CP intervention Flashcards

(29 cards)

1
Q

F words

A

fitness
functioning
friends
family
fun
future?

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2
Q

service delivery models

A

settings: clinical settings, childcare, preschool, school, rec, community based

telehealth

group therapy

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3
Q

frequency for CP

A

large variability for length of episode

strengthening 5-40 weeks
functional training 6-8 weeks
treadmill training 2-12 weeks

increasing evidence for intensive episodes of care

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4
Q

intensity

A

2-3+/wk for average 6-8 wks

well tolerated for some, fewer cancellations, some parents prefer

intensive PT is likely more effective in improving motor function

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5
Q

time for CP training

A

most are 45-60 mins

early intervention (typically 60 min)
school ( sometimes 30 min)
outpatient (45-60)
inpatient (sometimes 30 min)

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6
Q

duration/dischaeg

A

begin discussion at 1 visit

team decision

consider other activities and interventions
- adjuncts to PT
- typical activities for individuals age
- home programs and community activitities

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7
Q

yellow light intervention means

A

probably do it and probably dont do it - fewer and lower quality articles

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8
Q

green light PT interventions

A

Real-life tasks and activities (routine-based)
* Self-generated active movements at high intensity
* Motivation is essential – Goal is set by child
* Successful, task-specific practice that is rewarding and
enjoyable

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9
Q

contracture management - green

A

serial casting or dynamic bracing

strong evidence for changes in DF

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10
Q

typical protocol for serial casting - green

A

4-6 weeks with weekly refittings or changes, followed by orthotics

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11
Q

task specific and goal-directed therapy - green

A

Multiple terms in the literature:
* Activity-focused
* Task-oriented training
* May need to address body
structures/function before task
practice
* Motor control and learning principles
come into play
* Postural control components

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12
Q

10x10x10 inclusion criteria. - green

A

10 degrees of wrist extension
Other considerations:
cognitive function, spasticity, balance
* 10 degrees of thumb abduction
* 10 degrees of extension for at least two other fingers

other considerations: cognitive function, spasticity, balance

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13
Q

CIMT components - green

A

typically provided daily over a period of 2 weeks and led by an OT, pT, or both

  • constraining the unaffected arm
  • repetitive task oriented training (3-6 hrs)
  • behavioral techniques for real world situationa
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14
Q

bimanual training - green

A

promtoes use of both hemiparetic and dominant hand together

aka Hand Arm bimanual intensive training (HABIT)

consider pairing with CIMT

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15
Q

home program for self case - green

A

practice of goal directed tasks

select routine based activities

support with reinforcement

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16
Q

hippotherapy - green

A

Green light for balance and symmetry
* Yellow for gross motor and hand function
* PT/OT utilizing horse as modality, so not the same as
therapeutic riding

Typical Protocol: At least 16 hours – 1 hr, 2x/wk for 8 wks
Dewar et al, 2014; https://pubmed.ncbi.nlm.nih.gov/25523410/

17
Q

pediatric gait interventions - green

A

mobility training (walking speed)

treadmill training (walking speed, endurance, gross motor)

partial BWSTT (walking speed)

dosing: 2-5x/wk for 2-12 wks at least 10 sessions

18
Q

strength/power training and protocl

A

8-12 weeks
2-3 sessions/wk
45-60 min sessions

19
Q

1RM testing

A

select weight for movement (guess you think they can complete < 5 times)

adjust weight until child completes 1-5 reps and estimate 1ROM

20
Q

power training

A

6 sets of 6 reps
60-80% of 1RM
fast concentric, slow eccentric

21
Q

strength training

A

3 sets of 5-8 reps
>80% 1 RM
slow and controlled

22
Q

functional 1RM testing

A

choose activity, determine unresisted capacity, determine load, dose, progress

23
Q

yellow light motor interventions

A

assistive technology
E stim
orthosis
stretching

24
Q

assistive technogoly - yellow

A

standing/WB devices: target 60-90 mins/day

virtual reality and gaming: at least 4 hrs (20min session, 2x/wk, 6 wks)

25
functional E stim - yellow
for better gait mechanics - increase strength - decrease foot drop - increase DF in swing - increase heel strike monitor for comfort and skin reactoins
26
orthosis - yellow
for better gait mechanics - increase walking speed, stride length, DF in swing, heel strike monitor for comfort and skin reactions
27
what type of shoes should be worn with LE orthosis
extra depth, flexible and lightweight, substantial outsoles, firm heel counter, wider toe box brands: Stride Rite, New Balance, BILLY, Tsukihoshi, Kizik, SureStep, See Kai Run, Plae, Hatchbacks, Keen, Merrell, Puma, Converse, Vans
28
stretching - yellow
Need sustained stretch to make meaningful changes – think serial casting Manual stretching is not a skilled activity but can be used to warm up tissues for activity or for pain management Can teach child/family how to incorporate longer duration stretches into their daily home program
29
key takeaways
Begin with green light interventions, based on child/family goals 2) Yellow-light interventions may be considered based on child/family goals, interests, and access 3) Incorporate strength/power training principles 4) Use functional tasks to target reactive and anticipatory postural control 5) Be creative, have fun!