Chapter 2: Understanding Psychological Disorders: The Neuropsychosocial Approach Flashcards

1
Q

Etiology

A

The factors that lead a person to develop a psychological disorder

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Cerebral cortex

A

The outer layer of cells on the surface of the brain

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Neurons

A

Brain cells that process information related to physical, mental, and emotional functioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Brian circuits

A

Sets of connected neurons that work together to accomplish a basic process

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Brain systems

A

Sets of brain circuits that work together to accomplish a complex function

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Action pontential

A

The wave of chemical activity that moves from the cell body down the axon when a neuron fires

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Synapse

A

The place where the tip of the axon of one neuron send signals to another neuron

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Neurotransmitters

A

Chemicals that are release by the terminal buttons and cross the synaptic cleft.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Genes

A

segments of DNA that control the production of particular proteins and other substances

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Genotype

A

the sum of an organism’s genes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Phenotype

A

the sum of an organism’s observable traits

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Complex Inheritance

A

The transmission of traits that are expressed along a continuum by the interaction of sets of genes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Behavioral genetics

A

The field that investigates the degree to which the variability of characteristics in a population arises from genetic versus environmental factors

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Heritability

A

An estimate of how much the variation in a characteristic within a population (in a specific environment) can be attributed to genetics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Monozygotic twins

A

Twins who have basically the same genetic makeup because they began life as a single fertilized egg, which then divided into two embryos, also referred to as identical twins

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Dizygotic twins

A

Twins who developed from two fertilized eggs and so have the same overlap in genes (50%) as do siblings not conceived at the same time; fraternal twins

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Classical conditioning

A

A type of learning that occurs when two stimuli are paired so that a neutral stimulus becomes associated with another stimulus that elevates a reflexive behaviors, also referred to as Pavlovian conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Unconditioned stimulus (UCS)

A

A stimulus that reflexively elicits a behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Unconditioned response (UCR)

A

A behavior that is reflexively elicited by a stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Conditioned stimulus (CS):

A

A neutral stimulus that, when paired with an unconditioned stimulus, comes to elicit the reflexive behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Conditioned response (CR)

A

A response that comes to be elicited by the previously neutral stimulus that has become conditioned stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Conditioned emotional responses

A

Emotions and emotion-related behaviors that are classically conditioned

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Stimulus generalization

A

The process whereby responses come to be elicited by stimuli that are similar to the conditioned stimulus

24
Q

Operant conditioning

A

A type of learning in which the likelihood that a behavior will be repeated depends on the consequences associated with the behavior

25
Reinforcement
The process by which the consequence of behavior increases the likelihood of the behavior’s recurrence
26
Positive reinforcement
The type of reinforcement that occurs when desired reinforcer is received after behavior, which makes the behavior more likely to occur again in the future
27
Negative reinforcement
The type of reinforcement that occurs when an aversive or uncomfortable stimulus is removed after a behavior, which makes that behavior more likely to be produces again in the future
28
Punishment
The process by which an event or object that is the consequence of a behavior decreases the likelihood that the behavior will occur again
29
Positive punishment
The type of punishment that takes place when a behavior is followed by an undesirable consequence, which makes the behavior less likely to recur
30
Negative punishment
The type of punishment that takes place when a behavior is followed by the removal of a pleasant or desired event or circumstance, which decreases the probability of the behavior’s recurrence
31
Learned helplessness
The state of “giving up” that arises when an animal or person is in an aversive situation where it seems that no action can be effective
32
Observational learning
The process of learning through watching what happens to others; also referred to as modeling
33
Cognitive distortions
Dysfunctional, maladaptive thoughts that are not accurate reflections of reality and contribute to psychological disorders
34
Emotion
A short-lived experience evoked by a stimulus that produces a mental response, a typical behavior, and a positive or negative subjective feeling
35
Affect
An emotion that is associated with a particular idea or behavior, similar to an attitude
36
Inappropriate affect
An expression of emotion that is not appropriate to what a person is saying or not appropriate to the situation
37
Flat affect
A lack of, or considerably diminished, emotional expression, such as occurs when someone speaks robotically and shows little facial expression
38
Mood
A persistent emotion that is not attached to a stimulus; it exists in the background and influences mental processes, mental contents, and behaviors
39
Temperament
The various aspects of personality that reflect a person’s typical emotional state and emotional reactivity (including the speed and strength of reactions to stimuli)
40
High expressed emotion
A family interaction style characterized by hostility, unnecessary criticism, or emotional over involvement
41
Social support
The comfort and assistance that an individual receives through interactions with others
42
Labile affect
Affect that changes inappropriately rapidly
43
Reuptake
The process of moving leftover neurotransmitter molecules in the synapse back into the sending neuron
44
Hormones
Chemicals that are released directly into the bloodstream that activate or alter the activity
45
Social causation hypothesis
Daily stressors of urban life, especially as experienced by people in a lower socioeconomic class, trigger mental illness in those who are vulnerable
46
Social selection hypothesis
People who are mentally ill "drift" to a lower socioeconomic level because of their impairments; also referred to as social drift
47
All-or-nothing thinking
(Cognitive distortion) seeing things in black and white
48
Overgeneralization
(Cognitive distortion) seeing a single negative event as part of a never-ending pattern of such events
49
Mental filter
(Cognitive distortion) focusing too strongly on negative qualities or events
50
Disqualifying the positive
(Cognitive distortion) not recognizing or accepting positive experiences or events, thus emphasizing the negative
51
Jumping to conclusions
(Cognitive distortion) making an unsubstantiated negative interpretation of events
52
Personalization
(Cognitive distortion) seeing yourself as the cause of a negative event when in fact you were not actually responsible
53
Novelty seeking
(Cloninger's Four Temperaments) searching out novel stimuli and reacting positively to them; high levels can lead to being impulsive, avoiding frustration, and easily getting angry
54
Harm avoidance
(Cloninger's Four Temperaments) reacting very negatively to harm and avoiding it whenever possible
55
Reward dependence
(Cloninger's Four Temperaments) degree to which past behaviors that have led to desired outcomes in the past are repeated
56
Persistence
(Cloninger's Four Temperaments) making continued efforts in the face of frustration when attempting to accomplish something
57
Cloninger's Four Temperaments
1. novelty seeking 2. persistence 3. reward dependence 4. harm avoidance