chapter Flashcards

(19 cards)

1
Q

introduction

A

story 1 : witches 16th birthday with Kade, harvest, at the celebrations she is asked to go on the mission to retrieve a shard from the witches.

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2
Q

inciting incident

A

arriving at the cottage, and pretends to be interested in the witch’s wares. she meets seren, realises they both want the same thing. Twin daggers.

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3
Q

fall out

A

find out abotut the witch’s plan to raise the dead with the stone. character building with seren. she says why she wants it and Elle mulls over right or wrong. discover the festival and form a plan.

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4
Q

reaction/rebel/action

A

at the festival, they set the place alight. Elle runs and grabs the stone they’re blessing, getting into a fight and the witch gives her a little foretelling and then Elle kills her. a blood red mark burning her stomach as the death mark burns her.

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5
Q

action

A

they have the shard, and a coven of witches after them. Elle hands seren the stone, who says she wants to destroy it in the ring of stones. Seren has stolen the set of twin daggers with fire being symbolic that they had originally pretended to be interested in, ravaryn and X . She said something about them glowing, but it is muffled ? or she says nothing at all and it is a later mystery?

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6
Q

consequence

A

returning with a dagger but no stone, on the ship home she could almost feel mikel’s wrath but something deep in her told her it was the correct thing to do. The shard was dangerous, and Seren convinced her to let her handle it. a coven was pissed off, and she didn’t particularly want to stay any longer.

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7
Q

action/battle

A

her plan begins to take shape and she breaks out

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8
Q

climax

A

Elle shoots her friend

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9
Q

resolution - the end

A

summer - ironic the birds are chirping, but she tilted her head up to the sky and wailed.

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10
Q

reversal

A

story 3 - group work

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11
Q

consequence

A

a party where she runs into a future character? Ade

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12
Q

dedication

A

someone saves another’s life.

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13
Q

plot twist

A

you should leave. Raf’s betrayal

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14
Q

darkest moment

A

story 4 - DETRA curse
short chapter, her sat in the rain sobbing post escaping. shadows flicking on the walls, alone. wait echoing through her head.

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15
Q

dark

A

a teammate dies (taken away) and torture begins

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16
Q

power within /converge

A

torture continues / darkest place

17
Q

action/battle

A

dream hallucinations slowly picking herself up and thinking of a plan.

18
Q

climax

A

big fight, the person she assumed was dead (almost dead) she cannot untie, limited time and they tell her to shoot them. She does so. The last thing they say is ‘wait!’

19
Q

resolution - the end

A

she runs out, is shot and jumps on the back of a horse and cart. Should she just run forever? why didnt she take that chance