Chapter 12 The Cognitive Perspective Flashcards
(45 cards)
Cognitive Perspective- Basic Assumptions
- Personality reflects decision making, and decision making is not always rational
- How people represent experiences mentally
- How people make decisions
- Source of information
- You integrate and organize the bits of information the world provides you.
- The flow of life consists of an elaborate web of decisions
- Some are conscious
- Outside awareness
- Mental organization -> personality (biases)
- The flow of implicit decisions is less predictable than theorists used to think
- How the mind is organized and how personality thus is structured
- How events are represented in memory and how memories guide your experience of the world
- How all this complexity is organized and used is an important issue from the cognitive vantage point.
- George Kelly: cognitive theorists view people as implicit scientists
- Use partial information to make inferences about the rest
- Conserves mental resources
Schemas
- mental organizations of information (knowledge structures)
- Roughly categories
- Sometimes explicit
- Sometimes implicit
- Can include many kinds of elements: perceptual images, abstract knowledge, emotion qualities, and information about time sequence
- Include information about specific cases called exemplars
- Include information about the more general sense of what the category is
- For any given category, you can bring to mind specific examples
- You can also bring to mind a sense of the category as a whole- captured in an idealized best member of the category, often called it prototype
- It’s an idealized member an average of those you’ve experienced so far
- Organizing quality
- Integrate meaning
- Event: collection of people, movements, objects in use
- But unless there’s a sense of what the event is about, the bits might just as well be random.
- Once schemas have been developed -> recognize new experiences
- By quickly (and mostly unconsciously) comparing them to the schemas
- If the features of the new event resemble an existing schema -> recognized as “one of those”
- Category: there’s a definition of what’s in it and what’s not, but that’s not always so
- Contribute to its nature but often they aren’t necessary
- Fuzzy set
- The more criteria relevant -> more likely it will be seen as a category member
- If there’s no required criterion, members can vary a lot in what attributes they do and don’t have.
Fuzzy set
- the sense that a schema is defined in a vague way by a set of criteria that are relevant but not necessary.
Personal constructs
- George Kelly: the uniqueness of each person’s subjective worldview
- impose them on reality
- People don’t experience the world directly but know it through the lens of their constructs
Effects of Schemas
- Make it easy to put new information into memory
- What information sticks depends on what schema you use
- Tells where in the ongoing experience to look for information
- Look for information related to the schema
- Changing schemas changes what you look for -> notice different things
- Schema-based biases -> self-perpetuating
- Schemas tell you more than just where to look
- Suggest what you’re going to find
- You’re more likely to remember what confirms your expectation than what doesn’t
- Make the schema more solid in the future -> more resistant to change
- Default
Default
- something you assume is true unless you’re told otherwise
- Bring default information from memory to fill gaps
Semantic memory
- organzied by meaning
* Categories of objects and concepts
Episodic memory
- memory for events or episodes
- Memory for experience in space and time
- Elements of an event are strung together as they happened
- Some are long and elaborate, and some are brief
- A brief event can be stored both by itself and as part of a longer event
Script
- if you experience enough episodes of a given type -> schema for that class of episodes starts to form
- A prototype of an event category
- Used partly to perceive and interpret a common event
- Provides a perception with a sense of duration and a sense of flow and change throughout the event
- Defaults- things you assume to be true- supplied information to fill gaps in the story
- Allow a lot of diversity, but each has a basic structure
- When you encounter a new variation on it, you easily understand what’s going on.
Procedural knowledge
- knowledge structures that pertain to actions
- Structures about the process of doing, rather than the more passive process of perceiving and understanding
- Sometimes means engaging in mental manipulations
- Harder to gain conscious access to much of this knowledge base
- Forms schematic structures that are used in different contexts
Social cognition
*personality and social psychologists began to study how the processes involved in forming categories apply to socially meaningful stimuli
Self-schema
- The one you form about yourself
- Little like self-concept, but also a little different
- Provides you with a lot of default information
- Tells you where to look for new information
- Bias your recall, twisting your recollections so they fit better with how you see yourself now
- Be larger and more complex
- Spent more time noticing things about yourself
- Incorporates both trait labels and information about concrete behaviors
- Has more emotional elements than other schemas
- Whether the self-schema is truly special
Self schemas differ in the level of self complexity
- Some people keep different self-aspects distinct from each other
- Each role these people play, each goal they have, each activity they do has its own place in their self-image= high in self-complexity
- Lower in self-complexity= self-aspects are less distinct, everything blends together
- Feelings relating to a bad event in one aspect of life tend to spill over into other aspects of the self
- Individuals with more complex self schemas are more protected from stress/emotional costs of failure
Possible selves (Markus)
- selves they expect to become; selves they’d like to become; selves they’re afriad of becoming; disliked selves; selves they think they ought to be
- Brought to bear as motivators, because they provide goals to approach or to avoid.
