Chp 4 Flashcards

(30 cards)

1
Q

Communication

A

Passing of information, exchange of ideas, process of establishing a commonness or oneness of thought between a sender and a receiver

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2
Q

Communication process

A

Source –> Encoding –> Channel message –> Decoding –> Receiver

  • Feedback goes from receiver back to source
  • Noise traverses the entire process
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3
Q

Source

A

The person or organization that has information to share with another person or group of people

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4
Q

Encoding

A

Putting thoughts, ideas, or information into a symbolic form

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5
Q

Message

A

Contains the information or meaning the sources hope to convey

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6
Q

Channel

A

Method by which the communication travels from the source or sender to the receiver

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7
Q

Receiver

A

Person with who the sender shares thoughts or information

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8
Q

Decoding

A

The process of transforming the sender’s message back into thought

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9
Q

Field of experience

A

Refers to the experiences, perceptions, attitudes, and values they bring to the communication situation

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10
Q

Noise

A

Extraneous factors that can distort the message’s perception

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11
Q

Response

A

The receiver’s set of reactions after seeing, hearing, or reading the message

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12
Q

Feedback

A

The part of the response that goes back to the source

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13
Q

Non-personal channels

A

Message is carried without interpersonal contact (mass media)

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14
Q

Personal channels

A

Direct interpersonal contact (salespeople)

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15
Q

Traditional models of response process

A

1) AIDA model
2) Hierarchy of effects model
3) Information processing model

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16
Q

What are the stages of response models?

A

1) Cognitive stage
2) Affective stage
3) Behavioural stage

17
Q

AIDA model

A

Attention, Interest, Desire, Action

  • Cog: Attention
  • Aff: Interest + Desire
  • Beh: Action
18
Q

Cognitive stage

19
Q

Affective stage

20
Q

Behaviour stage

21
Q

Hierarchy of effects model

A
  • Cog: Awareness + Knowledge (AK)
  • Aff: Liking + Preference + Conviction (LPC)
  • Beh: Purchase (P)
22
Q

Information process model

A

Assumes the receiver in a persuasive communication situation is problem solver

  • Cog: Presentation + Attention + Comprehension (PAC)
  • Aff: Yielding + Retention (YR)
  • Beh: Behaviour (B)
23
Q

Standard learning model

A

Learn –> Feel –> Do

- Highly involved consumer, active learning

24
Q

Dissonance/attribution model

A

Do –> Feel –> Learn
- Consumer must choose between two alternatives, but instead purchases attempts to support the decision by develop a positive attitude

25
Low-involvement hierarchy
Learn --> Do --> Feel | - Low involvement consumer, passive learning
26
Cognitive processing of communication models
1) Cognitive response approach | 2) Elaboration likelihood model
27
Cognitive response model
1) Exposure to advertisement 2a) Product/message thoughts 2b) Source-oriented thoughts 2c) Ad execution thoughts 3a) Brand attitudes 3b) Attitude toward advertisement 4) Purchase intention
28
Elaboration Likelihood model
Peripheral route of persuasion is low involvement, central route or persuasion is high involvement
29
What should marketer do if high involvement?
Ad should contain arguments that are difficult for the recipient to refute or counterargue
30
What should marketer do if low involvement?
Peripheral cues are more important that detailed messages, use celebrity endorser