Culture Flashcards

(32 cards)

1
Q

Culture

A

Sum of practices, rituals, values, norms, ideologies, beliefs, languages, symbols, and material objects that people create. Connects people and forms divisions

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2
Q

Values

A

moral beliefs about what is good/bad that guide behavior

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3
Q

Norms

A

Rules/expectations that guide behavior, based on values, often informal

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4
Q

Beliefs

A

Convictions that people believe to be true, and which align with norms/ values

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5
Q

Ideology

A

Set of shared beliefs that explain the world and guide behavior

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6
Q

Symbols

A

Material/non-material objects to which cultures assign meaning

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7
Q

Rituals

A

Important, routinized group activities (ex. weddings, graduation, etc.)

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8
Q

Material Culture

A

Physical goods/objects that represent a given culture

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9
Q

Symbolic Culture

A

Aspect of culture that includes beliefs, values, norms, and language

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10
Q

High Culture

A

Cultural products made for elite groups (ex. fine arts, expensive gourmet foods, opera, etc.)

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11
Q

Socioeconomic Class

A

Groups who share a similar position due to their income, wealth, education, and/or occupation

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12
Q

Subcultures

A

Groups that have values and practices that distinguish them form the wider society (ex. goths, biker clubs, etc.)

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13
Q

Counterculture

A

Reject mainstream values and norms and replaces them with different ones (ex. hippies, cults)

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14
Q

Culture Wars

A

Friction between cultures because of different ideas, values, beliefs, etc. (ex. political battles)

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15
Q

Consumer Culture

A

Cultures in which consumption is tied to identity and is attached with meaning. Relationship between the consumer and the goods

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16
Q

Conspicuous Culture

A

The practice of overtly displaying the consumption of expensive cultural items/services to gain prestige

17
Q

Culture Industry and its key characteristics

A

Industries that produce products of mass culture (ex. music, TV, films, radio, advertising, podcasts, etc.)

Key characteristics:
Uniformity, standardization, and repetition; diversity is usually limited
Pseudo individuality - believe that we’re making choices about our consumption that reflect our personality. Choices are pre-fabricated by the culture industry

18
Q

Corporate Consolidation

A

Acquisition of smaller corporations by larger ones, meaning a handful of large companies control a majority of the culture industry

Results in homogenous symbolic and material cultural landscape and shaped cultural innovation

19
Q

Cultural Capital

A

Non-economic resources such as particular types of knowledge, skills, tastes, appearances, hobbies, and behaviors. Often informal. Formal example is an educational degree

20
Q

Habitus

A

Learned dispositions and a way of thinking, behaving, and navigating the world that feels like “common sense”

21
Q

Ethnocentrism

A

Evaluating another culture negatively because it differs form one’s own culture

22
Q

Cultural Relativism

A

Assessing a culture by its own standards, not ones imposed by other cultures

23
Q

Cultural Imperialism

A

When one culture imposes its cultural values and norms on another culture. Local cultures–including values, beliefs, and traditions–can fade/disappear

Example: Americanization - Importation of cultural characteristics from the US (ex. movies, fast food, etc.)

24
Q

Globalization and Hybridity

A

Globalization are exchanges of cultural ideas and values between cultures around the world.
Hybridity are new cultural practices, norms, beliefs, and language that arise due to cultural exchange

25
Cultural Appropriation
When members of a dominant culture adapt cultural practices/values from another culture
26
Multiculturalism
Diversity of cultures within one society, like Canada
27
Sanctions
Using punishments (negative) or rewards (positive) to reinforce norms
28
Folkways
Norms that are unimportant (ex. texting during class)
29
Mores (Moray)
More serious social norms and can have severe negative sanctions (ex. students who use phones to cheat on exams)
30
Ideal Culture and Real Culture
Ideal culture are norms and values of society that lead us to think what people should believe and do Real culture is what people actually think and do Example: people should vote, but most don't
31
Assimilation
Integrating the minority group into the mainstream
32
Low (Popular) Culture
Associated with the masses, seen as the homogenized and standardized product of massive corporations. Views as lacking in redeeming aesthetic qualities (ex. Nickelback, "Twilight," etc.)