Entity schemas
- Entity view: attend to and remember cues of consistency
* View of ability as fixed, leads to performance goals, helpless response, avoidance of challenge, loss of persistence
Incremental schemas
- Incremental view: attend to and remember cues of change
* View of ability as malleable, leads to learning goals, mastery response, embrace challenge, increased persistence
Dweck and Leggett (1988): A Social-Cognitive Approach to Motivation and Personality
- Entity theorist: more likely to give up after challenges; tend to lost of persistence; don’t believe that hard-work is going to pay off
- Incremental: embrace challenges; challenges as the ways to get better
- Children is being labeled in early age -> danger of the labels
Grant & Dweck: Clarifying Achievement Goals and Their Impact
- Goal: Learning, Outcome, Ability, Normative
- Are all learning goals better than performance goals? Not all performance goals are the same.
- Learning: best types of goals (more coping)
- Negative correlation with loss of intrinsic motivation and withdrawel of time and effort
- Positive correlation with help-seeking and planning
- Ability
- Positive correlation with loss of intrinsic motivation and withdrawel of time and effort
- Negative correlation with help-seeking and planning
- If you have a learning goal, you are going to be more engage in deep processing, increase commitment
Attribution
- inferring the cause of an event
- People do this spontaneously, without even knowing they’re doing it
- Relies partly on schemas about the nature of social situations
- Default values -> make inferences beyond the information that’s present
- Using different schemas -> make different inferences about the causes of events
Weiner’s Attibutional Theory of Motivation and Emotion
- Causes of success and failures: ability, effort, task difficulty, luck or chance factors
- Locus of causality: internal (ability and effort); external (chance factors, task difficulty, powerful others)
- Pride/Self Esteem vs. None
- Vary in stability
- Stable (ability)
- Vary from one time to another (effort)
- Hopelessness vs. Hopefulness
- Controllability
- Intentional vs. Not Intentional
- Shame vs. Guilt (when self directed) (control but not do well vs. control but did not put enough effort)
- Angry (intentionally to be bad) vs. Gratitude (wasn’t intentional and good outcome) vs. Pity (uncontrollable and lost job) (when other directed)
- People generally tend to interpret their successes as having internal stable causes- their ability
- People tend to see failures as caused by relatively unstable influences- bad luck or too little effort
- Individual differences in attributional tendencies -> big effects
- See failure as caused by unstable factors -> no need to worry about the future (the situation probably won’t be the same next time)
- If the cause is stable -> see failures as caused by ability or the world is permanently against you -> face the same situation next time and every time -> your failure hold only more failure
- Seeing stable and permanent reasons for bad life outcomes -> depression, sickness and death
Nodes
- areas of storage, are linked if they have a logical connection
- Some are semantic -> linking attributes that contribute to a category
- Others are episodic -> linking attributes that form an event
- Bits of information that have a lot to do with each other are strongly linked
- All knowledge is an elaborate web associations of different strengths among huge number of nodes of information
- When a memory node is actived -> the information it contains is in consciousness
- A node can be activated by an intentional search
- As one node becomes active -> partial activation spreads to other nodes related to it
- The stronger the relation -> the greater the degree of spreading
- Makes it easier for the related area to come all the way to consciousness
- Takes less of a boost to make it fully active
- An extra boost sometimes comes from another source -> the node becomes active enough for its content to pop into awareness
- If the node hadn’t already been partially active, the boost wouldn’t have been enough
Priming
- activating a node by a task that precedes the task of interest
*First used to study two questions
-Whether the same information is more accessible later on
=It takes a while for the activation to fade
=This partial activation would leave the node more accessible than before until the activation is gone.
-Whether related information becomes more accessible after the priming
=Yes
*These effects occur only if the primed information can plausibly be applied to the later event.
*Priming seems to activate the full dimension, not just the end that’s primed
*Events can make information more accessible
*Differ in what categories are readily accessible for them
*The most accessible categories are the ones the people use the most
*Chronic accessibility reflects people’s readiness to use particular schemas in seeing the world -> provide information about how that person sees the world
*Influence people’s actions
-Goals activated -> makes attitudes more positive toward stimuli that could facilitate achieving the goal
-Increases tendencies toward different but related behaviors- as young as 18 months
*Primes of particular type of procedural knowledge -> use of that same knowledge in the future
Subliminal primes (John Bargh)
- primes outside their awareness
- Often have the same effects as overt primes
- Goal linked to particular relationships -> priming the relationship outside awareness activates the related goal pursuing unconsciously
- Subliminally priming an emotion -> judgments of subsequent stimuli to take on that emotional quality
Connectionism
- uses neuronal processes as a metaphor for cognitive processes
- Nervous system processes information simultaneously along many pathways -> parallel processing
- Holds that representations aren’t centralized in specific nodes
- A representation exists in a pattern of activation of an entire network of neurons
- Describe cognition in terms of networks of simple neuron-like units, in which processing means passing activations from one unit to another
- Each unit can be either excitatory or inhibitatory -> either adds to or subtracts from the total activity of the unit for which it serves as input
- Each unit sums its inputs (pluses and minuses) and passes the total onward
- Energy passes in only one direction for each connection, as in neurons
- But links are often assumed in which activation goes from a “later” unit back to an “earlier” one -> true for neurons
- Network reacts to an input with a pattern of activity
- Input -> connections -> output (response to input)
- The pattern of activations in the network is updated repeatedly- potentially, quite often.
- Gradually, the system “settles” into a configuration, and further updates yield no more change.