Chapter 12 Flashcards

(21 cards)

1
Q

Media effect

A

Something that happens as a result of using media. Effects can usually be understood as being cognitivbe (influenceing our thoughts), affecting (influencing our feelings), or behavior (influencing our behaviors).

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2
Q

Hedonic/hedonism

A

A “pleasure of the flesh” usually characterized by immediate positive feelings.

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3
Q

Enjoyment

A

An entertainment media effect characterized by hedonic reactions to content.

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4
Q

Voyeuristic/voyeurism

A

watching intimate events between people from a distance

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5
Q

Eudaimonic/eudaimonia

A

A “pleasure of the mind” usually characterized by deliberation and insightfulness.

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6
Q

Appreciation

A

An entertainment media effect characterized by eudaimonic reactions to content.

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7
Q

Digital Age

A

An age of mass media characterized by using digital methods for message creation and transmission.

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8
Q

Analog

A

A storage medium that uses a physical device to store information for retrieval.

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9
Q

Digital

A

A storage medium that encodes info in binnary code to be decoded upon request by a computer processor.

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10
Q

Ephemereality

A

An object that does not physically exist

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11
Q

Moore’s Law

A

From computer science, a prediction that advnaces in technology allow fro more and more digital info to be stored ini smaller spaces

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12
Q

Binary

A

The language of computing technology; this is the storing of info in electrical circuits using a series of “1” and “0” commands to represent “on” or “off”

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13
Q

Interactivity

A

The degree to which a user can influence the form and content of onscreen content.

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14
Q

Task demand

A

The amount of an individual’s attention required by a given media channel for it to be used properly.

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15
Q

Virtual Reality

A

Technologies that simulate physical presence in virtual space.

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16
Q

Sandbox/sandbox video games

A

A type of video game that allows players to progress through different points in the game environment in a nonlinear fashion and allows players to solve in-game challenges in a number of different ways.

17
Q

Parkour/ parkour gaming

A

A type of video game play common to sandbox video games in which players walk around and travel in the virtual space of the video game without focusing on in-game goals and challenges.

18
Q

Burning

A

In communication technology, creating data images on a physical storage device for later payback.

19
Q

Bandwidth

A

For a given data signal, the capacity and rate at which it can transmit digital information

20
Q

Smartphone

A

A cellular phone with computer-like functionality, such as Web browser internal data processor, and hard drive for data storage.