CS2003 - Week 5 - Mental Models & Conceptual Design Flashcards

(19 cards)

1
Q

What is a Mental Model?

A

A mental model is a person’s internal understanding of how something works, based on experience, learning, or assumptions. It shapes how users expect a system to behave.

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2
Q

What influences Mental Models?

A

Past experiences, learned behaviors, assumptions, metaphors, and individual user preferences and needs.

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3
Q

Why are Mental Models important in design?

A

They help users predict system behavior and guide their interactions. Designers must align interfaces with users’ mental models for intuitive use.

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4
Q

What is a Conceptual Model?

A

The designer’s intended representation of how a system works and should be used. It defines the core concepts and relationships users should understand.

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5
Q

What is Conceptual Design?

A

The process of creating a conceptual model. It involves planning actions, feedback, and system structure to align with user expectations.

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6
Q

Advantages of Conceptual Design?

A

Easy to explore problem space
Helps visualize and understand user interaction
Resonates with human information processing

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7
Q

Disadvantages of Conceptual Design?

A

Requires domain knowledge
Can lead beyond the intended problem space

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8
Q

What are Scenarios in Conceptual Design?

A

Narrative stories that describe people with goals and how they interact with the system. They provide context and help envision user behavior.

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9
Q

Conceptual Design Stage 1

A

User Research: Use interviews, surveys, and think-aloud protocols to uncover users’ existing mental models.

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10
Q

Conceptual Design Stage 2

A

Requirements Gathering: Identify mismatches between user expectations and system capabilities.

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11
Q

Conceptual Design Stage 3

A

Conceptual Design: Create a model based on user expectations—define key flows, actions, and concepts.

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12
Q

Conceptual Design Stage 4

A

Prototyping: Use wireframes/mockups to visually represent the conceptual model.

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13
Q

Conceptual Design Stage 5

A

Testing: Validate if users understand the system via usability tests or A/B testing. Refine based on mismatches.

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14
Q

Conceptual Design Stage 6

A

Implementation: Ensure the final UI supports the mental model through layout, labels, icons, and feedback.

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15
Q

Conceptual Design Stage 7

A

Post-Launch Analysis: Use analytics and feedback to detect where mental models fail. Iterate the design accordingly.

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16
Q

What are common methods for creating Conceptual Models?

A

Sketching – Rough visuals of ideas
Brainstorming – Team-based idea generation
Card Sorting – Understanding user groupings
Semantic Networks – Concept maps showing relationships
Flowcharts – Visualizing structure and flow
Scenarios/Storyboards – User-focused narratives

17
Q

What is a metaphor in UI design?

A

A familiar concept used to help users understand unfamiliar systems (e.g., swipe left/right, Siri as a personal assistant)

18
Q

What are the 4 types of user interaction?

A

Instructing – Commanding the system (e.g., print)
Conversing – Dialogue-like interaction (e.g., chatbots)
Manipulating – Directly interacting with objects (e.g., drag/drop)
Exploring – Navigating through a space (e.g., maps)

19
Q

Difference between Mental Models and Conceptual Models?

A

Mental Models = What users believe;
Conceptual Models = What designers intend
The goal is to align them for intuitive UX