Cooper deck study materials Flashcards
(395 cards)
AB Design
A two-phase experimental design consisting of a pre-treatment baseline condition (A) followed by treatment condition (B).
ABA Design
A three-phase experimental design consisting of an initial baseline phase (A) until steady state responding (or counter therapeutic trend) is obtained, an intervention phase in which the treatment condition (B) is implemented until the behavior has changed and steady state responding is obtained, and a return to baseline conditions (A) by withdrawing the independent variable to see whether responding “reverses” to levels observed in the initial baseline phase.
ABAB Design
An experimental design consisting of (I) an initial baseline phase (A) until steady state responding (or counter therapeutic trend) is obtained, (2) an initial intervention phase in which the treatment variable (B) is implemented until the behavior has changed and steady state responding is obtained, (3) a return to baseline conditions by withdrawing the independent variable to see whether responding “reverses” to levels observed in the initial baseline phase, and (4) a second intervention phase to see whether initial treatment effects are replicated (also called reversal design, withdrawal design).
Abative Effect
A decrease in the account frequency of behavior that has been reinforced by the stimulus that increased in reinforcing effectiveness by the same motivating operation. For example, food ingestion abates (decreases the current frequency of) behavior that has been reinforced by food.
ABC Recording
See anecdotal observation.
Abolishing Operation
(AO) A motivating operation that decreases the reinforcing effectiveness of a stimulus, object, or event. For example, the reinforcing effectiveness of food is abolished as a result of food ingestion.
Accuracy
The extent to which observed values, the data produced by measuring an event, match the true state, or true values, of the event as it exists in nature.
Adjunctive Behavior
Behavior that occurs as a collateral effect of a schedule of periodic reinforcement for other behavior; time-filling or interim activities (e.g., doodling, idle talking, smoking, drinking) that are induced by schedules of reinforcement during times when reinforcement is unlikely to be delivered. Also called schedule-induced behavior:
Affirmation of the Consequent
A three-step form of reasoning that begins with a time antecedent-consequent (if-A then-B) statement and proceeds as follows: (I) If A is true, then B is true; (2) B is found to be true; (3) therefore, A is true. Although other factors could be responsible the truthfulness of A, a sound experiment affirms several if-A then-B possibilities, each one reducing the likelihood of factors other than the independent variable being responsible for the observed changes in behavior.
Alternating Treatments Design
An experimental design in which two or more conditions (one of which may be a no treatment control condition) are presented in rapidly alternating succession (e.g., on alternating sessions or days) independent of the level of responding; differences in responding between or among conditions are attributed to the effects of the conditions (also called concurrent schedule design, multielement design, multiple schedule design).
Alternative Schedule
Provides reinforcement whenever the requirement of either a ratio schedule or an interval schedule-the basic schedules that makeup the alternative schedule-is met, regardless of which of the component schedule’s requirements is met first.
Anecdotal Observation
A form of direct, continuous observation in which the observer records a descriptive, temporally sequenced account of all behavior(s) of interest and the antecedent conditions and consequences for those behaviors as those events occur in the client’s natural environment (also called ABC recording).
Antecedent
An environmental condition or stimulus change existing or occurring prior to a behavior of interest.
Antecedent Intervention
A behavior change strategy that manipulates contingency-independent antecedent stimuli (motivating operations). (See noncontingent reinforcement, high-probability request sequence, and functional communication training. Contrast with antecedent control, a behavior change intervention that manipulates contingency dependent consequence events to affect stimulus control.)
Antecedent Stimulus Class
A set of stimuli that share a common relationship. All stimuli in an antecedent stimulus class evoke the same operant behavior, or elicit the same respondent behavior. (See arbitrary stimulus class, feature stimulus class.)
Applied Behavior Analysis
The science in which tactics derived from the principles of behavior are applied to improve socially significant behavior and experimentation is used to identify the variables responsible for the improvement in behavior.
Arbitrary Stimulus Class
Antecedent stimuli that evoke the same response but do not resemble each other in physical form or share a relational aspect such as bigger or under (e.g., peanuts, cheese, coconut milk, and chicken breasts are members of an arbitrary stimulus class if they evoke the response resources of protein.) (Compare to feature stimulus class.)
Artifact
An outcome or result that appears to exist because of the way it is measured but in fact does not correspond to what actually occurred.
Ascending Baseline
A data path that shows an increasing trend in the response measure over time.
Audience
Anyone who functions as a discriminative stimulus evoking verbal behavior. Different audiences may control different verbal behavior about the same topic because of a differential reinforcement history. Teens may describe the same event in different ways when talking to peers versus parents.
Autoclitic
A secondary verbal operant in which some aspect of a speaker’s own verbal behavior functions as an S0 or an MO for additional speaker verbal behavior. The autoclitic relation can be thought of as verbal behavior about verbal behavior.
Automatic Punishment
Punishment that occurs independent of the social mediation by others (i.e., a response product serves as a punisher independent of the social environment).
Automatic Reinforcement
Reinforcement that occurs independent of the social mediation of others (e.g., scratching an insect bite relieves the itch). Automaticity (of reinforcement) refers to the fact that behavior is modified by its consequences irrespective of the person’s awareness; a person does not have to recognize or verbalize the relation between her behavior and a reinforcing consequence, or even know that a consequence has occurred, for reinforcement to “work.” (Contrast with automatic reinforcement.)
Aversive Stimulus
In general, an unpleasant or noxious stimulus; more technically, a stimulus change or condition that functions (a) to evoke a behavior that has terminated it in the past; (b) as a punisher when presented following behavior, and/or (c) as a reinforcer when withdrawn following behavior.