Core Set Flashcards

1
Q

Noise: Hacker Extraordinaire

A

Whenver you install a virus program, the Corp trashes the top card of R&D.

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2
Q

Deja Vu

A

Add 1 card (or up to 2 virus cards) from your heap to your grip.

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3
Q

Demolition Run

A

Make a run on HQ or R&D. You may trash, at no cost, any cards you access (even if the cards cannot normally be trashed).

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4
Q

Stimhack

A

Make a run, and gain 9 [Credits], which you may only use during this run. After the run is completed, suffer 1 brain damage (cannot be prevented) and return to the bank any of the 9 [Credits] not spent.

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5
Q

Cyberfeeder

A

1 [reusable [Credits]].
Use this credit to pay for using icebreakers or for installing virus programs.

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6
Q

Grimoire

A

+2 [MU]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.

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7
Q

Corroder

A

1 [Credits]: Break barrier subroutine.
1 [Credits]: +1 strength.

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8
Q

Datasucker

A

Whenever you make a successful run on a central server, place 1 virus counter on Datasucker.
Hosted virus counter: Rezzed piece of ice currently being encountered has -1 strength until the end of the encounter.

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9
Q

Djinn

A

Djinn can host up to 3 [MU] of non-icebreaker programs.
The memory costs of hosted programs do not count toward your memory limit.
[Click], 1 [Credits]: Search your stack for a virus program, reveal it, and add it to your grip. Shuffle your stack.

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10
Q

Medium

A

Whenever you make a successful run on R&D, place 1 virus counter on Medium.
Each virus counter after the first on Medium allows you to access 1 additional card from R&D whenever you access cards from R&D.

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11
Q

Mimic

A

1 [Credits]: Break sentry subroutine.

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12
Q

Parasite

A

Install Parasite only on a rezzed piece of ice.
Host ice has -1 strength for each virus on Parasite and is trashed if its strength is 0 or less.
When your turn begins, place 1 virus counter on Parasite.

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13
Q

Wyrm

A

3 [Credits]: Break ice subroutine on piece of ice with 0 or less strength.
1 [Credits]: Ice has -1 strength.
1 [Credits]: +1 strength.

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14
Q

Yog.0

A

0 [Credits]: Break code gate subroutine.

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15
Q

Ice Carver

A

All ice is encountered with its strength lowered by 1.

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16
Q

Wyldside

A

When your turn begins, draw 2 cards and lose [Click].

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17
Q

Gabriel Santiago: Consummate Professional

A

The first time you make a successful run on HQ each turn, gain 2 [Credits].

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18
Q

Account Siphon

A

Make a run on HQ. If successful, instead of accessing cards you may force the Corp to lose up to 5 [Credits], then you gain 2 [Credits] for each credit lost and take 2 tags.

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19
Q

Easy Mark

A

Gain 3 [Credits].

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20
Q

Forged Activation Orders

A

Choose a piece of unrezzed ice. The Corp must either rez that ice or trash it.

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21
Q

Inside Job

A

Make a run. Bypass the first piece of ice encountered during this run.

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22
Q

Special Order

A

Search your stack for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.

23
Q

Lemuria Codecracker

A

[Click], 1 [Credits]: Expose 1 card. Use this ability only if you have made a successful run on HQ this turn.

24
Q

Desperado

A

+1 [MU]; Gain 1 [Credits] whenever you make a successful run.
Limit 1 console per player.

25
Q

Aurora

A

2 [Credits]: Break barrier subroutine.
2 [Credits]: +3 strength.

26
Q

Femme Fatale

A

1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength.
When you install Femme Fatale, choose an installed piece of ice. When you encounter that ice, you may spend 1 [Credits] per subroutine on that ice to bypass it.

27
Q

Ninja

A

1 [Credits]: Break sentry subroutine.
3 [Credits]: +5 Strength.

28
Q

Sneakdoor Beta

A
29
Q

Bank Job

A

Place 8 [Credits] from the bank on Bank Job when it is installed. When there are no credits left on Bank Job, trash it.
Whenever you make a successful run on a remote server, instead of accessing cards you may take any number of credits from Bank Job.

30
Q

Crash Space

A

2 [reusable [Credits]].
Use these credits to pay for removing tags.
[Trash]: Prevent up to 3 meat damage.

31
Q

Data Dealer

A

Forfeit an agenda, [Click]: Gain 9 [Credits].

32
Q

Decoy

A
33
Q

Kate “Mac” McCaffrey: Digital Tinker

A

Lower the install cost of the first program or piece of hardware you install each turn by 1.

34
Q

Diesel

A

Draw 3 cards.

35
Q

Modded

A

Install a program or piece of hardware, lowering the installation cost by 3.

36
Q

The Maker’s Eye

A

Make a run on R&D. If successful, access 2 additional cards from R&D.

37
Q

Tinkering

A

Choose a piece of ice. That ice gains sentry, code gate and barrier until end of turn.

38
Q

Akamatsu Mem Chip

A

+1 [MU].

39
Q

Rabbit Hole

A

+1 [Link]
When Rabbit Hole is installed, you may search your stack for another copy of Rabbit Hole and install it by paying its install cost. Shuffle your stack.

40
Q

The Personal Touch

A

Install The Personal Touch only on an icebreaker. Host icebreaker has +1 strength.

41
Q

The Toolbox

A

+2 [MU] +2 [link]
2 [reusable [Credits]]
Use these credits to pay for using Icebreakers.
Limit 1 console per player.

42
Q

Battering Ram

A

2 [Credits]: Break up to two barrier subroutines.
1 [Credits]: +1 strength for the remainder of this run.

43
Q

Gordian Blade

A

1 [Credits]: Break code gate subroutine
1 [Credits]: +1 strength for the remainder of this run.

44
Q

Magnum Opus

A
45
Q

Net Shield

A

1 [Credits]: Prevent the first net damage this turn.

46
Q

Pipeline

A

1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength for the remainder of this run.

47
Q

Aesop’s Pawnshop

A

When your turn begins, you may trash another of your installed cards to gain 3 [Credits].

48
Q

Sacrificial Construct

A
49
Q

Infiltration

A

Gain 2 [Credits] or expose 1 card.

50
Q

Sure Gamble

A

Gain 9 [Credits].

51
Q

Crypsis

A

1 [Credits]: Break ice subroutine.
1 [Credits]: +1 strength.
[Click]: Place 1 virus counter on Crypsis.
When an encounter with a piece of ice in which you used Crypsis to break a subroutine ends, remove 1 hosted virus counter or trash Crypsis.

52
Q

Access to Globalsec

A

+1 [Link]

53
Q

Armitage Codebusting

A

Place 12 [Credits] from the bank on Armitage Codebusting when it is installed. When there are no credits left on Armitage Codebusting, trash it.
[Click]: Take 2 [Credits] from Armitage Codebusting.