Chapter 2 - Sources of innovation Flashcards

1
Q

What are the sources of innovation?

A
  • individuals
  • companies -> highly motivated for competitiveness, resource management systems
  • universities
  • government laboratories
  • incubators
  • non-profit organizations
  • networks that link innovators together, broader range of knowledge and resources
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2
Q

What is Creativity?

A
  • ability to produce work that is new and useful
  • can be novel at various levels (producer, audience, …)
  • one of the pillars of innovation
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3
Q

What types of creativity exist?

A
  • Individual Creativity
    • single persons
  • Organizational Creativity
    • companies and groups
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4
Q

What types of creativity exist?

A
  • Individual Creativity
    • single persons
  • Organizational Creativity
    • companies and groups
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5
Q

Individual Creativity consists of?

A
  • Intellectual abilities
    • intelligence, ability to articulate ideas, to look at problems unconventionally
  • Knowledge
    • understand field, but not too well paradigms (inability to think beyond the existing logic)
  • Personality
    • confidence in own capabilities, tollerate ambiguity, willingness to overcome obstacles, take reasonable risks
  • Motivation
    • intrinsic motivation very important, extrinsic can cage creativity (money)
  • Environment
    • support, collaboration and rewards for creative ideas
  • Ability to look at problems in unconventional ways is the most important
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6
Q

Organizational Creativity consists of?

A
  • creativity of the individuals within the organization
  • social processes and contexts that shapes the interaction between them
  • organization’s structure, routines, and incentives [Google, 20% own projects, awards]
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7
Q

How should companies encourage creativity?

A
  • encourage employees individuality (thinking and autonomy) and ideas (suggestion box)
    • cooperation and exchanges between managers and employees
    • recognitions and incentives for creativity
    • creativity training programs
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8
Q

What is innovation?

A
  • It’s the implementation of creative ideas into some new device or process
  • combines resources, expertise and creativity
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9
Q

Who are the inventors?

A
  • mastered basic tools and operations of the field of invention, but have multi-field specialization
  • curious, more interested in problems than solutions
  • question the assumptions made in previous works
  • have a sense that all knowledge is unified
  • seek global solutions rather than local ones, generalists by nature
  • develop many, commercialize few
  • Dean Kamen
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10
Q

Can users be innovators? Why?

A
  • deep understanding of their own needs
  • motivation to fulfill needs
  • innovations create purely for their own use, not profit
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11
Q

Firms R&D characteristics? (branch of researching)

A
  • both basic and applied research
    • increase understanding, no particular application
    • increase understanding with specific need in mind
  • development
    • activities that apply knowledge to produce
  • can produce innovation
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12
Q

What differences are there between R&D science push and demand pull?

A
  • science push
    • linear innovation
    • scientific discovery > invention > manufacturing > marketing
  • demand pull
    • unmet costumers need
    • needs > invention > manufacturing
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13
Q

Collaboration between entities (Customers, Suppliers, Competitors, and Complementors)

A
  • can take different forms
    • alliances, licensing, joint ventures, etc
    • most frequent between firms and customers, suppliers and local universities
  • lines between complementor and competitor can become blurred
    • rivals may collaborate in the development of complementary products
  • especially important in high-technology sectors, individual rarely has all resources and capabilities necessary
  • size and structure networks change over time
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14
Q

What forms can research take? (public and firm POV)

A
  • external sourcing of innovation
  • in-house R&D
    • heaviest use of external collaboration networks [complements]
    • helps build absorptive capacity to use external information
  • public research institutions [universities, government laboratorier, incubators]
    • help by giving knowledge and resources to others
  • science parks
    • collaboration between national and local government institutions, universities, and private firms
  • private nonprofit organizations
    • in-house R&D and outsourced
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15
Q

Technology clusters

A
  • firms in close geographic proximity are more likely to collaborate, knowledge transfer
  • regional clusters of firms that have a connection to a common technology
  • a valuable labor pool is attractive to new firms that desire similar labor skills
  • can lead to improvements in infrastructure and other services in the area
  • agglomeration economies, benefits firms reap by clustering together
  • competition may reduce their pricing power, risk of competitors of gaining access to knowledge
  • can lead to traffic congestion, high housing costs, and higher concentrations of pollution
  • technological spillover, benefits of one transfer to others
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16
Q

Knowledge Brokers

A
  • firms or individuals

* transfer information between different domains and exploit synergies created by combining existing technologies

17
Q

Likelihood of innovation activities being geographically clustered

A

Depends on:

  • nature of the technology
    • protected by patents or copyright, knowledge base, …
  • industry characteristics
    • degree of market concentration, transportations costs, suppliers available, …
  • cultural context of the technology
    • population density , infrastructures, …