Chapter 20: Introducing New Market Offerings Flashcards

(36 cards)

1
Q
Shortage of ideas.
Fragmented markets.
Social and governmental constraints.
Cost of development.
Capital shortages.
Faster required development time.
Shorter product life cycles.
A

Factors that Limit New Product Development

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2
Q

A cross-functional group charged with developing a specific product or business.

A

Venture Team

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3
Q

Run informal sessions with customers.
Allow time off for technical people to putter on pet projects.
Make customer brainstorming a part of plant tours.
Survey your customers.
Undertake “fly on the wall” research to customers.
Use iterative rounds with customers.
Set up a keyword search to scan trade publications.
Treat trade shows as intelligence missions.
Have employees visit supplier labs.
Set up an idea vault.

A

Ways to Find Great New Ideas

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4
Q

Observe customers using product.
Ask customers about problems with products.
Ask customers about their dream products.
Use a customer advisory board or a brand community of enthusiasts to discuss product.

A

Drawing Ideas from Customers

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5
Q

Attribute Listing
Forced Relationships
Reverse Assumption Analysis
New Contexts

A

Creativity Techniques

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6
Q

A list of the attributes of an object that is then modified.

A

Attribute Listing

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7
Q

Means to list several ideas and to consider how each relates to the others.

A

Forced Relationships

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8
Q

Involves starting with a problem, and then identifying the dimensions, the medium, and the power source.

A

Morphological Analysis

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9
Q

List all the normal assumptions about an entity and then reverse them.

A

Reverse Assumption Analysis

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10
Q

To see what dimensions occur in relationship to the concept for as far as can be mapped.

A

Mind Mapping

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11
Q

Combines two product concepts or ideas to create a new offering.

A

Lateral Mapping

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12
Q
Communicability and Believability
Need Level
Gap Level
Perceived Value
Purchase Intention
User Targets, Purchase Occasions, Purchasing Frequency
A

Concept Testing

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13
Q

Means presenting the product concept to target consumers, physically or symbolically, and getting their reactions.

A

Concept Testing

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14
Q

Are the benefits clear to you and believable?

If the scores are low, the concept must be refined or revised.

A

Communicability and Believability

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15
Q

Do you see this product solving a problem or filling a need for you?
The stronger it is, the higher the expected consumer interest.

A

Need Level

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16
Q

Do other products currently meet this need and satisfy you?

The greater it is, the higher the expected consumer interest.

17
Q
Would you (definitely, probably, probably not, definitely not) buy this product?
Consumers who answered the first three questions positively should answer "Definitely" here.
A

Purchase Intention

18
Q

Is the price reasonable in relationship to value?

The higher it is, the higher is expected consumer interest.

A

Perceived Value

19
Q

A method for deriving the utility values that consumers attach to varying levels of a product’s attributes.
Has become one of the most popular concept-development and testing tools.

A

Conjoint Analysis

20
Q

Prototype Testing

A

Alpha Testing
Beta Testing
Market Testing

21
Q

Tests the product within the firm to see how it performs in different applications.

A

Alpha Testing

22
Q

Moved to after refining the prototype to test with consumers.

23
Q

Timing of Market Entry

A

First Entry
Parallel Entry
Late Entry

24
Q

Enjoy a first mover advantage.

A

First Entry Firms

25
Timed with the competitor's entry.
Parallel Entry
26
Can benefit from seeing how the competition fares.
Late Entry
27
An individual's decision to become a regular user of a product.
Adoption
28
Stages in the Adoption Process
``` Awareness Interest Evaluation Trial Adoption ```
29
The degree to which an individual is relatively earlier in adopting new ideas than the other members of his social system.
Level of Innovativeness
30
``` Relative Advantage Compatibility Complexity Divisibility Communicability ```
Characteristics of an Innovation
31
The degree to which the innovation appears superior to existing products.
Relative Advantage
32
The degree to which the innovation matches the values and experiences of the individuals.
Compatibility
33
The degree to which the innovation is difficult to understand or use.
Complexity
34
The degree to which the innovation can be tried on a limited basis.
Divisibility
35
The degree to which the benefits of use are observable or describable to others.
Communicability
36
``` New to the World Additions Improvements Repositioning Cost Reduction ```
Categories of New Products