Chapter 9 - Judgement & Decision Making Flashcards

1
Q

What might a purchase be a response to?

A

A perceived problem

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2
Q

What are the 4 rational steps of a consumer wanting to make a purchase?

A

1) Problem recognition
2) Information search
3) Evaluation of alternatives
4) Product choice

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2
Q

What happens after the purchase is made?

A

We reflect on the quality of our decision and learn based on how the choice worked out
The learning process influences the likelihood that the same choice will be made in the future if a similar situation comes up

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3
Q

What is a problem for modern consumers?

A

That they have too MANY choices, not too few

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4
Q

What is consumer hyperchoice?

A

One of modern-day consumers’ biggest problems is that they have too many choices, not too few (as compared to how it used to be)

Having too many choices forces us to make repeated choices that can drain psychological energy, decreasing our ability to make smart decisions

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5
Q

What is the rational view of decision-making?

A

People calmy and carefully integrate as much information as possible with what they already know, painstakingly weight the pluses and minuses of each alternative, and arrive at a satisfactory decision

It also assumes that we collect the most valuable units of information first

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6
Q

What is wrong with the rational view of decision making?

A

There are a lot of instances where the decision making process is almost automatic, snap judgements

We cant always take the time to collect all of the information, evaluate the alternatives and make a satisfactory choice. If we are ordering fast food or coffee, not much thought goes into that

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7
Q

How is the decision-making process different for high-involvement products vs low-involvement products?

A

High Involvement: For things like a car, house, or phone we will spend weeks agonizing over details, making sure our decisions are rational and thought out (weighing the pros and cons).

Low involvement: coffee, vending machine, which brand of pens to use. These things are often snap decisions where we don’t spend much time if at all evaluating the consequences.

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8
Q

What is purchase momentum?

A

It occurs when initial impulses actually increase the likelihood that we will buy even more

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9
Q

What is constructive processing?

A

evaluating the effort required to make a particular choice and choosing a strategy best suited to the level of effort required

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10
Q

What is the process called that we use to evaluate whether to invest the brain power into evaluating a decision or to go without automatic choice?

A

Constructive processing

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11
Q

What is the behavioral influence perspective?

A

When a customer’s decision is a learned response to environmental cues (low involvement)

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12
Q

What must a manager concentrate on form behavioral influence perspective?

A

they must concentrate on assessing the characteristics of the environment
physical surroundings, product placement, things that influence the target market

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13
Q

What is habitual decision-making?

A

decisions that are made with little or no conscious effort
routine, minimal effort, efficient way to operate, repetitive

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14
Q

What is a bad thing about habitual decision-making? (for marketers)

A

When a marketer tries to introduce a new way of doing an old task, you must unfreeze their habits

This can be an uphill and challenging battle

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15
Q

What is limited problem-solving?

A

decisions that are in the middle of automatic and in-depth processing/thinking.

they arent necessarily motivated to search for information or evaluate each alternative rigorously, but they aren’t simply acting out of habit either

Seeking for a ‘good enough’

System 1 - fast

Use of heuristics

16
Q

What assists limited problem-solving to make a decision?

A

Decision rules that are cognitive shortcuts act as general guidelines so we don’t have to start from scratch for every decision.

17
Q

What is extended problem solving?

A

Decisions that correspond to carry a fair degree of risk, and is closest to the traditional decision-making perspective.

System 2 - slow

18
Q

What is the process of extended problem-solving for the consumer?

A

the consumer tries to collect as much information as possible (from their memory and from outside sources),

each product is carefully evaluated

19
Q

What is problem recognition?

A

When we recognize a difference between our current state and where we want to be

20
Q

What is information search?

A

When the consumer surveys their environment for appropriate data to make a reasonable decision

21
Q

What is internal and external search in the information search step?

A

Internal search - scanning our memory banks / prior experience

Often this isn’t enough, so we rely on external search where information is obtained through advertisements, friends, or from people-watching

22
Q

What is directed learning?

A

on a previous occasion, we searched for relevant information or experienced some of the alternatives. Therefore we have a pretty good existing knowledge

23
Q

What is incidental learning?

A

Passive exposure to advertising, packaging, or sales promotion
Low dose exposure over time

24
Q

What is satisficing?

A

Since we do not have the resources or time to weigh every possible factor in a decision, we often settle for a solution that is just good enough

25
Q

What is variety seeking?

A

Where ones priority is to vary their experiences, they want to change things up to either reduce boredom or as a form of stimulation

26
Q

What are examples on when you would use extended problem solving?

A

expensive products, infrequently purchased, high involvement, unfamiliar

27
Q

What is habitual problem-solving?

A

Automatic
Cheaper products, frequently purchased, low involvement, familiar, little time spent

28
Q

What are nudges

A

strategies to influence people’s decision-making without significantly changing economic incentives or limiting options

29
Q

Should nudges be easy to avoid for customers?

A

Yes

30
Q

What are some examples of digital nudges?

A

Personalized recommendations
Social proofing (how many people have purchased the product)
Gamification

31
Q

What is the search aspect of the SEC classification of products/services?

A

Searching for info - before you buy you know what to expect

spec list for products

32
Q

What is the experience aspect of the SEC classification of products/services?

A

you buy, you see and experience, you know

33
Q

What is the credence aspect of the SEC classification of products/services?

A

I buy, I use, I still don’t know

The customer is looking for signals of product quality. They need reassurance

34
Q

What are examples of credence aspects of SEC classification?

A

Skincare, health / losing weight supplements, car maintenance

35
Q

What changed unboxing? What did it used to be and what is it now (search, experience, or credence)

A

Unboxings used to be experienced, now they are a search
This changed because of youtube, you can now research what the unboxing experience is going to look like

36
Q

What is an inept set?

A

the alternatives that you are aware of but wont consider buying because they arent what you are looking for

37
Q

What is an inert set?

A

The alternatives that aren’t coming to mind at all.

38
Q

What is the evoked set?

A

The alternatives actively considered during a customers choice process