Chapter 7 Flashcards

(9 cards)

1
Q

Applications, such as word processors, email programs, and spreadsheets

A

productivity tools

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2
Q

Computer applications that are used to engage and enhance thinking

A

cognitive tools

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3
Q

An instructional approach in which students use images, often digital photos, accompanied by their own written and recorded narrative to create a story that is stored digitally.

A

digital storytelling

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4
Q

These programs are most often used to increase the fluency of a skill rather than actually teaching it

A

Drill-and-practice programs

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5
Q

graphical representations to demonstrate understanding of a story or concept.

A

mind maps or webs

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6
Q

An approach to the use of technology where each student has access to a mobile computing device to use inside the classroom, field, or home.

A

1:1 computing

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7
Q

A techniques for learning or practicing skills that involves dealing with a realistic but artificial problem or situation.

A

Simulation

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8
Q

A software application designed to provide initial instruction in a given topic

A

Tutorials

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9
Q

Technology that is integrated smoothly into the daily classroom experience

A

infused technology

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