Chapter 5 - Projects Flashcards

1
Q

A series of related
jobs usually directed
toward some major
output and requiring
a significant period
of time to perform.

A

Project

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2
Q

can be defined as planning, directing, and controlling resources (people, equipment, material) to meet the technical, cost, and time constraints of the project.

A

Project management

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3
Q

A structure for organizing a project where a self-contained team works full time on the project.

A

Pure project

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4
Q

A structure where team members are assigned from the functional units of the organization. The team members remain a part of their functional units and typically are not dedicated to the project.

A

Functional project

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5
Q

A structure that
blends the functional
and pure project
structures.
Each
project uses people
from different
functional areas. A
dedicated project
manager decides
what tasks need
to be performed
and when, but the
functional managers
control which people
to use.

A

Matrix project

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6
Q

A specific event in a
project.

A

Project milestone

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7
Q

The hierarchy
of project tasks,
subtasks, and work
packages.

A

Work breakdown
structure (WBS)

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8
Q

Pieces of work
within a project that
consume time. The
completion of all the
activities of a project
marks the end of the
project.

A

Activities

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9
Q

Shows in a graphic
manner the amount
of time involved and
the sequence in
which activities can
be performed. Often
referred to as a bar
chart.

A

Gantt Chart

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10
Q

Technique that
combines measures
of scope, schedule,
and cost for
evaluating project
progress.

A

Earned Value Management (EVM)

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11
Q

The sequence(s)
of activities in a
project that form(s)
the longest chain in
terms of their time to
complete.

A,B,C,D,E,F

A

Critical Path

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12
Q

Activities that need
to be completed
immediately before
another activity.

A

Immediate
predecessors

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13
Q

The time that an
activity can be
delayed without
delaying the
entire project; the
difference between
the late and early
start times of an
activity.

A

Slack time

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14
Q

A project schedule
that lists all activities
by their early start
times.

A

Early start schedule

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15
Q

A project schedule
that lists all activities
by their late start
times. This schedule
may create savings
by postponing
purchases of
material and other
costs associated with
the project.

A

Late start schedule

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16
Q

Extension of the critical path models that considers the trade-off between the time required to complete an activity and cost. This is often referred to as “crashing” the project.

A

Time–cost models

17
Q

It is a method used to plan the scheduling of individuals activties that maake up a project.

A

PERT / CPM

18
Q

Can be constructed to model the precedence of the activities.

A

Project network

19
Q

Activity that needs to be completed immidiately before another activity.

A

Immidiate predecessor

20
Q

The longest path through a network; it is the minimum project completion time.

A

Critical path

21
Q

The time that an activity can be delayed; the difference between the late and early start times of an activity.

A

Slack time

22
Q

Maximum of the earliest finish times of all activities immidiately preceding activity i.

This is 0 for an activity with no precedessor

A

Early start time

23
Q

Early start time + time to complete activity i

A

Early finish time

24
Q

an acitivity may be completed without increasing the project completion time.

A

Late finish time

25
Q

Late finish time - time to complete the activity i

A

Late start time

26
Q

Minimum activity time

A

Optimustic time

27
Q

The most probable activity time

A

Most likely time

28
Q

The maximum activity time

A

Pessimistic time

29
Q

The time necessary to complete the activity under normal condition

A

Normal time (NT)

30
Q

Thhe activity cost associated with the normal time

A

Normal cost (NC)

31
Q

Thhe shorted possible time to complete an activity

A

Crash time (CT)