Concept 6: Processing the Environment Flashcards
(130 cards)
Weber’s Law
Just noticeable difference. Can we see a change in stimulus? dI/I=K
Absolute threshold of stimulation
When we can sense the stimulation 50% of the time
Types of somatosensations
Thermoception, mechanoception, proprioception, nociception
The vestibular system is responsible for:
Balance. There are semicircular canals with endolymph and crystals.
Utricle
Part of the vestibular system that is responsible for direction.
Saccule
Part of the vestibular system that is responsible for head position.
Signal detection theory
When you can decide when the signal (stimulus) is strong enough for someone to notice. Example would be a dim light flashing. Stimuli vs noise.
Bottom-up processing
When the stimuli of a new situation influences your perception.
Top-down processing
When you use previous knowledge to influence perception.
Gestalt Principle
Why we perceive things the way we do. Five points. Law of similarity, pragnanz, proximity, continuity, and closure.
What are the three visual cues?
Depth, form and speed. Binocular and monocular vision contributes to the three cues.
Binocular vision attributes to:
retinal disparity (L+R=image) and convergence (depth perception)
Monocular vision attributes to:
Relative size, interposition (what is in front), relative height, and motion parallax (further away looks slower)
The Phototransduction Cascade
Light turns rods/cones off–>bipolar cells–>retinal ganglial cells–> optic nerve
What is rhodopsin
It is found in the photoreceptors where retinal resides.
Trichromatic theory
color part of parallel processing. That we have cones in our retina that sense red, green and blue light waves.
Parvo pathway
form part of the parallel processing that looks at spatial resolution.
Magno pathway
motion part of parallel processing. High temporal resolution.
Parallel processing
there are a special set of cells in the retina that look at color, form, and motion.
Scoptic vision
Used in a low level of light
Mesoptic vision
Used at dawn and dusk
Photoptic vision
Used at high levels of light
Marr’s stage
input image–>primal sketch–>2.5D image–>3-D model
Auditory canal windows and membranes
Oval window(high F)–>circular window(low F). Organ of corti with the basilar membrane and tectorial membrane.