Chapter 12 Problem solving Flashcards

1
Q

well-defined problems

A

problems in which the initial state, goal, and methods available for solving them are clearly laid out

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2
Q

ill-defined problems

A

problems in which the definition of the problem statement is imprecisely specified; the initial state, goal state, and methods to be used to solve the problem may be unclear

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3
Q

knowledg-rich problems

A

problems that can only be solved through the use of considerable amounts of prior knowledge

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4
Q

knowledge-based problems

A

problems that can be solved without the use of much prior knowledge, with most of the necessary info being provided by the problem statement

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5
Q

trial-and-error learning

A

a type of learning in which the solution is reached by producing fairly random responses rather than by a process of thought

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6
Q

reproductive thinking

A

re-use of previous knowledge to solve a current problem

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7
Q

productive thinking

A

solving a problem by developing an understanding of the problem´s underlying structure

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8
Q

insight

A

the experience of suddenly realising how to solve a problem

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9
Q

Einstellung

A

mental set, in which people use a family strategy even where there is a simpler alternative or the problem cannot be solved using it

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10
Q

problem space

A

an abstract description of all the possible states that can occur in a problem situaiton

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11
Q

heuristics

A

rules of thumb that are cognitively undemanding and often produce approximately accurate answers

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12
Q

means-ends analysis

A

a heuristic method for solving problems based on creating a subgoal to reduce the difference between the current state

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13
Q

hill-climbing

A

a heuristic involving changing the present state of a problem into one apparently closer to the goal

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14
Q

progressive monitoring

A

a heuristic used in problem solving in which insufficiently rapid progress towards solution leads to the adoption of a different strategy

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15
Q

positive transfer

A

past experience of solving one problem makes it easier to solve a similar current problem

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16
Q

negative transfer

A

past experience in solving one problem disrupts the ability to solve a similar current problem

17
Q

far transfer

A

beneficial effects of previous problem solving on current problem solving in a dissimilar context

18
Q

metacognition

A

an individual´s beliefs and knowledge about his/her own cognitive processes and strategies

19
Q

skill aquisition

A

developing abilities though practice so as to increase the probability of goal achievement

20
Q

chunk

A

a stored unit formed from integrating smaller pieces of info

21
Q

template

A

as applied to chess, an abstract schematic structure consisting of mixture of fixed and variable info about chess pieces

22
Q

routine expertise

A

using acquired knowledge to solve familiar problems efficiently

23
Q

adaptive expertise

A

using acquired knowledge to develop strategies for dealing with novel problems

24
Q

deliberate practice

A

this form of practice involves the learner being provided with informative feedback and having the opportunity to correct his/her errors

25
long-term working memory
this is used by experts to store relevant info in long-term memory and to access it through retrieval cues in working memory
26
idiots savants
individuals having limited outstanding expertise in spite of being mentally retarded
27
analogical problem solving
in which the solver uses similarities between the current problem and one or more problems in the past