Cumulative Flashcards

1
Q

Adding a feature to a programming language to make it easier to do something that was already doable is called adding ANSWER.

A

syntactic sugar

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2
Q

Matz, the creator of Ruby thinks that it is less important to optimize the execution (efficiency) of a programming language and more important to optimize the efficiency of ANSWER

A

the programmers

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3
Q

A programming language is called ANSWER if it is executed by an interpreter rather than by first being compiled with a compiler.

A

interpreted

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4
Q

If the types of a programming language are bound at execution time rather than compile time, then the types are called ANSWER.

A

dynamically typed

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5
Q

In describing the properties of an object oriented language, encapsulation means ANSWER.

A

Data and behaviour are packaged together

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6
Q

In discussing object oriented languages objects are organized into a class tree to support the property of ANSWER.

A

inheritance

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7
Q

In discussing object oriented languages being able to handle objects of related type is called ANSWER.

A

Polymorphism

(Polymorphism has a different usage in the object oriented programming community than in the functional programming community)

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8
Q

The application that caused a significant increase in the popularity of Ruby was a web framework called ANSWER.

A

Rails

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9
Q

The concurrency approach used in Ruby is ANSWER.

A

threads

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10
Q

The command name for the ruby interpreter is ANSWER.

A

irb

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11
Q

In ruby true.class returns ANSWER

A

TrueClass

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12
Q

Ruby supports two common ways that boolean expressions are handled in programming languages. In one approach both subexpressions of a boolean operator are evaluated before the boolean operator is evaluated. In the other approach called ANSWER the first subexpression in a boolean expression is evaluated and if that is enough to know the result of the boolean expression, then the second subexpression is not evaluated.

A

short-circuit evaluation

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13
Q

In Ruby, normally when you try to add a String to a Fixnum, you get an error message saying that a String cannot be coerced to a Fixnum. This is because Ruby is ANSWER typed.

A

strongly

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14
Q

One way of checking types is to see what constructor was used to create an object that is a parameter. Another way of checking types is to wait until a method is sent to an object and see if it supports the methods. This second way is called ANSWER.

A

duck typing

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15
Q

A major claim in object oriented design philosophy is that you should code to ANSWER rather than code to implementation.

A

interface

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16
Q

The & notation in the line of Ruby def gerorge(&sam) is used to indicate that sam is ANSWER.

A

a code block

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17
Q

The : notation in the Ruby expressions :hi is used to indicate that hi is ANSWER.

A

a symbol

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18
Q

With respect to the value returned by the Ruby expression:
‘hi’ .object_id == ‘hi’ .object_id
You can say it ANSWER.

A

could be either true or false

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19
Q

With respect to the value returned by the ruby expression:
:hi.object_id== :hi.object_id
You can say it ANSWER.

A

will always be true

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20
Q

To execute a code block in Ruby that is passed to a method but does not appear on its parameter list, you use the keyword ANSWER.

A

yield

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21
Q

To execute a codeblock in Ruby that is passed to a method on its parameter list, you send that parameter the method ANSWER.

A

call

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22
Q

A code block is some lines of code surrounded by either curly braces or ANSWER.

A

do end

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23
Q

In Ruby the expression Fixnum.class returns ANSWER.

A

Class

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24
Q

The root of the inheritance hierarchy in Ruby is the class ANSWER.

A

Object (According to textbook in 2010)

BasicObject (Updated answer for Ruby 2.3)

