Cognitive Modeling Flashcards
(49 cards)
2 types of arrival patterns
standard; non-standard
2 types of service patterns
state-independent
state-dependent
Three queuing principles
- FCFS
- LCFS
- pre-emptive
Processing capacity
how many customers can be served at once
A/B/X/Y/Z
A = arrival pattern (M, N, D, G) B = service pattern (M, N, D, G) X = processing capacity / number of parallel lines/channels Y = buffer size Z = queue principle (FCFS, etc)
Traffic intensity function
P = utilization of server gamma = arrival rate mu = service speed/rate P = gamma/mu
W
Wait time
L
Expected number of customers
Mental workload
directly proportionate to average utilization (linear)
Queuing applications in human performance
- quantitative mechanism to understand human performance
- experiment may be too hard/expensive/impossible
- unify many experiments (MHP)
- used in interface design
Ideal human processing model expectations
- address internal mechanisms (neuroscience/cog structure)
Parietal cortex
memory, language
Occipital lobe
visual signals
Wernicke’s area / Broca’s area
language
Inner ear
- hairs transmit signals
- balance
EEG vs. ERP
EEG - no obvious external stimuli
ERP - triggered by event
Reaction time
1/mu
RT
realization time + wait time
SOA
Time between arrival times
Relation between neuroscience and cognitive modeling
- Human behavior is the result of interaction between physical and mental activities in body and brain
- Human neural system is the ground of cognitive model; we no longer work on the black-box assumption
ACT-R evolution
HAM->ACT-R 1.0 -> ACT-R/PM
Perceptual and motor from epic
QN-MHP
- Cognitive subnetwork
- One serial server (F), other servers are parallel
Keys to building your own cognitive simulation model (planning)
(1) how to model human operators
(2) how to model interaction between the human operators and the world
(3) how many servers you need
(4) how to connect those servers
Keys to building your own cognitive simulation model (coding)
(1) processing time of servers -> using Qn-MHP or MHP
(2) Capacity of servers
(3) Response recording (response, workload)