criminal psychology cooper and mackie Flashcards

(8 cards)

1
Q

How many participants did cooper and mackie use and how old were they

A

84 9-11 year olds

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2
Q

aim of cooper and mackie

A

aimed to investigate if aggression in video games effects aggression in real life

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3
Q

what was the hypothesis of cooper and mackie

A

Playing video games would have more effect on violent behaviour compared to playing other games

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4
Q

what was the method of cooper and mackie

A

The researchers used a laboratory experiment to carry out this study using IMD.

The IV was the type of game played

The DV was the measured aggression levels after playing or observing

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5
Q

what was the procedure of cooper and mackie

A

Participants were randomly allocated to one of three conditions:

Condition 1: Participants played/observed an aggressive video game - Missile Command

Condition 2: Participants played/observed a non-aggressive video game - Pac-Man

Condition 3: This was the control condition and participants played/observed a pen-and-paper maze game based on Star Wars or Tron

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6
Q

how were extraneous variables controlled

A

All participants had 8 minutes to play or observe the video game they were allocated.

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7
Q

what were the toys they played with

A

There was an aggressive toy, a skill toy, a quiet toy and an active toy. An experimenter was in the room covertly observing the participants and recording which toys they played with, in what order and for how long.

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8
Q
A
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