Chapter 10 and 11: Organizational Behavior, Motivation and How it Affects Performance Flashcards

1
Q

Purpose and Goal of Organizational Behavior

A

Purpose: To make people in the workplace perform better
Goal: To understand, explain, predict, and influence behavior to improve performance

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2
Q

Six Foundations of Individual Behavior

A
SPSPAT
   Self-Confidence
   Personality
   Self-Esteem
   Perception
   Attitudes
   Thoughts
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3
Q

Five Big Personality Types

A

OCEAN
Openness- Willing to try new things VS not willing to try new things
Conscientious- Responsible/dependable VS Not Responsible/dependable
Extroversion- Extrovert VS Introvert
Agreeableness- Easy to work with VS Difficult to work with
Neuroticism- Emotionally stable VS Emotionally unstable

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4
Q

Bias in Perception (Five)

A

Selectivity: People’s tendency to screen information in favor of their desired outcome They find information to support their point of view.
Frame of Reference: You see things from only your own point of view
Stereotyping: You make generalizations about the behavior of a group and then apply those generalizations to one individual
Expectations: This is when we hear or see only what we expect to hear
“Like Me” Assumptions: You believe that someone else perceives things as you do because they are similar to you or “like you”

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5
Q

Sources of Power (Two)

A

Position Power: It’s the power that is given to you because of your specific position.
Personal Power: it comes from followers you have that are based on your behavior. Charismatic people have personal power. Depending on your behavior you can gain it or lose it.

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6
Q

Types of Power (7)

A

Coercive Power: Involves using threats and punishment
Connection Power: Power that is based on the relationships you have with influential people
Reward Power: Power that is based on what you can provide to someone else
Legitimate Power: Based on the user’s position in an organization
Referent Power: Based on the person’s personal source relationship with others
Information Power: Based on others need for information
Expert Power: Based on the user’s skill and knowledge

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7
Q

Conflict Management Styles (5)

A

Avoiding Conflict Style: You passively ignore conflict rather than resolving it
Accommodating Conflict Style: Resolves conflict by passively giving in to the opposing side
Forcing Conflict: Force conflict to get their own way
Negotiating Conflict Style: Compromise, resolve the conflict with give and take
Collaborating Conflict Style: Problem solving style, find a solution acceptable to both parties. I win some and I lose some

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8
Q

Performance Formula

A

Ability X Motivation X Resources

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9
Q

Maslow’s Hierarchy of Needs

A
Self-Actualization
Esteem Needs
Social Needs
Safety Needs
Psychological Needs
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10
Q

ERG Theory

A

Simplified Maslow’s Hierarchy of Needs into three:

  1. Existence (Physiological and safety)
  2. Relatedness (Social)
  3. Growth (Esteem and self-actualization)
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11
Q

Two-Factor Theory

A

Herzberg proposes that employees are motivated by motivators (high level needs) rather than by maintenance factors (lower-level needs)
Combined lower-level needs into maintenance factors (Extrinsic Factors). Higher-level needs into motivators (Intrinsic Factors)

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12
Q

Process Motivation Theories

A

Focuses on understanding how employees choose behaviors to fulfill their needs. Tries to explain why we choose to try to satisfy those needs

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13
Q

Motivating with Goal Setting Theory

A

Don’t set easy goals employees will just do the minimum
Don’t simply tell employees to do their best
The goal must be difficult but also achievable

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14
Q

Motivation Formula

A

Expectancy X Instrumentality X Valence
•Expectancy: person’s perception of his or her ability
•Instrumentality: Refers to how someone will perceive the outcome
•Valence: Value someone places on the outcome

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15
Q
Equity Theory
Reinforcement Theory
Positive Reinforcement
Avoidance Reinforcement
Punishment Reinforcement
Extinction Reinforcement
A

ET: Purposes that employees are motivated when their perceived inputs equal outputs. Employees’ perceptions on being treated a certain way affect their attitude and performance
RT: Proposes that consequences of their behavior will motivate employees to behave in a predetermined way
PR: Positive reinforcement works better than punishment. Rewards are given to encourage certain behaviors
AR: An employee may do something, so they do not have to deal with negative consequences
PR: The use of negative consequences to decrease undesirable behavior
ER: Withholding a pay raise or promotion due to certain unwanted behavior

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