Chapter 3 Flashcards

(10 cards)

1
Q

dimension (units)

A

an abbreviation for the quantity that us being measured. for example if we are measuring a length it’ll just be L, regardless of what unit we use (metres, km, etc), and for speed L/T (length/time).
*pg40

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2
Q

Kinematics

A

The description of motion in terms of an object’s position, velocity, and acceleration.
*pg42

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3
Q

Displacemenr

A

The displacement of an object is its change in position. Calculated by final position - initial position. It is a vector. it gives us the net distance plus the direction. The most common symbol is ‘d’, but Δx (for horizontal) Δy (for vertical) can also be used
*pg42

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4
Q

Velocity

A

How fast an object’s position changes. To calculate: divide the displacement by time. This is known as the average velocity. It is a vector
*pg44

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5
Q

Speed

A

The magnitude of the velocity vector. it is a scalar quantity, no direction and can never be negative.
*pg45

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6
Q

Acceleration

A

Tells us how fast an object’s velocity changes. The acceleration can be changing even if the speed is constant but if velocity is constant then acc is 0 as long as the direction isnt changing.
change in vel divided by time.
If the acc points in the same direction as the initial velocity, then the object’s speed is increasing, and vice verse.
*pg46/48

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7
Q

Uniformly accelerated motion and the equations

A
This is motion in which the object's acceleration, a, is constant. 
d = 1/2(v0 + v)t
v = v0 +at
d = v0t + 1/2at^2
d = vt + 1/2at^2
v^2 = v0^2 + 2ad
*pg51
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8
Q

Position vs time graph and velocity vs time graoh

A

The slope of position vs time gives you the velocity.
the slope of velocity vs time gives the acceleration. The area under this graph gives the displacement.
*pg53

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9
Q

Projectile motion

A

the motion of an object experiencing only the constant, downward acceleration due to gravity. Also a case if uniformly accelerated motion. This experiences both horizontal and vertical motion. This is in a parabola shape. At the top of the parabola, the vertical velocity is 0
*pg60

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10
Q

Projectile motion equations

A
displacement
horizontal: x = (v_ox)t
vertical: y = (v_oy)t + 1/2(-g)t^2
velocity
horizontal: v_x = (v_ox) (constant)
vertical: v_y = (v_oy) + (-g)t
acceleration
horizontal: a_x = 0; v_0x = v_o cos θ_o
vertical: a_y = -g ; v_0y = v_o sin θ_o
*pg61
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