Coding Flashcards
(22 cards)
Programmer
A person who writes instructions for computers
control pad
the control buttons a player uses
to direct the character
rule
instructions that tell your object
what to do and when to do it
Event
a trigger that the computer
recognizes and causes it to do an action
Sequence
an ordered list of things which
can be triggered by an event or repeated
Loop
code that repeats
Randomness
a lack of pattern or predictability
in events
Range
the highest and lowest numbers
“random” can choose from
Collision
a rule for an object when it
comes in contact with another object
Target
The goal of the game
Bugs
errors in a program made by the
programmer
debugging
finding and fixing programming
mistakes
Concurrence
actions that happen at the same
time
value (or variable)
a holder for a number
conditional
“If ___ then ___.” statements
physics engine
a set of rules that the objects in a
game follow to make the world feel “real”
function
a way to save code so that you
can reuse it somewhere else
reverse engineering
a practice in programming where you examine an existing program or machine and figure out how it works so that you can copy it
Pair programming
two programmers take turns coding (One codes and the other watches for mistakes, and then they swap places.)
iteration
the process of making small
changes to code and testing the changes frequently
binary logic
the process of making decisions
where 0 = FALSE and 1 = TRUE
inventory
A game element that helps the player keep track of the things they “have”