CSCI 101 Flashcards

(45 cards)

1
Q

Hardware

A

The physical components of a computer

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2
Q

Software

A

The programs that computers implement to complete tasks

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3
Q

Experience

A

Combining hardware and software determines how humans interact with the non-physical information-based world

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4
Q

Recorded

A

Information is taken from the real world and digitized

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5
Q

Virtual

A

Computers emulate the world around us

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6
Q

Artificial

A

Experiences that have been invented and only exist in the context of computers

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7
Q

Source Content

A

Information managed by commercial operations

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8
Q

Social Content

A

Information created by visitors to the site

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9
Q

Abstract

A

Pull the basic idea, concept, or process from some information or a situation

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10
Q

Generalize

A

Express an idea, concept, or process that applies to many situations

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11
Q

Mnemonic

A

Memory tool, typically involves using the initials of words to create a name

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12
Q

Feedback

A

Any indication that a computer is working or has completed a request

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13
Q

Consistent interface

A

Different programs have similar functionality and layouts

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14
Q

New Instance

A

Creates a “blank” instance of the program application, building a structure for new information

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15
Q

Exploration

A

Use intuitive computing features to work with new software

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16
Q

Reproduction

A

Creating a digital copy of digital information gives exact results

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17
Q

Copy/Paste/Edit

A

Can save time when formatting digital information

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18
Q

Source Value

A

Original information

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19
Q

Target Value

A

Desired information, sometimes requires editing the copied information

20
Q

Find/Replace

A

Helps when making consistent changes in large files

21
Q

Metaphor

A

An icon or image used as representative or symbolic of a computation

22
Q

Touch Metaphor

A

Users interact with content on touch-sensitive displays

23
Q

Synchronous

A

Both sender and receiver are active at the same time

24
Q

Asynchronous

A

Sending and receiving happened at different times

25
Broadcast
One sender connects to many receivers
26
Multicast
One sender connects to a specific group of receivers
27
Point-To-Point
One sender connects to one receiver
28
Web Server
Computer designed to store and send web page information
29
Internet Protocol Address
A series of 4 unique 3 digit numbers used to identify the location of a specific computer
30
Domain
A related group of networked computers
31
Transmission Control Protocol/Internet PRotocol
Process that sends information through the internet
32
IP Packets
hold one unit of information, the destination IP address, and their sequence number
33
Wide Area Networks (WAN
A collection of computers which are geographically far from each other
34
A Local Are Networks (LAN)
Connection of computers close by with a related purpose using a system called an Ethernet
35
Hypertext Markup Language (HTML)
Builds the structure and organizes the content of a web page
36
Attributes
Can be added to a tag to give the element a special feature
37
Public Domain Images
Are any image where the copyright has expired, been forfeited or doesn't apply
38
CSS (Cascading Style Sheets)
Applies different style choices to websites using tags
39
Embedded Styling
Applies to the whole document
40
Inline Styling
Only applies to a specific object or group of text
41
Hyperlinks
Are in-line links to other webpages which are created a tag called an anchor tag
42
Anchor Text
The phrase that the user will clock to go to the linked webpage
43
Hyperlink Reference
The URL of the webpage being linked to
44
Absolute References
Contain an entire URL linking to an outside webpage
45
Relative References
Contain a partial URL and links to a page contained at the same server location