CHAPTER 5 Flashcards
(41 cards)
achieving goals within constraints
design
the purpose of the design we are intending to produce
goals
limitations on the design we are intending to produce
constrain
choosing which goals or constraint can be relaxed so that others can be met
trade off
the study and practice of usability on technology
Human Computer Technology
normative enterprises, where the process of peer review tends to encourage conformity to core set of values and approaches.
Scientific disciplines
provide designers with a series of tools and techniques for understanding social setting and organizing their observations to derive models for design.
Contextual Inquiry
provides set method whereby designers can move out from laboratory settings to the real world as a basis for design inspiration.
CI
Revolves around the features of an interactive system that allow novice users to understand how to use it at first and then how to attain a maximal level of performance .
to familiarize to a new system
Learnabilty
It makes use past knowledge of interacting with a similar system to ease the new system interaction
ability to know which action can be executed.
Predictability
the ability of the user to assess the effect of past operations on the current state
principle of honesty of user
Synthesizability
make use of new users past experience with other applications
familiarity
form of consistency
Users often try to extend their knowledge of specific interaction behaviour to situations that are similar but previously unknown.
Generalization
It relates to the similarities in behaviour arising from alike situations or alike task objects.
Consistency
refers to the diversity of ways which the user and the system exchange information
Flexibility
one of the ways to achieve dialog initiative is User-premptive , The user is the one to initiate an action on the system.
Dialog Initiative
ability to support more than one task of the user system dialog at a time.
Multithreading
Allows simultaneous communication of information concerning seperate tasks.
Concurrent Multithreading
Allows a temporal overlap between seperate task . but stipulates that at any given instant t;he communication is restricted to a single task.
Interleaved Multithreading
ability to transfer the control for the task execution between system and user.
Task Migratability
It requires that equivalent values can be substitute for each other
Substituvity
It refers to the modifiability of the user interface by the user or the system
Cutomizability
concerns itself with supporting the user in successfully accomplishing an action with the system
robustness
it allows the users to evaluate internal state of the system by means of its perceivable representation at the interface.
Observability