Chapter 11- Consumers in Situations Flashcards

1
Q

what are the 3 categories of situational influences?

A

time, place, conditions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

what can time related-factors affect?

A

a consumer’s thoughts, feelings and behaviors, all which come together to create differing perceptions of value

time can affect consumption in: time pressure, time of year, time of day

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

temporal-factor

A

the situational characteristics related to time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

time pressure

A

represents an urgency to act based on some real or self-imposed deadline; affects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

spare time (discretionary time)

A

represents the days, hours, or minutes that are not obligated toward some compulsory & time- consuming activity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

seasonality

A

refers to regularly occurring conditions that vary with the time of year

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

circadian rhythm

A

(level of energy) of the human body that varies with the time of day

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

advertiming

A

ad buys that include a schedule that runs the advertisement primarily at times when customers will be most receptive to the message

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

near-field communication (NFC)

A

wi-fi like systems communicating w/specific devices w/in a defined space inside or around the perimeter of a retail unit or signage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

shopping

A

the set of potentially value producing consumer activities that directly increase the likelihood that something will be purchased

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

smart agent software

A

software capable of learning an internet user’s preferences and automatically searching out info in selected websites and then distributing it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

what are the 4 types of shopping activities

A
  1. acquisitional shopping
  2. epistemic shopping
  3. experimental shopping
  4. impulsive shopping
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

acquisitional shopping

A

activities oriented toward a specific, intended purchase or purchases

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

epistemic shopping

A

activities oriented toward a specific, intended purchase or purchases

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

experimental shopping

A

recreationally oriented activities designed to provide interest, excitement, relaxation, fun, social interaction, or some other desired feeling

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

impulse shopping

A

spontaneous activities characterized by a diminished regard for consequences, heightened emotional investment, and a desire for immediate self-fulfillment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

outshopping

A

used to refer to consumers who are shopping in a city or town they must travel to rather than in their own hometown

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

reversal theory

A

suggests consumers can switch from the pursuit of utilitarian to the pursuit of hedonic value

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

personal shopping value (PSV)

A

the overall subjective worth of a shopping activity considering all associated benefits and costs

20
Q

utilitarian shopping value

A

represents the worth obtained because some shopping task or job is completed successfully

21
Q

hedonic shopping value

A

represents the worth of an activity bc some shopping task or job is completed successfully

22
Q

hedonic shopping value

A

represents the worth of an activity bc the time spent doing the activity itself is personally gratifying

23
Q

functional quality

A

retail positioning that emphasizes tangible things like a wide selection of goods, low price guarantees, and knowledge employees

24
Q

affective quality

A

retail positioning that emphasizes a unique environment, exciting décor, friendly employees, and in general, the feelings experienced in a retail place

25
retail personality
the way a retail story is defined in the mind of a shopper based on the combination of functional and affective qualities
26
impulse consumption
consumption acts characterized by spontaneity, a diminished regard for self-fulfillment
27
unplanned shopping
shopping activity that shares some, but not all, characteristics of truly impulsive consumer behavior; being characterized by situational memory, a utilitarian orientation, and feelings of spontaneity
28
impulsivity
personality trait that represents how sensitive a consumer is to immediate rewards
29
consumer self-regulation
tendency for consumers to inhibit outside, or situational, influences from interfering with shopping intentions
30
action oriented
consumers with a low capacity to self-regulate their behavior
31
state-oriented
consumers w/ a low capacity to self-regulate
32
atmospherics
emotional nature of an environment the feelings created by the toal aura of physical attributes that comprise a physical environment
33
service scape
refers to the physical environment in which consumer services are performed
34
affective quality
represents the emotional meaning of an environment, which results from the sum affect of all ambient attributes that affect the way one feels in a place
35
atmosphere elements
the way an atmosphere makes a consumer feel is really determined by the consumer's perception of all the elements in a given environment working together
36
fit
refers to how appropriate the elements of an environment are for a given environment
37
congruity
refers to how consistent the elements of an environment are with each other
38
olfactory
a term that refers to human's physical and psychological processing of smells
39
foreground music
music that becomes the focal point of attention and can have strong effects on a consumer's willingness to approach or avoid an environment
40
background music
music played below the audible threshold that would make it the center of attention, is perhaps more interesting than foreground music
41
crowding
the density of ppl and objects within a given space; exerts a nonlinear effect on consumers
42
source attractiveness
the degree to which a source's physical appearance matches a consumer's prototype
43
emotional ability
a sales person who is capable of conveying emotional info to shape a more valuable outcome for consumers
44
social comparison
a naturally occurring mental personal comparison of the self with a target individual
45
antecedent conditions
refers to situational characteristics that a consumer brings do a particular information processing, purchase, or consumption environment; can include things like economic resources, orientation, mood and other emotional perceptions
46
mental budgeting
a memory accounting for recent spending