Cognitive Biases & Principles Flashcards

(63 cards)

1
Q

๐Ÿ‘€ Hickโ€™s law

A

More options lead to harder decisions.

Hickโ€™s Law predicts that the time and the effort it takes to make a decision increases with the number of options. The more choices, the more time users take to make their decisions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

๐Ÿ’ผ Confirmation bias

A

People look for evidence that confirms what they think.

People tend to search for, interpret, prefer, and recall information in a way that reinforces their personal beliefs or hypotheses.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

๐Ÿ‘ Priming

A

Previous stimuli influence userโ€™s decision

Subtle visual or verbal suggestions help users recall specific information, influencing how they respond. Priming works by activating an association or representation in users short-term memory just before another stimulus or task is introduced.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

๐Ÿš Cognitive load

A

The total amount of mental effort that is required to complete a task. Too much info -> too high cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

โš“๏ธ Anchoring bias

A

Users rely heavily on the first piece of information they see (i.e. showing the most expensive plan first so others look cheap in comparison)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

๐Ÿ‘‰ Nudge

A

Subtle hints can affect usersโ€™ decisions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

๐Ÿฐ Progressive disclosure

A

Users are less overwhelmed if theyโ€™re exposed to complex features later. An interface is easier to use when complex features are gradually revealed later.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

๐ŸŽฏ Fittโ€™s law

A

Itโ€™s easier to aim the bigger the target is

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

๐Ÿ  Attentional bias

A

Users thoughts filter what they pay attention to

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

๐Ÿ’” Empathy gap

A

People underestimate how much emotions influence user behaviors

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

โ›ต๏ธ Visual anchors

A

Elements used to guide userโ€™s eyes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

๐ŸŒถ Von Restroff effect

A

People remember more items that stand out

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

๐ŸŽ– Visual hierarchy

A

The order in which people perceive what they see

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

๐Ÿ”ญ Selective attention

A

People filter out things from their environment when they focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

โœˆ Survivorship bias

A

People neglect things that donโ€™t make it past a selection process (focus on 0.1% that succeeded)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

๐Ÿ•ถ Sensory adaption

A

Users tune out the stuff they get repeatedly exposed to

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

๐Ÿ’Juxtaposition

A

Elements that are close and similar are perceived as a single unit

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

๐Ÿšฆ Signifiers

A

Elements that communicate what it will do (suggest usage by using expressions users already know or by obvious shapes)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

๐ŸŽญ Contrast

A

Usersโ€™ attention is drawn to higher visual weights

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

๐Ÿšจ External trigger

A

When the information on what to do next is within the prompt itself

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

๐Ÿ•บ Decoy effect

A

Having a 3rd option thatโ€™s asymmetrically dominated and easy to discard. Influences the userโ€™s decision between 2 options.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

๐Ÿ”˜ Center-stage effect

A

People tend to choose the middle option in a set of items

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

๐Ÿ–ผ Framing

A

The way information is presented affects how users make decisions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

๐Ÿฃ Law of proximity

A

Elements close to each other are usually considered related

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
๐Ÿฌ Tesler's law
If you simplify too much, you'll transfer some complexity to users
26
๐Ÿงจ Spark effect
Users are more likely to take action when the effort is small
27
๐Ÿฅ Feedback loop
When users take action, feedback communicates what happened
28
๐Ÿ˜ป Expectations bias
People tend to be influenced by their own expectations
29
๐Ÿ‘ฅ Social proof
Users adapt their behaviors based on what others do
30
๐Ÿฆ„ Scarcity
People value things more when they're in limited supply
31
๐Ÿ’ญ Curiosity gap
Users have a desire to seek out missing information
32
๐Ÿ–ฒ Mental model
Users have a preconceived opinion of how things work
33
๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ Familiarity bias
People prefer familiar experiences
34
๐Ÿ‘ผ Halo effect
People judge things (or people) based on their feelings of one trait
35
โ˜Ž๏ธ Miller's law
Users can only keep ยฑ 7 items in their working memory
36
๐Ÿฑ Unit bias
One unit of something feels like the optimal amount
37
๐ŸŒŠ Flow state
Being fully immersed or focused on something
38
๐Ÿ•น Skeuomorphism
Users adapt more easily to things that look like real-world objects. Interface objects that mimic their real-world counterparts
39
๐ŸŽ Reciprocity
People feel the need to reciprocate (respond) when they receive something
40
๐Ÿ‘‘ Authority Bias
Users attribute more importance to the opinion of an authority figure
41
๐Ÿบ Pseudo-Set Framing
Tasks that are part of a group are more tempting to complete, as humans are drawn to completion.
42
๐ŸŽฐ Variable reward
People enjoy rewards, especially unexpected ones
43
๐ŸŽŠ Group Attractiveness Effect / Cheerleader effect
Individual items seem more attractive when presented in a group (have a few use cases, testimonials, blog posts before you publish)
44
๐Ÿšฐ Curse of Knowledge
Not realizing that people don't have the same level of knowledge (less technical than you think)
45
๐ŸŽ‰ Aha! Moment
When new users first realize the value of your product
46
๐Ÿ“ฎ Self-Initiated Triggers
Users are more likely to interact with prompts they set up themselves
47
โœ๏ธ Survey Bias
Users tend to skew survey answers towards what's socially acceptable
48
๐ŸŽญ Cognitive Dissonance
It's painful to hold two opposing ideas in our mind
49
๐Ÿฅ… Goal gradient effect
Motion increases as users get closer to their goal (speed up their behavior. more motivated by how much is left to their target, not how far they've come)
50
๐Ÿ‘ False consensus effect
People overestimate how much other people agree with them
51
โฐ Recency bias
It's easiest to remember the last thing you heard
52
๐Ÿฅ‡ Primacy bias
Remember the first participant most strongly
53
๐Ÿง‘โ€๐Ÿฆฝ Implicit bias
The collection of attitudes and stereotypes we associate to people without our conscious knowledge
54
โš“๏ธ Sunk cost effect
Users are reluctant to pull out of something they've invested in
55
๐Ÿค Social desirability bias
Answering questions based on what the answerer thinks the asker wants to hear.
56
๐Ÿ“† Availability bias
When you rust the user recruitment or skip screener questions to attract a bigger pool of users even if they don't fit the qualifications or characteristics that you've already determined are present in your ideal user.
57
๐Ÿš† Aesthetic-Usability effect
People perceive designs with great aesthetics as easier to use
58
๐Ÿ’ซ Feedforward
When users know what to expect before they take action
59
๐Ÿ’ˆ Occam's razor
Simple solutions are often better than the complex ones
60
๐ŸŽ— Noble Edge effect
Users tend to prefer socially responsible companies
61
๐ŸŽ Law of similarity
Users perceive a relationship between elements that look similar
62
๐Ÿ”ฆ Spotlight effect
People tend to believe they are being noticed more than they really are
63
๐Ÿ—“ Fresh start effect
Users are more likely to take action if there's a feeling of new beginnings.