Chapter 4: Product and Service Design Flashcards

1
Q

Manufacturability

A

The capability of an organization to produce an item at an acceptable profit

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2
Q

Serviceability

A

The capability of an organization to provide a service at an acceptable cost or profit

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3
Q

Reasons for Product and Service Design or Redesign

A
Economic 
Social and Demographic 
Political, Liability, or Legal 
Competitive 
Cost or Availability
Technological
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4
Q

Reverse Engineering

A

Dismantling and inspecting a competitor’s product to discover product improvement

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5
Q

Research and Development (R&D)

A

Organized efforts to increase scientific knowledge or product innovation

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6
Q

R&D Basic Research

A

The objective of advancing the state of knowledge about a subject, without any near-term expectation of commercials applications

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7
Q

R&D Applied Research

A

The objective of achieving commercial applications

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8
Q

R&D Development

A

Concerts the results of applied research into useful commercial application

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9
Q

Product Liability

A

The responsibility of a manufacture for any injuries or damages caused by a faulty product

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10
Q

Uniform Commercial Code

A

Products carry an implication of merchantability and fitness

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11
Q

Cradle-to-Grave Assessment

A

The assessment of the environmental impact of a product or service throughout its useful life

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12
Q

Reduce: Value Analysis

A

Examination of the function of parts and materials in an effort to reduce costs and/or improve product performance

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13
Q

Reuse: Remanufacturing

A

Refurbishing used products by replacing worn-out or defective components

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14
Q

Design for Disassembly

A

Design so that used products can be easily taken apart

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15
Q

Recycle

A

Recovering materials for the future use

Companies recycle for a variety of reasons, including:

  1. Cost Saving
  2. Environment Concerns
  3. Environmental Regulations
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16
Q

Design for Recycling (DRF)

A

Design that facilitates the recovery of materials and components in used products for reuse

17
Q

Standardization

A

Extent to which a product, service, or process lacks variety

18
Q

Mass Customization

A

A strategy of producing basically standardized goods, but incorporating some degree of customization

19
Q

Delayed Differentiation

A

The process of producing, but not quite competing, a product or service until customers preferences are known

20
Q

Modular Design

A

A form of standardization in which component parts are grouped into models that are easily replaced or interchanged

21
Q

Reliability

A

The ability of a product, part, or system to perform its intended function under a prescribed set of conditions

22
Q

Failure

A

Situation in which a product, part or system does not perform as intended

23
Q

Normal Operating Conditions

A

The set of conditions under which an item’s reliability is specified

24
Q

Robust Design

A

Design that results in products or services that can function over a broad range of conditions

25
Quality Function Deployment (QFD)
An approach that integrates the "voice of the customer" into both product and service development
26
The Kano Model
A theory of product and service design development the provides insight into the attributes that are perceived to be important to customers. The model employs three definitions of quality: basic, performance, and excitement. As time passes, excitement factors become performance factors, and performance factors become basic factors
27
Concurrent Engineering
Bringing engineering design and manufacturing personnel together early in the design phase
28
Computer-Aided Design (CAD)
Product design using computer graphics
29
Design for Manufacturing (DFM)
The designing of products that are compatible with an organization's capabilities
30
Design for Assembly (DFA)
Design that focuses on reducing the number of parts in a product and on assembly methods and sequence
31
Manufacturability
The ease of fabrication and/or assembly
32
Service
Something that is done to or for a customer
33
Service Delivery System
The facilities, processes, and skills needed to provide a service
34
Product Bundle
The combination of goods and services provided to a customer
35
Service Package
The physical resources needed to perform the service, the accompanying goods, and the explicit and implicit services included