Chapter 1 quiz 3 Flashcards

Exam Study

1
Q

A computer’s memory is divided into tiny storage locations known as __________.

A

bytes

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2
Q

In the __________ numbering system, all numeric values are written as sequences of the digits 0 and 1.

A

binary

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3
Q

Programs are commonly referred to as __________.

A

software

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4
Q

Which refers to all the physical devices or components of a computer?

A

hardware

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5
Q

The __________ is the part of a computer’s hardware that executes each instruction in a program.

A

CPU

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6
Q

__________ is a type of memory that can hold data for long periods of time, even when there is no power to the computer
Group of answer choices

A

Secondary storage

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7
Q

The computer component that collects data and sends it to the computer is called a(n) __________.

A

input device

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8
Q

Any data that the computer produces and sends to another device, such as a video display or speaker, is known as __________.

A

output

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9
Q

A(n) __________ performs a specialized task that enhances the computer’s operation or safeguards data.

A

utility program

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10
Q

__________ is an extensive encoding scheme that is compatible with ASCII and can also represent the characters of many of the world’s languages
Group of answer choices

A

Unicode

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11
Q

Before a computer can store a real number in memory, it must be encoded in __________.

A

floating-point notation

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12
Q

A(n) __________ is any device that works with binary data

A

digital device

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13
Q

Digital images are composed of tiny dots of color known as __________.

A

pixels

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14
Q

A digital song is broken into small pieces known as ___________.

A

samples

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15
Q

When a CPU executes each instruction in a program, it uses a process known as the __________.

A

fetch-decode-execute cycle

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16
Q

Instead of using binary numbers for instructions, assembly language uses short words known as __________.

A

mnemonics

17
Q

Words that have a predefined meaning in a high-level language are known as __________ or reserved words.

A

keywords

18
Q

Programming languages have __________ that perform various operations on data.

A

operators

19
Q

A special program known as a(n) __________ is used to translate an assembly language program into a machine language program.

A

assembler

20
Q

A(n) __________ allows you to create powerful and complex programs without knowing how the CPU works and without writing a large amount of low-level instructions

A

high-level language

21
Q

Each programming language has its own __________ which is a set of rules that must be strictly followed when writing a program

A

syntax

22
Q

The individual instructions that you use to write a program in a high-level programming language are called __________.

A

statements

23
Q

A(n) __________ is a mistake such as a misspelled keyword, a missing punctuation character, or the incorrect use of an operator.

A

syntax error

24
Q

Because GUI programs must respond to the actions of the user, they are said to be _________.

A

event-driven

25
Q

When you use a(n) __________ language, you create programs by putting together a collection of objects.

A

object-oriented

26
Q

The data stored in an object are commonly called fields or __________.

A

properties

27
Q

In object-oriented programming with a GUI interface, a window displayed on the screen is called a __________.

A

form object

28
Q

A __________ object displays text on a form.

A

Label

29
Q

A __________ is code that describes a particular type of program object

A

class

30
Q

Before beginning a new programming project, you must __________.

A

understand the program’s purpose

31
Q

A(n) __________ describes a set of well-defined logical steps that must be taken to perform a task

A

algorithm

32
Q

An algorithm written out in plain English statements is called __________.

A

pseudocode

33
Q

A __________ is a diagram that graphically depicts the steps of an algorithm

A

flowchart

34
Q

A(n) __________ is a mistake that does not prevent a program from starting but causes it to produce incorrect results.

A

logic error