Chapter Two Flashcards

Difference in S & E Marketing (16 cards)

1
Q

IBM makes the first personal computers available for consumers and Music Television (MTV) is launched?

A

True

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2
Q

An all-sports television network makes its debut on cable television as the world gets its first glimpse of ESPN.

A

true

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3
Q

Cincinnati Red Stockings become the first sports team in history to have each member of the team on salary.

A

true

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4
Q

First known individual player endorsement deal between golfer Gene Sarazen and Wilson Sporting Goods.

A

true

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5
Q

The Dallas Cowboys are valued at $4 billion by Forbes magazine, making it not only the richest franchise in the NFL, but also in the world.

A

true

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6
Q

The first major female endorsement deal takes place with Wilson Sporting Goods agreeing to sponsor the Ladies Professional Golf Association (LPGA).

A

true

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7
Q

Canada wins first-ever Olympic medal in ski jumping at Beijing Games.

A

true

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8
Q

Coke teams up with the Olympics as an “official sponsor” of an athletic event.

A

true

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9
Q

Eccentric owner of the Chicago White Sox, Bill Veeck, sends 3’7” Eddie Gaedel to the plate in an official game as a publicity ploy as one of the most outrageous promotions seen in professional sports.

A

true

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10
Q

3 types of Differences in S & E

A

Consumer Loyalty, Product, Revenue Stream

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11
Q

Consumer Loyalty (sports)

A
  • Sports consumers motivated by brand or team loyalty
  • Fans usually support one or two teams
    Core group of fans to target
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12
Q

Consumer Loyalty (Entertainment)

A
  • Entertainment consumers motivated by a desire for satisfying entertainment
  • what’s hot
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13
Q

Product (sports)

A

its core product remains the same
ex; sports teams, events

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14
Q

Product (entertainment)

A

with an entertainment product, marketers must predict a trend or fad
ex; books, games, videos

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15
Q

Revenue Stream (sports)

A
  • Ex; MLB games
  • TICKET SALES is key but also media advertising, corporate sponsorship, video games, etc.
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16
Q

Revenue Stream (entertainment)

A
  • Ex; film/ movie
  • Includes sales (core product), but many ANCILLARY PRODUCTS, licensing and royalties