CHAPTER 6: Digital Self Flashcards

(32 cards)

1
Q

It is the aspect of the self that is expressed or shared with others through online interactions on the internet, specifically in social networking sites.

A

DIGITAL SELF

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2
Q

refers to the exposure in public of what one feels privately.

A

SINCERITY

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3
Q

is one who takes action based on some internal standards and takes responsibility for this freely chosen action.

A

Authentic person

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4
Q

websites and applications that make it easier to create and share information, ideas, and interests.

A

Social Media

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5
Q

It allows people to create other forms of self-expression via virtual communities and networks.

A

DIGITAL SELF

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6
Q

refers to an individual’s attempts, both conscious and unconscious, to control how he projects himself in social interactions.

A

Self-presentation

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7
Q

Is a behavior intended to create, modify, or maintain an impression of ourselves in the minds of others

A

Self-presentation

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8
Q

maintained that college studentsview cell phones, instant messaging and theInternet as “extensions of themselves

A

Jones (2007)

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9
Q

Involves the use of the internet to connectusers with their friends, family andacquaintances.

A

SOCIAL NETWORKING

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10
Q
A
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11
Q

the attempt to control or influence any other people’s perceptions.

A

Impression management

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12
Q

SURROUNDING ONESELF TO PROTECT OR PROMOTE ONESELF’s IMAGE.

A

ASSOCIATION

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13
Q

EXCESSIVELY COMPLIMENTING SOMEONE OR ACKNOWLEDGING THEM FOR DOING THEIR JOB CORRECTLY.

A

FLATTERY/ACCLAIM

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14
Q

EXAGGERATING ONE’S STRNGTH OR CHARACTERISTICS TO CAUSE SOMEONE ELSE TO THINK HIGHLY OF THEM .

A

Self-promotion

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15
Q

INFLUENCING OTHER’S PERCEPTION BY COMPLIMENTING THEM FOR ONE TO APPEAR LIKEBLE.

A

Ingratiation

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16
Q

ALIGNING ONE’S BEHAVIOR OR IMAGE WITH THEIR ENVIRONMENT.

A

Exemplification

17
Q

GETTING WHAT ONE WANT BY USING AGGRESSION TO CONTROL ANOTHER PERSON.

18
Q

an approach where the individual exploits his weaknesses or shortcomings to receive help or benefits.

A

Supplications

19
Q

this theory suggested that the advantage of computer-mediated communication is that a person can edit his self-presentation

A

Hyperpersonal model

20
Q

when people adopt fake identities, they are likely to engage in behaviors that they would not do in real life interactions.

A

Online Disinhibition effect

21
Q

occurs when people tend to self-disclose more on the internet than they would in real life or go out of their way to help someone or show kindness.

A

Benign disinhibition

22
Q

people take part in this effect when they use rude language, bully or threaten other on online platforms, and go to websites with contents of violence, crime, pornography.

A

Toxic disinhibition

23
Q

found that the use of internet has bothpositive and negative outcomes.

A

Hechanova and Ortega-Go (2014)

24
Q

It is the persona you use in social media.

25
are those who were born after 1980, who have access and skills to use digital technologies especially social media.
DIGITAL NATIVES
26
are those who were born prior to 1980; who were not born into the digital world but have, at some point in their lives, become amazed by and adopted many or most aspects of the new technology.
DIGITAL IMMIGRANTS
27
It can refer to the usernames and digital footprint that individuals choose.
digital identity
28
refers to one's unique set of traceable digital activities, actions, contributions and communications that are manifested on the Internet or on digital devices
Digital footprint
29
is the record or trail left by the things you do online.
Digital footprint
30
is created when data is collected without the owner knowing
passive digital footprint
31
are created when personal data is released deliberately by a user for the purpose of sharing information about oneself by means of websites or social media
active digital footprints
32
is a conscious or subconscious process in which people attempt to influence the perceptions of other people.
impression management