CPE 046 Flashcards

(97 cards)

1
Q

A collection of computing devices connected in order to communicate and share resources

A

Computer network

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2
Q

Facilitates the transmission of data between devices, such as files, emails, and messages.

A

Data Transfer

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3
Q

Allows users to access and control
devices and resources from remote locations.

A

Remote Access

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4
Q

Enables the sharing of physical
resources like printers, scanners, and storage devices.

A

Hardware Sharing

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5
Q

Allows multiple users to access and utilize shared software applications.

A

Software Sharing

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6
Q

Provides access to the vast
amount of information available on the internet.

A

Internet Connectivity

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7
Q

Enables access to centralized
databases for data storage and retrieval.

A

Database Access

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8
Q

Allows for centralized
management and monitoring of network devices and
resources.

A

Network Administration

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9
Q

Enhances security measures to protect network
resources from unauthorized access.

A

Security

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10
Q

Key Functions of a Computer Network

A

Communication:
Resource Sharing:
Information Access:
Centralized Management:
Security:

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11
Q

how is hardware (physically) connected?

A

Network Topology

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12
Q

how is a message’s destinations identified?

A

Addressing

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13
Q

should all data be sent in the same fashion?

A

Message Delivery

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14
Q

what path through the network is taken?

A

Routing

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15
Q

Any device on a network

A

Node

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16
Q

The speed with which data is moved from
one place to another on a network

A

Throughput

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17
Q
  • refers to the amount of data that can be
    transmitted and received during a specific period of time.
A

Bandwidth

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18
Q

measures delay. Delay is simply the time
taken for a data packet to reach its destination after being
sent.

A

Latency

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19
Q

is any computer hardware or software device
that requests access to a service provided by a server.

A

Client

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20
Q

is a computer program or device that provides a
service to another computer program and its user, also
known as the client.

A

Server

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21
Q

is the
data transfer rate that a network
connection can support.

*It’s usually measured in bits per
second (bps).

A

bandwidth

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22
Q

is the actual
data transfer rate that is sent over a network.

A

throughput

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23
Q

It’s the time it takes for a packet
of data to travel from the source
to the destination.

A

Latency:

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24
Q

Computer networks have opened up an entire frontier in the world of computing called the

