Cognitive Biases and Principles in UX Flashcard Deck
What is Hick’s Law?
HICK’S LAW DEFINITION
Hick’s Law predicts that the time and the effort it takes to make a decision, increases with the number of options. The more choices, the more time users take to make their decisions.
From Growth.Design
What is Confirmation Bias?
People tend to search for, interpret, prefer, and recall information in a way that reinforces their personal beliefs or hypotheses.
From Growth.Design
From Growth.Design
What is Priming?
Subtle visual or verbal suggestions help users recall specific information, influencing how they respond. Priming works by activating an association or representation in users short-term memory just before another stimulus or task is introduced.
From Growth.Design
What is Cognitive Load?
Cognitive load is the total amount of mental effort that is required to complete a task. You can think of it as the processing power needed by the user to interact with a product. If the information that needs to be processed exceeds the user’s ability to handle it, the cognitive load is too high
From Growth.Design
What is Anchoring Bias?
The initial information that users get affects subsequent judgments. Anchoring often works even when the nature of the anchor doesn’t have any relation with the decision at hand. It’s useful to increase perceived value.
From Growth.Design
What is a Nudge?
People tend to make decisions unconsciously. Small cues or context changes can encourage users to make a certain decision without forcing them. This is typically done through priming, default option, salience and perceived variety.
From Growth.Design
What is Progressive Disclosure?
An interface is easier to use when complex features are gradually revealed later. During the onboarding, show only the core features of your product, and as users get familiar, unveil new options. It keeps the interface simple for new users and progressively brings power to advanced users.
From Growth.Design
What is Fitt’s Law?
Fitts’s law is a predictive model which states that the time to acquire a target is a function of the distance to and size of the target. This is mainly used to model the act of pointing, either physically (e.g., with a hand) or virtually (e.g., with a computer mouse).
From Growth.Design
What is Banner Blindness?
Users have learned to ignore content that resembles ads, is close to ads, or appears in locations traditionally dedicated to ads.
From Growth.Design
What is the Decoy Effect?
When we are choosing between two alternatives, the addition of a third, less attractive option (the decoy) can influence our perception of the original two choices. Decoys are “asymmetrically dominated”: they are completely inferior to one option (the target) but only partially inferior to the other (the competitor). For this reason, the decoy effect is sometimes called the “asymmetric dominance effect.”
From Growth.Design
What is Framing?
The framing effect happens when your decision is influenced more by how the information is presented (or worded) than by the information itself. It’s partly due to the fact that people evaluate their losses and acquire insight in an asymmetric fashion (see Loss Aversion and Prospect Theory, by Daniel Kahneman and Amos Tversky).
From Growth.Design
SKIP What is Attentional Bias?
SKIP What is the Empathy Gap?
SKIP What are Visual Anchors?
SKIP What is the Van Restorff Effect?
SKIP What is a Visual Hierarchy?
SKIP What is Selective Attention?
SKIP What is Survivorship Bias?
SKIP What is a Juxtaposition?
SKIP What are Signifiers?
SKIP What is Contrast?
SKIP What is an External Trigger?
SKIP What is a Center-Stage Effect?
SKIP What is the Law of Proximity?