Chapter 9 Flashcards

(39 cards)

1
Q

Rational Behavior

A

Objective and in accordance with reason and logic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Psychological bias

A

psychological factors affect our decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Irrational Behavior

A

Subjective and emotional

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Predictably irrational

A

our errors as humans are systematic and reliable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Thinking fast (system 1)

A

Decision making that operates quickly with little effort and less control
ie. daily processes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Thinking slow (system 2)

A

Decision making that operates more slowly with more effort and deliberate control
-idling in the background until it needs to resolve what system 1 can’t

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Anchoring

A

Different starting points or initial values produce different estimates or decisions ie.
87654….1 people more likely to estimate larger end number
vs.
1
2345….8
-Even if you are aware of anchoring you can still suffer from the bias

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Decoy effect

A

using a more or less expensive item as an anchor to stimulate the sale of a target item
ie. a cheaper wine to sell more of an expensive wine
ie. a more expensive item to sell more of a less expensive appliance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Law of sample size

A

Small sample sizes have more variance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Base Rate Frequencies/prior probabilities

A

How often an event or situation actually occurs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Representativeness Heuristic

A

Used to estimate the likelihood of an event based on how closely it matches or represents related examples or stereotypes in mind
- often ignore base-rate probabilities when given more descriptive information ie. Linda

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Availability Heuristic/bias

A

Estimating the frequency of an event based on how easily examples come to mind
ie. estimate more shark attacks than skin cancer; shark attacks receive more media coverage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Recognition Heuristic

A

selecting the most recognizable item in a set
ie. in guessing which Italian city is most populated: likely to select city that you recognize

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Fluency heuristic

A

assign higher value to option that is recognized fire/more quickly/easily

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

One-clever-cue heuristic

A

Making a decision based on a single cue ie. price, closest location

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Take the best cue heuristic

A

Making a decision based on considering each cue in a sequential order
ie. start with all phone under $200, then best battery life, then color, etc.

17
Q

Conjunction Fallacy

A

False assumption that a combination of conditions is more likely than either condition by itself
ie. Linda is more likely to be a bank teller and a feminist based off her description than just a bank teller

18
Q

Gambler’s Fallacy

A

Faulty reasoning that past events in a sequence affect the likelihood of future events
ie. keep getting heads when flipping a coin and think that the next flip is more likely to be a tail

19
Q

Hot Hand Effect

A

Perception of being “on a roll”
ie. gambling or keep making basketball shots
-people seek patterns even when none exist, inferring causes to explain random events

20
Q

Deliberation-without-attention effect

A

Consciously make a decision but unconscious processes help you come to it
ie. sleeping on it

21
Q

Less-is-more effect

A

Too much deliberation devoted to a problem leads to less accurate, sensible, or satisfying decisions

22
Q

The endowment effect

A

We tend to give higher values to items we own
-ie. would sell items for more money than if you were to buy it
-explained in terms of loss aversion

23
Q

Loss aversion

A

We would rather not get a benefit than risk losing something we already have
ie. keeping on old computer as a backup when you could sell it and get money

24
Q

Status Quo bias

A

preference for the current state of affairs

25
Transaction Costs
timer, effort, and resources needed for change ie. have to clear computer, post ad, and meet up in order to sell it
26
Optimal defaults
Automatically placing people into options that have the greatest benefits ie. employer automatically contributes a portion of employe's paycheck to 401K and matches it after they have worked there for 1 year - but they can opt out of they want ie. automatically placed as organ donor but can opt out
27
Sunk Cost Effect
Tendency to continue a task once investing time, energy, and resources -resistence to change or attachment to money or time invested makes people actually lose more by continuing
28
Risk Aversion Strategy
Used when problem is stated in terms of gains; people are less likely to choose a riskier option than an option but definite gain ie. you will for sure save 2000 people-more likely to choose this option
29
Prospect Theory
When evaluating gains, people are risk aversive; they would rather take a sure gain than a risky option for slightly more money When faces with sure loss: people become risk seeking; they are willing to lose more if it allows them a small chance of avoiding any loss
30
Risk Taking Strategy
Used when problem is stated in terms of losses; people are more likely to choose a riskier option than an option with definite loss ie. 2000 people will for sure die; more likely to choose riskier option with chance for some people to survive
31
The Framing Effect
Framing a choice within a positive (ie. saving patients) vs a negative (leaving patients to die) alters the evaluation process -people tend to favor riskier options with more variation under negative scenarios
32
Utility
the satisfaction and subjective reward obtained from making a decision
33
Positive Utility
Gains from a decision
34
Negative Utility
Losses or costs from a decision
35
Expected Value
The lucrativeness (profit) of an option; value*probability ie. option a: 5% chance of winning $1000; expected value = $50 (.05*1000=50) option b: 95% chance of earning $100; expected value = $95 (.95*100=95)
36
Rational Choice Theory/Classic economic theory
We make decisions based on the expected value of our options; should choose options with higher utility
37
Descriptive Theories
How we actually make decisions based on beliefs and preferences and not how things "should be" as described in rational choice and normative theories
38
zero price effect
enticement of free option or item
39
Neuromarketing
Using brain scanning to predict product preferences ie. while watching an ad, EEG can provide an ongoing measure of when people tune in or out