chatgpt mess Flashcards
(53 cards)
What is the Build-Measure-Learn cycle in user research?
It’s an iterative process from Lean UX. Build a minimal product, measure how it’s used (telemetry, surveys), and learn from the data to refine the design.
What are the key benefits of hypothesis-driven design?
It ensures your design decisions are testable and grounded in expected outcomes, enabling iterative improvement through experiments.
What’s the difference between quantitative and qualitative methods?
Quantitative methods collect numeric data (e.g., surveys, telemetry); qualitative methods explore experience and reasoning (e.g., interviews, think-alouds).
When would you use a within-groups study design?
When all participants are exposed to all conditions. It reduces variability due to participant differences but may suffer from carryover effects.
What is operationalisation in research?
It’s the process of turning theoretical constructs (e.g., ‘fun’) into measurable variables (e.g., time spent in game, survey scores).
What are the advantages of telemetry data in games research?
It offers unobtrusive, scalable, and detailed behavioral data. However, it requires careful design and interpretation to link behavior to experience.
What should be avoided in survey design?
Avoid double-barreled questions, complex or confusing wording, and biasing language. Ensure questions are clear, specific, and not leading.
What is the five-number summary in statistics?
Minimum, Q1, Median (Q2), Q3, Maximum. It provides a robust summary of distribution, especially useful for skewed data.
What is GSR and when is it used?
Galvanic Skin Response measures physiological arousal. Used in psychophysiology to assess emotional or stress reactions during gameplay.
Why is validity important in research?
Validity ensures you’re measuring what you intend to. Without it, results may be unreliable or meaningless despite being consistent.
What is Hypothesis formulation?
are about comparison (e.g., comparing di ! erent builds, di ! erent games of the same genre, etc) - Hypothesis formulation requires knowing what data you want to collect Ñ but that is also helpful for all research questions RESE ARCH QUESTION VS HYPOTHESIS STUDY DESIGN: WHAT DATA TO COLLECT AND WHY? - The function of a study design is that the data collected helps us answer the research questions as unambiguously and precisely as possible - E.g., does this new UI allow players to make decisions faster? Do players und
What is Stakeholders?
d cons, what theyÕre good for É helps you make better decisions and justify your decisions to other stakeholders WHY BOTHER WITH THE INFO DUMP? WHAT IS GAMES USER RESE ARCH ? - Games user research (GUR) supports game development by understanding players - GUR draws from psychology, data science, human factors and ergonomics, UX, interaction design, computer science, and many other Þ elds ONCE UPON A TIME IN SUNNY VALE , CALIFORNIA http://www.atarimania.com/mags/pdf/atari-coin-connection-vol-03-num-08.pdf ON
What is Research methods?
servation - Quantitative Testing: March 13 - May 8 - Telemetry - Surveys - A/B Testing - Games User Research Methods - How to formulate a research question - Research study design TO DAY Õ S L EC T U R E - It will be covered in the exam :P - More importantly: In your own projects, thesis work, future job, etc É you will have to decide how to best evaluate your games - Understanding di ! erent characteristics of games user research methods, their pros and cons, what theyÕre good for É helps you make better decis
What is Quantitative vs Qualitative?
chael C. Medlock. 2018. An Overview of GUR Methods. In Games User Research. Oxford University Press QUANTITATIVE VS QUALITATIVE METHODS Quantitative - Collect numerical information, e.g., how much? how often? - Aims at generalization across the population out of which the representative sample was drawn - Typically requires large sample size (i.e., lots of testers) Qualitative - Collect descriptive information, e.g., how did this happen? why did you do this? - The data obtained is thick and rich, and its analysis is about
What is Research question?
h 13 - May 8 - Telemetry - Surveys - A/B Testing - Games User Research Methods - How to formulate a research question - Research study design TO DAY Õ S L EC T U R E - It will be covered in the exam :P - More importantly: In your own projects, thesis work, future job, etc É you will have to decide how to best evaluate your games - Understanding di ! erent characteristics of games user research methods, their pros and cons, what theyÕre good for É helps you make better decisions and justify your decisions to othe
What is Observation?
D STRUCTURE - Two testing cycles - Qualitative Playtesting: Feb 6 (today!) - March 6 - Interviews - Observation - Quantitative Testing: March 13 - May 8 - Telemetry - Surveys - A/B Testing - Games User Research Methods - How to formulate a research question - Research study design TO DAY Õ S L EC T U R E - It will be covered in the exam :P - More importantly: In your own projects, thesis work, future job, etc É you will have to decide how to best evaluate your games - Understanding di ! erent characteristi
What is Interview?
