Chapter 4 Defintions Flashcards

(31 cards)

1
Q

New product design and development projects

A

The transformation of a new market opportunity and/or new product technology into a set of specifications that define a product

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2
Q

New process design and developments project

A

The transformation of product specifications and new process technology into a new or revised production system

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3
Q

Product life cycle

A

A pattern of sales growth and decline over the period in which a product is offered

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4
Q

Open innovation

A

An organizational effort to capture ideas and resources from sources outside the firm for use in innovation efforts

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5
Q

Crowdsourcing

A

The process of obtaining ideas or services by soliciting contributions from a large group of people, especially from an online community

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6
Q

Innovation portfolio planning

A

The process of selecting and prioritizing innovation projects to ensure that they are inconsistent with the firms strategy and development capacity

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7
Q

Early supplier involvement (ESI)

A

A Co development approach in which suppliers participate directly in product design activities

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8
Q

Stage-gate process

A

A disciplined approach that defines specific criteria for each project stage that must be completed before proceeding to the next stage

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9
Q

Concurrent Engineering

A

The simultaneous design and development of all the processes and information needed to produce, sell, distribute, and service a product

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10
Q

Voice of the customer (VOC)

A

Research efforts that gather detailed data describing customers wishes, needs, likes, and dislikes regarding specific product features and functionalities

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11
Q

Beta testing

A

An approach in which customers use product prototype versions and provide feedback to developers

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12
Q

Quality function deployment (QFD)

A

A method for translating ordinary language used to describe customer needs into engineering language used to set product and process design parameters

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13
Q

Customer requirements planning matrix

A

A template that guides identification and translation of customer requirements into product features

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14
Q

House of quality

A

A template that guides identification and translation of customers requirements into product features

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15
Q

Failure modes and effects analysis (FMEA)

A

A procedure for identifying and correcting potential quality problems inherent to product or process designs

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16
Q

Risk priority number (RPN)

A

A rating used in FMEA to indicate the combined probability, severity, and undetectability of a failure mode

17
Q

Value engineering/value analysis

A

A method to improve the benefits and costs of a product through a detailed examination of its function

18
Q

Design for manufacture (DFM)

A

An umbrella term that describes methods and tools that focus design activities on improving the ease with which products can be produced

19
Q

Producibility

A

A measure of the speed, ease, cost efficiency , and reliability with which a product can be produced

20
Q

Design for assembly

A

Focus on minimizing the number of parts in a product and easing the assembly processes

21
Q

Design for product serviceability

A

Focus on easing product disassembly and reusing product components

22
Q

Design for six sigma

A

Focus on systematically evaluating the consistency with which a good or service can be produced or delivered given the capabilities of the processes used

23
Q

Robust design

A

Focus on designing product that can be made consistently even with varying inputs and operating conditions

24
Q

Components standardization

A

Reusing part designs across multiple products in order to reduce development and production costs.

25
Modular product design
Using combinations of components with standardized product interfaces to create different product variations
26
Design for logistics
Focus on minimizing packaging, handling and shipping costs for products
27
Computer aided design (CAD)
Systems that automate the development of drawings and technical specification
28
Computer-aided Engineering (CAE)
Systems that crate and analyze three-dimensional product models, reducing the need to build physical prototypes
29
3D printing
Also called additive manufacturing , this process makes products by putting down successive layer of thin material such as plastic, metal, ceramics, or food
30
Group technology
An approach to work layout and scheduling that gathers in one location all of the equipment and work skills necessary to complete production of a family of a similar products
31
Product life cycle management (PLM)
A software-facilitated process used to capture and share all the information needed to define products throughout their life