criminal psychology cooper and mackie Flashcards
(8 cards)
How many participants did cooper and mackie use and how old were they
84 9-11 year olds
aim of cooper and mackie
aimed to investigate if aggression in video games effects aggression in real life
what was the hypothesis of cooper and mackie
Playing video games would have more effect on violent behaviour compared to playing other games
what was the method of cooper and mackie
The researchers used a laboratory experiment to carry out this study using IMD.
The IV was the type of game played
The DV was the measured aggression levels after playing or observing
what was the procedure of cooper and mackie
Participants were randomly allocated to one of three conditions:
Condition 1: Participants played/observed an aggressive video game - Missile Command
Condition 2: Participants played/observed a non-aggressive video game - Pac-Man
Condition 3: This was the control condition and participants played/observed a pen-and-paper maze game based on Star Wars or Tron
how were extraneous variables controlled
All participants had 8 minutes to play or observe the video game they were allocated.
what were the toys they played with
There was an aggressive toy, a skill toy, a quiet toy and an active toy. An experimenter was in the room covertly observing the participants and recording which toys they played with, in what order and for how long.