VELOPMENT DDDD STRUCTURE - Two testing cycles - Qualitative Playtesting: Feb 6 (today!) - March 6 - Interviews - Observation - Quantitative Testing: March 13 - May 8 - Telemetry - Surveys - A/B Testing - Games User Research Methods - How to formulate a research question - Research study design TO DAY Õ S L EC T U R E - It will be covered in the exam :P - More importantly: In your own projects, thesis work, future job, etc É you will have to decide how to best evaluate your games - Understanding di ! eren
What is Playtesting?
i o n s DATA- D R I V E N DESIGN AND DEVELOPMENT DDDD STRUCTURE - Two testing cycles - Qualitative Playtesting: Feb 6 (today!) - March 6 - Interviews - Observation - Quantitative Testing: March 13 - May 8 - Telemetry - Surveys - A/B Testing - Games User Research Methods - How to formulate a research question - Research study design TO DAY Õ S L EC T U R E - It will be covered in the exam :P - More importantly: In your own projects, thesis work, future job, etc É you will have to decide how to best evaluat
What is Think-aloud?
ys - A/B Testing - Playtesting - A very brief introduction to Qualitative Methods - Observation and Think-Aloud - Interviews TO DAY Õ S L EC T U R E PL AY TESTING ó eÙ U+ X \ :e e } Ù –:j 22 \ :Ù X æ e :Ù –:j e 2’ \ Ù–:j X X:+ 2 Ù –:j X e 1æ + 2 \à Ù 2\ e \æ 2 2Ù X 12à Ù’ 2 1 \à Q O Q S - ÒPlaytesting can be one of the most exhilarating parts of the game development cycle.Ó (Rouse 2001) - ÒI hate playtesting…It
What is Coding?
testing for March 3 NE XT WEEK FEB 27: SUPERVISION MEETINGS QUESTIONS ABOUT L A ST WEEKÕS TOPICS? - Coding - A ! nity Diagramming - Guest Lecture Mike Hyslop Graham TO DAY Õ S L EC T U R E - Admittedly, this is a pretty dry topic - Plus people sometimes underestimate qualitative analysis or think itÕs ÒeasyÓ because it usually doesnÕt involve statistics - But knowing how to analyze qualitative data e “ ectively and e ! ciently is a useful skill - If you do interviews or observations for your master th
What is Video-Elicited Interviews?
involved qualitative analysis approach (e.g., Thematic Analysis) TL ;DR 15 MINUTES BRE AK ANALYZING VIDEO-ELICITED INTERVIEWS GROUPWORK:PILOTYOURPL AYTEST Pilot your playtest and collect qualitative data ¥ Assign roles within your group: Playtester, playtesting host, interviewer, observer, note-taker ¥ There can be multiple observers and note-takers ¥ Some roles can be combined, e.g., host and interviewer; observer and note-taker ¥ After first playtest: Review your data. ¥ Did you miss something crucial? ¥ What went wel
What is Operationalisation?
mportant PL AYER E XPERIENCE NE A SURING PL AYER E XPERIENCE Frustration=5 Engagement=2 Control=1 - Operationalisation - From construct to operational de Þ nitions (variables, metrics, KPIs) - Operational de Þ nitions: - Precise - Objective PSYCHOMETRICS PLAYER ENGAGEMENT (PE) 5-QUESTION SURVEY ASKING ABOUT PE Construct Operational De Þ nition Operationalisation Operational de Þ nition score = Construct score + error CL A S SICAL TEST THEORY Operational de Þ nition score = Construct score + error CL A S SICAL TES
What is Construct?
question RESE ARCH QUESTIONS TURN INTO DATA A S SES SMENT - Operationalization: Turning an abstract construct into information you can capture - For example, di ! culty (abstract concept) - Possible information that captures di ! culty - How often players die and how long they take to complete each challenge - Data about when and how players failed - Players think the game is challenging OPER ATIONALIZ ATION - ÒIs the tutorial e ! ective?Ó - Observation: - Expressions of confusion from the player - Mista
What is Reliability?
e di ! erent criteria - In the lecture on Quantitative Methods (13/3), we will discuss validity and reliability TO DAY W E FO C U S O N P R O C E S S Fi n a l l y, q u a l i t a t i v e r e s e a r c h i s a d i v e r s e Þ e l d within which a variety of epistemological and ontological (what we can know and how we knowit)standpointsarerepresentedsuggesting incompatibility with Þxed, universal procedures and standards (Yardley, 2000). This has often meant that even within qualitative research, the means of