
Q

Customer Relationship Management (CRM)

A

overall process of building and maintaining profitable customer relationships by delivering customer value and satisfaction

25
Share of Wallet
% of customer's purchases that a company has in a specific product category
26
Customer Lifetime Value
potential sales that will be generated by 1 customer that remains loyal to that company for a lifetime
27
Corporate Social Responsibility (CSR)
when organizations voluntarily consider the well-being of society
28
Greenwashing
deceptive use of marketing practice to give the impression that a good, service or organization is environmentally friendly
29
Societal Marketing Concept
marketing programs that focus on the customer and the well-being of society
30
Digital Marketing
using digital technology to reach consumers through computers, gaming devices, out-of-home electronic screens, or mobile devices
31
Content Marketing
creating/sharing expertise, info, or branded content designed to inform and engage with tools that can be readily found with search engines
32
Mobile Marketing
set of practices that enables organizations to communicate and engage with their audiences in an interactive and relevant manner through any mobile device/network
33
Social Media Marketing
reaching out to consumers online through social media networks
34
Experiential Marketing
creating opportunities for consumers to directly interact with brands - create buzz, focal point for social media programs
35
Partnership Marketing
creation of formal associations between brands that result in increased business for both brands, could not be achieved separately
36
Strategic Alliance
long-term arrangement between companies with similar values/marketing objectives that extend betond short-term promo offers into long-term agreements