Chapter 2 Flashcards
(44 cards)
Motivation
an inner state of activation that provides the energy needed to achieve a goal; comes from the Latin word “movere” which means “to move”
Motivated Reasoning
processing info in a way that allows consumers to reach the conclusion that they want to reach; biased; ex/ confirmation bias
Felt Involvement
the consumer’s experience of being motivated with respect to a product or service, or decisions and actions about these. final outcome of motivation, it evokes a psychological state of involvement
Enduring Involvement
long-term interest in an offering, activity, or decision; ex/ car enthusiasts going to car shows, visiting car websites, going to dealerships, etc.
Situational (temporary) involvement
temporary interest in an offering, activity, or decision, often caused by situational circumstances; ex/ buying a car when you’re in the market for a car
Cognitive Involvement
interest in thinking about and learning information pertinent to an offering, an activity, or a decision (ie. learning about the offering); ex/ sports fan learning all about a given sport
Affective Involvement
interest in expending emotional energy and evoking deep feelings about an offering, an activity, or a decision; ex/ consumer who listens to music to relive intense emotions
High-Effort Behavior
behavior that takes considerable effort; if the anticipated effort is believed to be too much, consumers may try to simplify it. Conversely, if the anticipated effort is believed to be too little, consumers may try to complicate it.motivation affects how we process information and make decisions; when consumers are highly motivated they are more likely to attempt to understand or comprehend goal-relevant info, evaluate it, and recall it for later use.
What are the four types of felt involvement?
1) enduring, 2) situational, 3) cognitive, or 4) affective
Response Involvement
interest in certain decisions and behaviors
Objects of Involvement
consumers can experience cognitive and/or affective involvement with a brand & view the brand as an extension of themselves & feel a great passion towards it; this leads to high customer loyalty & strong motivation to spend time and money on brand
What determines motivation?
Motivation is affected when consumers regard something as 1) personally relevant, 2) consistent with their self-concept, values, needs, goals, emotions, and self-control processes, 3) risky, and/or 4) moderately inconsistent with their prior attitudes.
Personal Relevance
fuels motivation; something that has a direct bearing on the self and has potentially significant consequences or implications for our lives (ex/ cellphone battery being recalled because it can overheat and cause burns = relevant, romantic relationships, careers, car, an apartment/house)
Self-concept
our mental view of who we are (how you view yourself & think others view you); when self-concept is threatened consumers will take steps to repair their bruised ego (ex/ buying product that helps improve the look of their hair)
Values
abstract, enduring beliefs about what is right/wrong, important, or good/bad; tends to make consumers more motivated to process info when it’s in line w/ their values
Needs
an internal state of tension experienced when there is a discrepancy between the current and an ideal or desired physical or psychological state; consumers find things relevant when they have a bearing on activated needs. (ex/ hunger = need, you prioritize feeding yourself & other things seem less interesting while you’re feeling hungry)
Maslow’s Hierarchy of Needs
- Physiological (ex/ food, water, sleep)
- Safety (ex/ shelter, protection, security)
- Social (ex/ affection, friendship, belonging)
- Egoistic (ex/ need for prestige, success, accomplishment, self-esteem)
- Self-Actualization (ex/ self-fulfillment, enriching experiences)
Social Needs
externally directed and relate to other individuals; fulfilling these needs requires the presence or actions of other people (ex/ need for status drives desire to have others hold us in high regard, need for support drives us to have others relieve our burdens); this need for models reflects a wish to have others show us how to behave.
Personal Needs
needs for the achievement other people aren’t needed (ex/ sleep, novelty, control, and understanding can affect the usage of certain goods; may purchase the same brand to maintain consistency in our world or purchase a new one to add novelty)
Functional Needs
need that motivates the search for offerings that solve consumption-related problems; may be social or non-social (ex/ buying a backup camera for a car (non-social, safety, functional need) or hiring a nanny for support (social & functional)
Symbolic Needs
need that relates to the meaning of our consumption behaviors to ourselves and to others. That is, how we perceive ourselves, how we are perceived by others, how we relate to others, and the esteem in which we are held by others (ex/ need to avoid rejection, need for achievement, status, affiliation, and belonging)
What are the 4 categories of needs?
1) social and personal needs or 2) functional, 3) symbolic, and 4) hedonic needs
Hedonic Needs
need that relates to sensory pleasure (ex/ cognitive stimulation, novelty, reinforcement, sex, and play)
Need for cognition & stimulation
consumers want to understand the world and see some structure in it; high need for cognition = involvement in mentally taxing tasks like reading and deeply processing info when making decisions; low need for cognition = prefer activities w/ less thought, like watching TV.