Cognitive load and mental models Flashcards

(14 cards)

1
Q

What is cognitive load? What is it based on? What does it often relate to in HCI?

A

The amount of mental resources that is required to operate a system/product.

Based on the fact that humans have limited amount of processing power.

In HCI, cognitive load is often denoted in relation to a system, i.e. how much of user’s cognitive load that a system takes up.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What contributes to cognitive load?

A

Attentional load

Working memory load

Germane load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is attentional load?

A

Humans cannot attend to and process all the information we are exposed to in the world simultaneously.

A certain amount of information is selected for further processing and other information is discarded (aka spotlight analogy, attentional bottleneck).

The selection is driven by two primary modes of attention:

  • Top-down attention: Active, goal-directed, intentional. We attend to stimuli that seem relevant and important to us for achieving our goals (the user’s goals, not the system’s goals!)
  • Bottom-up attention: Passive, stimulus-driven, incidental. Pop-out effect: When a stimulus has a feature that is not shared by other stimuli, e.g. colour, shape, movement, location.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is working memory load?

A

WM is the cognitive process that enables us to temporarily hold and manipulate information while performing a task, e.g. following directions, remembering a grocery list.

Working memory relies on three systems: phonological loop (auditory and verbal information), the visuospatial sketch pad (visual and spatial information) and the central executive (coordinates the other two components)..

WM load: Limited capacity of working memory, e.g. Miller’s Law.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

When do users have to rely on their working memory?

A

Multitasking, problem solving, information processing, navigation, decision-making.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is germane load?

A

The load it takes to learn something, there is a limit for how quickly we can learn something, we don’t want systems that require a lot of learning.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What are the two types of cognitive load?

A

Intrinsic load: The inherently difficulty of a task or the information being processed, there will always be some amount of complexity to a task that you can’t reduce, e.g. when using an EpiPen for an allergic reaction.

Extrinsic load: The load caused by factors external to the task e.g. through poor design or overly complex interfaces.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What are two types of design standards?

A

External standards: Also referred to as conventions. Exposure to ways of design that is very common. All the standards that other systems/products have, you should also adhere to, e.g. the shopping cart in the right top corner, the save button.

Internal standards: Users form expectations about your product within the product’s universe, e.g. distinguish between clickable and non-clickable items in terms of colour, shapes etc, adhere to internal standards by being consistent in the design.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a mental model mismatch?

A

When the system does not adhere to internal and external standards, when they do not match.

Consequence: Increases load, need to learn individual systems, confusion, frustration.

Solutions:
- Utilise representations with strong well defined associations.
- Adhere to external standards
- Be consistent in your design (adhere to internal standards).
- Ask the users! Test the users! Pretend to be users!
Imagine and create different users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

How do you avoid mental model mismatch?

A
  • Utilise representations with strong, well-defined associations
  • Using external standards
  • Be consistent in your design (adhering to internal standards)
  • Ask the users! Test the users! Pretend to be users!
    Imagine and create different users
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What is Jacob’s Law and how can you use it?

A

Definition: “Users spend most of their time on other sites, and they prefer your site to work the same way as all the other sites they already know”

How: Relying on mental models, top-down processing, user expectations/knowledge, external standards

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is Miller’s Law and how can you use it?

A

Definition: “The average person can keep only 7(±2) items in their WM”. Yet! The point is not the number but the idea that WM is limited, and organising information into meaningful chunks can improve memory.

How:
- Facilitate chunking
- Visibility (essential options visible)
- Build on existing mental models
- Off-loading (e.g. make support for note-taking that allows users to save information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is Hick’s Law?

A

Definition: “The time it takes to make a decision increases with the number and complexity of choices available”. Relates to attentional load, working memory and germane load.

Examples: Remote controls, google search (filtering options after searching), onboarding

How:
a. Minimise choices (decreases decision time)
b. Break complex tasks into smaller steps
c. Avoid overwhelming - highlight recommended options
d. Use progressive onboarding
e. Avoid visual clutter, e.g. through redundant links, irrelevant images
f. Offload tasks - can we present information differently, e.g. a picture/icon instead of text
g. Add contextual info, e.g. labels to icons
But! Be careful not to oversimplify (e.g. too abstract icons)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is a mental model?

A

The set of expectations and beliefs that a user has about a system and how it works. Helps the user predict how a system will work.

We form a mental model based on past experiences and then we apply that model to new situations where we encounter similar systems.

Examples: Online shopping that resembles physical shopping. Back button. Adjusting the car seat.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly