Chapter Five: Learning Flashcards

1
Q

Behaviorism

A

a theory of learning that focuses solely on observable behaviors, discounting the importance of such mental activity as thinking, wishing, and hoping.

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2
Q

Conditioning

A

the process of learning associations between events.

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3
Q

Classical Conditioning

A

learning process in which neutral stimulus becomes associated with a meaningful stimulus and acquires the capacity to elicit a similar response.

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4
Q

Operant Conditioning

A

learnt the behavior between a behavior and a consequence, such as a reward.

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5
Q

Observational Learning

A

a person observes and imitates another’s behavior.

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6
Q

Unconditioned Stimulus (UCS)

A

stimulus that produces a response without prior learning.

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7
Q

Unconditioned Response (UCR)

A

an unlearned reaction that is automatically elicited by the UCS)

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8
Q

Conditioned Stimulus (CS)

A

a previously neutral stimulus that eventually elicits a conditioned response after being paired with the UCS.

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9
Q

Conditioned Response (CR)

A

learned response to the CS that occurs after CS-USC pairing.

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10
Q

Acquisition

A

the initial learning of the connection between the USC and the CS when these two are paired.

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11
Q

Generalization

A

classical conditioning tendency that a new stimulus that is similar to the original conditioned stimulus to elicit a response that is similar to the conditioned response.

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12
Q

Discrimination

A

classical conditioning that is the process of learning to respond to certain stimuli and not others.

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13
Q

Extinction

A

the weakening of the conditioned response when the unconditioned stimulus is absent.

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14
Q

Spontaneous Recovery

A

the process in classical conditioning by which the conditioned response can recur after a time delay, without further conditioning.

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15
Q

Renewal

A

the recovery of the conditioned response when the organism is placed in a novel context.

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16
Q

Counterconditioning

A

a classical conditioning procedure for changing the relationship between a conditioned stimulus and its conditioned response.

17
Q

Systematic Desensitization

A

a method of therapy that treats anxiety by teaching the client to associate deep relaxation with increasingly intense anxiety-producing situations.

18
Q

Thorndike’s Law of Effect

A

states that behaviors followed by positive outcomes are strengthened and that behaviors with negative outcomes are weakened.

19
Q

Shaping

A

rewarding approximations of a desired behavior.

20
Q

Reinforcement

A

process by which a rewarding stimulus or event following a particular behavior increases the probability that the behavior will happen again.

21
Q

Positive Reinforcement

A

the frequency of a behavior increases because it is followed by the presentation of something that is good.

22
Q

Negative Reinforcement

A

the frequency of a behavior increase because it is followed by the removal of something unpleasant.

23
Q

Primary Reinforcer

A

a reinforcer that is innately satisfying; one that does not take any learning on the organism’s part to make it pleasurable.

24
Q

Secondary Reinforcer

A

a reinforcer that acquires its positive value through an organism’s experience; a secondary reinforcer is a learned or conditioned reinforcer.

25
Schedules of Reinforcement
specific patterns that determine when a behavior will be reinforced such as fixed ratio, fixed interval, variable ratio, and variable interval.
26
Fixed-Ratio Schedule
reinforces a behavior after a set number of times. Example; slot machine gives you back $5 every 20th time you put money in the machine.
27
Fixed-Interval Schedule
reinforces the first behavior after a fixed amount of time has passed. Example; pet knowing food is given at same time everyday, so they know when to go to their food dish.
28
Variable-Interval Schedule
a timetable in which behavior is reinforced after a variable amount of time has elapsed. Example; pop quizzes.
29
Variable-Ratio Schedule
a timetable in which behaviors are rewarded an average number of times but on an unpredictable basis. Example; slot machine might payoff an average of every 20th time, but the gambler does not know when this payoff might be.
30
Negative Punishment
a behavior decreases when a positive stimulus is removed.
31
Positive Punishment
a behavior decreases when it is followed by the presentation of an unpleasant stimulus.
32
Applied Behavior Analysis
the use of operant conditioning principles to change human behavior.
33
Latent Learning
is a unreinforced learning that is not immediately reflected in behavior.
34
Insight Learning
a form of problem solving in which the organism develops sudden insight or understanding of a problem's solution.
35
Instinctive Drift
the tendency of animals to revert to instinctive behavior that interferes with learning.
36
Preparedness
the species-specific biological predisposition to learn in certain ways but not others.