A

client/server model

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25
A set of rules that defines how data is formatted and processed on a network; i.e., rules that allow client/server interaction
Protocol
26
A computer that stores and manages files for multiple users on a network
File server
27
A computer dedicated to responding to requests (from the browser client) for web pages
Web server
28
a physical arrangement through which various endpoints and links in an enterprise network communicate with each other.
Network Topology
29
A simple topology that directly links two nodes and reserves the entire bandwidth of the connection for them to communicate with one another.
Point to Point
30
All the nodes are linked using a single cable with a terminator on both ends.
Bus topology
31
Each node is linked with its neighbor to form a closed network.
Ring Topology
32
All nodes are connected to a central hub using a communication link.
Star Topology
33
nodes are arranged in a configuration that resembles a tree’s leaves, branches, and trunk.
Tree Topology
34
all the nodes are interconnected and can send and receive their data and relay data from other nodes.
Mesh Topology
35
Features characteristics of multiple other topologies. The creation of such a configuration depends on the requirement of the network.
Hybrid Topology
36
Two most commonly used hybrid topologies are
star-ring and star-bus.
37
A network that connects local-area networks over a potentially large geographic distance
Wide-area network (WAN)
38
The communication infrastructures that have been developed in and around large cities
Metropolitan-area network (MAN)
39
a collection of devices connected together in one physical location, such as a building, office, or home.
Local-area network (LAN)
40
Types of Networks
Internet Gateway
41
A wide area network that spans the planet
Internet
42
One particular set up to handle all communication going between that LAN and other networks
Gateway
43
A set of high-speed networks that carry Internet traffic.
Internet backbone
44
is the first Internet Exchange Point in the Philippines.
Philippine Internet eXchange
45
A company that provides other companies or individuals with access to the Internet
Internet service provider (ISP)
46
2 Categories of Transmission Media
Guided Media Unguided Media
47
It is also referred to as Wired or Bounded transmission media.
Guided Media
48
3 Major Types of Guided Media
* Twisted Pair Cable * Coaxial Cable * Fiber Optic Cable
49
This type of cable has the ability to block interference and does not depend on a physical shield for this purpose. It is used for telephonic applications.
Unshielded Twisted Pair (UTP)
50
This type of cable consists of a special jacket to block external interference. It is used in fast-data-rate Ethernet and in voice and data channels of telephone lines.
Shielded Twisted Pair (STP)
51
It has an outer plastic covering containing 2 parallel conductors each having a separate insulated protection cover.
Coaxial Cable
52
It uses the concept of reflection of light through a core made up of glass or plastic. The core is surrounded by a less dense glass or plastic covering called the cladding. It is used for transmission of large volumes of data.
Fiber Optic Cable
53
RJ45, stands for
Registered Jack-45
54
An 8-pin/8-position plug or jack is commonly used to
to connect computers onto Ethernet-based local area networks (LAN).
55
are used to terminate the twisted-pair cable onto the connector interface.
Two wiring schemes–T568A and T568B–
56
a description for layered communications and computer network protocol & transmission design
Open System Interconnection Reference Model
57
True or False The osi model is a physical implementation
False
58
What are the 7 Layers of the osi model
Application Presentation Session Transport Network Data Link Physical
59
- End User layer - HTTP, FTP, IRC, SSH, DNS
Application
60
- Syntax layer - SSL, SSH, IMAP, FTP, MPEG, JPEG
Presentation
61
- Synch & send to port - API's, Sockets, WinSock
Session
62
- End to end connections - TCP, UDP
Transport
63
- Packets - IP, ICMP, IPSec, IGMP
Network
64
- Frames - Ethernet, PPP, Switch, Bridge
Data Link
65
- Physical structure - Coax, Fiber, Wireless, Hubs, Repeaters
Physical
66
RESPONSIBLE FOR THE TRANSMISSION OF RAW BIT STREAMS OVER A PHYSICAL MEDIUM.
PHYSICAL LAYER
67
CONVERTS DIGITAL DATA INTO ELECTRICAL SIGNALS OR LIGHT PULSES SUITABLE FOR TRANSMISSION. PHYSICAL
BIT TRANSMISSION
68
DEFINES THE PHYSICAL CHARACTERISTICS OF THE NETWORK, SUCH AS CABLES, CONNECTORS, AND INTERFACES.
CONNECTION
69
DETERMINES HOW BITS ARE REPRESENTED AS SIGNALS (EG, MANCHESTER ENCODING, NRZ).
SIGNAL ENCODING
70
ENSURES THAT THE SENDER AND RECEIVER CLOCKS ARE SYNCHRONIZED
BIT SYNCHRONIZATION:
71
IMPLEMENTS BASIC ERROR DETECTION TECHNIQUES LIKE PARITY CHECKING.
ERROR DETECTION
72
RESPONSIBLE FOR RELIABLE DATA TRANSFER BETWEEN NODES ON A NETWORK SEGMENT.
DATA LINK
73
DIVIDES DATA INTO SMALLER UNITS CALLED FRAMES.
FRAMING
74
ASSIGNS UNIQUE PHYSICAL ADDRESSES (MAC ADDRESSES) TO EACH NETWORK INTERFACE CARD (NIC).
PHYSICAL ADDRESSING
75
EMPLOYS TECHNIQUES LIKE CYCLIC REDUNDANCY CHECK (CRC) TO DETECT ERRORS IN TRANSMITTED DATA.
ERROR DETECTION AND CORRECTION
76
REGULATES THE RATE OF DATA TRANSMISSION TO PREVENT THE RECEIVER FROM BEING OVERWHELMED.
FLOW CONTROL
77
RESPONSIBLE FOR LOGICAL ADDRESSING AND ROUTING DATA PACKETS ACROSS DIFFERENT NETWORKS.
NETWORK LAYER
78
BREAKS DATA INTO SMALLER PACKETS FOR EFFICIENT TRANSMISSION.
PACKET SWITCHING:
79
DETERMINES THE BEST PATH FOR PACKETS TO TRAVEL FROM SOURCE TO DESTINATION.
ROUTING:
80
ASSIGNS UNIQUE LOGICAL ADDRESSES (IP ADDRESSES) TO EACH DEVICE ON A NETWORK.
LOGICAL ADDRESSING:
81
BREAKS DATA INTO SMALLER PACKETS FOR EFFICIENT TRANSMISSION
PACKET SWITCHING
82
DETERMINES THE BEST PATH FOR PACKETS TO TRAVEL FROM SOURCE TO DESTINATION
ROUTING
83
MANAGES NETWORK TRAFFIC TO PREVENT CONGESTION AND ENSURE EFFICLENT DATA FLOW.
CONGESTION CONTROL
84
ASSIGNS UNIQUE ADDRESSES TO DEVICES CONNECTED TO THE NETWORK, ENABLING COMMUNICATION BETWEEN THEM.
IP (INTERNET PROTOCOL)
85
SPECIFIES THE UNIQUE NUMBER WHICH IS ASSIGNED TO YOUR NETWORK
NETWORK ADDRESS
86
IS A SPECIFIC ADDRESS NUMBER ASSIGNED TO EACH HOST MACHINE
HOST ADDRESS
87
USES FIXED-LENGTH SUBNET MASKS AND CATEGORIZES IP ADDRESSES INTO FIVE CLASSES (A, B, C, D, E )
CLASSFUL ADDRESSING (1981)
88
USES VARIABLE LENGTH SUBNET MASKS (VLSM) AND ALLOWS FOR FLEXIBLE ALLOCATION OF BITS TO NETWORK ID AND HOST ID
CLASSLESS ADDRESSING
89
THESE HAVE TI DI WITH SIZE OF NETWORKS AS THEY ARE ASSIGNED FROM IANA
CLASSFUL AND CLASSLESS
90
THESE HAVE TO DO WITH HOW YOU ALLOCATE YOUR IP SPACE WITHIN YOUR NETWORKS
FLSM AND VLSM
91
IN A WORD, CLASSLESS ADDRESSING CAN BE SUMMARIZED AS ______
EFFICIENT
92
IT ALSO CALLED CIDR
CLASSLESS ADDRESSING (1993)
93
VLSM STAND FOR
VARIABLE-LENGTH SUBNET MASKS
94
TAKING A NETWORK AND DIVIDING IT INTO SUB-NETWORKS
SUBNETTING
95
OFFERS A COMPACT AND EXTREMELY USEFUL WAY TO REPRESENT IP ADDRESSES AND THEIR ASSOCIATED SUBNET MASKS
CIDR NOTATION
96
8 ATTRIBUTES OF SUBNETTING
NETWORK ID BROADCAST ID FIRST HOST IP LAST HOST NEXT NETWORK IP NUMBER OF IP ADDRESSES NUMBER OF HOST ADDRESES SUBNET MASK
97
A TABLE THAT MAKES SUBNETTING MORE EASIER
SUBNETTING CHEAT SHEET