Command,/Movement Phase Flashcards

1
Q

What happens at the start of the Command phase?

A

Both players gain 1 Command point (CP)

Other Command phase rules may also be resolved at this time.

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2
Q

What is the definition of Starting Strength?

A

The number of models a unit contains when it is added to your army

This is the initial count of models before any casualties.

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3
Q

What does Below Half-strength mean?

A

A unit is Below Half-strength if its remaining number of wounds is less than half of its Wounds characteristic

For a unit with a Starting Strength of 1, this applies when its remaining wounds are less than 0.5.

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4
Q

How is the Starting Strength of an Attached unit calculated?

A

It is equal to the combined Starting Strengths of all of its units

This includes the Leader unit and the Bodyguard unit.

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5
Q

What occurs when a unit is Battle-shocked?

A

It has an OC of 0 and cannot use Stratagems

Battle-shocked units must take Desperate Escape tests if they Fall Back.

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6
Q

What types of moves can a unit make during the Movement phase?

A

Normal move, Advance, or Remain Stationary

The type of move depends on whether the unit is within Engagement Range of enemy models.

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7
Q

What is the maximum distance a model can move in a Normal Move?

A

Up to M inches

Models cannot move within Engagement Range of any enemy models.

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8
Q

What happens during an Advance Move?

A

Models move up to M+D6 inches and cannot shoot or charge this turn

Models also cannot move within Engagement Range of enemy models.

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9
Q

What is required for a unit to Fall Back?

A

Models move up to M inches and cannot shoot or charge in the same turn

Desperate Escape tests are required for models moving over enemy models.

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10
Q

What is a Desperate Escape Test?

A

Roll one D6; on a 1-2, one model from that unit is destroyed

This applies when moving over enemy models during a Fall Back.

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11
Q

What is the movement limitation for models over terrain features?

A

Models can move freely over terrain features 2 inches or less in height

Models cannot move through features taller than 2 inches.

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12
Q

What is the definition of a Reserves Unit?

A

A unit that starts the battle in a location other than the battlefield

It counts as having made a Normal move when set up on the battlefield.

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13
Q

What occurs if a Transport is destroyed?

A

Any embarked units must disembark

Each model that disembarks must roll a D6 for potential mortal wounds.

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14
Q

What is the requirement for a unit to embark within a friendly Transport?

A

All of its models must end a Normal, Advance, or Fall Back move within 3 inches of that Transport

A unit cannot embark and disembark in the same phase.

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15
Q

What happens if a unit disembarks after its Transport moves?

A

It cannot move or charge that turn but can act normally otherwise

Disembarking units must be set up wholly within 3 inches of their Transport.

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16
Q

What is an Emergency Disembarkation?

A

A unit must be set up wholly within 6 inches of a destroyed Transport instead of 3 inches

Models suffer 1 mortal wound for each roll of 1-3 during this process.

17
Q

True or False: Models that start or end a move on a terrain feature measure distance moved through the air.

A

True

This applies to Fly models making any type of move.