Chapter 3 - Perception and Mental Imagery Flashcards

1
Q

Distal and Proximal Stimuli

A

outside world (objects) - physical world
what we experience - perceptual world

distal stimulus: actual object
ex: a tree

proximal stimulus: energy from object reaching our senses
ex: pattern of light falling on retina reflected from trees

perceptual system creates representation of what the distal stimulus is based on information in the proximal stimulus

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2
Q

Constructive Process

A

perceptual system must often fill in information

perceptual system uses available information to make best guess about most likely cause of sensory input

sometimes people make different inferences - results in different perceptual experiences

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3
Q

Transduction

A

conversion of proximal stimulus into neural signals

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4
Q

Sensation

A

the detection of sensory signals and beginning of perception

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5
Q

Bottom-Up Processing

A

incoming sensory information

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6
Q

Top-Down Processing

A

knowledge and experience

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7
Q

Bottom-Up Information in Vision

A

transduction & sensory receptors: light falling on retina converted into neural signals

specialized neurons
rods: low light
cones: high light - color

optic nerves carry information out of eyes
right visual field to left hemisphere
left visual field to right hemisphere

eventually reaches primary visual cortex
neurons respond to basic visual features
spatially organzied, more cortex devoted to central vision

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8
Q

Predictions

A

brain uses experiences and context to anticipate or predict

incoming information often ambiguous, experience helps to resolve ambiguity

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9
Q

Perceiving Objects

A

vision begins with mosaic of light falling on each retina

need to be able to parse the visual array into different areas corresponding to different objects

object segmentation: group areas into different objects, edges and contours define boundaries of objects

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10
Q

Figure-Ground Observation

A

boundaries indicate where objects end, boundaries belong to Figure

the Ground appears to continue on behind figure

rules of figure-ground segregation:
enclosure
symmetry
convexity
meaningfulness

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11
Q

Occlusion

A

blocked views of objects

have to recognize objects without complete view and fill in missing information

in order to complete objects behind occlude – must assign edges to surfaces

amodal completion: completing surfaces behind an occluder

boundary extension: remember seeing more that what was actually present

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12
Q

Binocular Depth Clues

A

our two eyes at slightly different positions in space
two eyes see slightly different views of the world

difference gives us information about depth, gives rise to steropsis, impression of depth based on retinal disparity

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13
Q

Monocular Depth Clues

A

cues for depth that we can use with a single eye

linear perspective
texture gradient
relative size
height in particular plane
occlusion

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14
Q

Object Constancy

A

retinal image changes with different viewpoints of object

able to still recognize from these different views

input changes, but we experience the same object

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15
Q

Size Constancy

A

size of retinal image changes with distance

still perceive objects to be same size

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16
Q

Color Constancy

A

visual system takes color/wavelength of light source into account

perceive object as the same color although inputs are different

17
Q

Lightness Constancy

A

similar to color constancy

visual system takes amount of light into account when judging lightness of a surface

perceive object as the same lightness although different amounts of light are reaching the eyes under different illuminations

18
Q

Object Recognition

A

low-level (early) vision: analyzing basic visual features (color, orientation, motion)

high-level (visual) vision: combines features into object representations, compares these representations with memory

19
Q

Agnosia

A

inability to recognize objects by sight

apperceptive agnosia: impairments in early vision, unable to construct coherent object representations, unable to draw objects right in front

associative agnosia: impairments in later vision, can create representations, problems matching that representation to memory

20
Q

Holistic Processing

A

most everyone has the same facial features

we process faces holistically
relationships between features
relative size of features

21
Q

Face Inversion Effects

A

inverting faces affects recognition more than objects
inversion disrupts holistic processing

22
Q

Composite Effect

A

perceiving half a face is more difficult when it appears against a different complementary half

effect is reduced if face halves are offset – disrupting holistic processing

23
Q

Holistic Processing and Fusiform Face Area (FFA)

A

Gauthier et al. (2000)

used fMRI to compare activity in FFA of car and bird experts
increased FFA activity when car experts viewed cars and bird experts viewed birds

24
Q

Perception and Action: What and Where

A

separate visual streams/pathways
- what? stream: identifying an object
- where/how stream: identifying the object’s location

25
Q

Mental Imagery

A

internal representation of items that are not currently being sensed
may be old, new, imaginary

26
Q

Imagery and the Brain

A

brain activity in response to imagery

evidence: correlational in nature
indicates something is happening

27
Q

Imagery Debate

A

Kosslyn’s view of imagery is imagery is depictive in nature and uses much of the same “machinery” as perception

imagery: activates these areas in a top-down fashion
perception: initially activates these areas in a bottom-up fashion