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25
In Ruby, the name of the method in the class Me that is automatically invoked when a new object of type Me is created with Me.new is ANSWER.
initialize
26
In Ruby, the @ is used to indicated that the variable @me is ANSWER.
an instance variable
27
In Ruby, the @@ is used to indicate that the variable @@me is ANSWER.
a class variable
28
In Ruby, by convention the ? in the method me? is used to indicate that me is ANSWER.
boolean
29
In Ruby, the mixin is used to solve the object-oriented programming problem of ANSWER.
multiple inheritance
30
The feature of programs being able to 'write programs' (creating application specific language features) is called ANSWER.
metaprogramming
31
In Ruby, if you declare a class with a class name that is already in use and put in it the definition of a new method, you have changed the functionality of the existing class (even if it is a predefined class like Fixnum). The property of Ruby that allows this is ANSWER.
open classes
32
When you send a message to a Ruby object, Ruby first looks at the methods that object supports, and then starts working the inheritance chain. If it still cant find the appropriate method, the message and its parameters get passed as a message to the object looking for a method called ANSWER.
method_missing
33
In the Ruby community, the acronym DSL is an abbreviation for ANSWER.
domain specific language
34
In Ruby, if a line starts with a method name, that method is being sent to the object named ANSWER.
self
35
When you define a method in a class, normally it is meant to be invoked on an object of that class (an instance method). Sometimes it is meant to be invoked on the class name itself (a class method), like Date.parse( '3rd Feb 2001'). In Ruby, to define a class method we put ANSWER at the beginning of the method name in its definition.
self
36
Scala was designed to connect two programming paradigms, which were ANSWER.
object-oriented and functional
37
Another design goal for Scala was to have its programs easily interoperate with those written in ANSWER.
Java
38
Scala is ANSWER typed.
statically
39
Scala uses few type declarations because its compiler does ANSWER.
type inferencing
40
The main concurrency method used in Scala is ANSWER.
actors
41
In Scala, to indicate that a variable is immutable, you introduce it with the ANSWER keyword.
val
42
In Scala, to indicate that a variable is mutable, you introduce it with the ANSWER keyword.
var
43
In Scala, if I want to redefine a method that is defined in my parent class, I indicate this by using the keyword ANSWER.
override
44
The Scala feature closest to a Ruby mixin is the ANSWER.
trait
45
In Scala, the type that every type is a subtype of is called ANSWER.
Any
46
In Scala, the type that is a subtype of every type is called ANSWER.
Nothing
47
Many programming languages represent internal constants for types like strings, floats, and integers. Scala has the unusual distinction of having an internal constant representation for the type ANSWER, which is normally viewed as a format external to a program.
XML
48
The ! in Scala is used to ANSWER.
Send a message to an actor
49
In the chapter on Scala, we get the following interesting quote: ANSWER is the most important thing you can do to improve code design for concurrency.
Immutability
50
Instead of the + symbol, Haskell uses the symbol ANSWER for a string concatenation operator .
++
51
The type of a string constant in Haskell by default is written ANSWER.
[Char]
52
In Haskell, you use the keyword ANSWER to collect related code into a similar scope.
module
53
In Haskell, if I define a function double x = x + x its type signature would be ANSWER.
(Num a ) => a -> a
54
In Haskell, instead of writing something like if x ==0 then 1 else fact (x-1)*x, you can write a series of lines starting with factorial 0 = 1. This second style is called ANSWER.
pattern matching
55
In Haskell, instead of writing something like if x==0 then 1 else fact (x-1) x, you can write a series of lines starting with | x > 1 = x factorial (x-a). This second style is called ANSWER.
using guards
56
In Haskell, instead of writing something like second x = head(tail(x)), you can write this without introducing the parameter x by using function composition. Doing that, you would define second by ANSWER.
second = head . tail
57
In Haskell, if I write (h:t) = [3 , 5 ,7], ANSWER is the value of h.
3
58
In Haskell, if I write (h:t) = [3, 5, 7], ANSWER is the value of t.
[5,7]
59
In Haskell, ANSWER is the output of zip [17...20] [10 , 8 ....4].
[(17,10),(18,8),(19,6), (20,4)]
60
In Haskell, ANSWER is the output of zip [20....17] [10,8...4]
[] | Default increment is 1 and zip only goes as far as shortest argument list
61
In Haskell, the anonymous function ANSWER causes the expression 'map ANSWER [1,2,3]' to produce [-4, -5, -6].
(\x-> - (x+3))
62
In Haskell, if we want to define a local named function inside a function definition, we use the keyword ANSWER.
where
63
In Haskell, the type signature of the function sum x y = x + y is ANSWER.
(Num a ) => a -> a -> a
64
In Haskell, given the definition sum x y = x + y, ANSWER is the value of that is produced by the expression (sum 3).
(\x -> 3 + x)
65
The way Haskell handles functions with more than one parameter is called ANSWER.
currying
66
In most languages, a function definition like f a b = a : (f (a + b) b) would result in an infinite recursion. However, in Haskell we can partially evaluate functions like this because Haskell is based on ANSWER.
lazy evaluation
67
Although Haskell is a statically typed language, we usually don't need to write type declarations because Haskell uses ANSWER to handle the matter.
type inference
68
In Haskell, we can declare the type of a parameter to a function to be something specific like Num. However, we can also declare the type of a parameter to be something that could include many types like ListLike that supports the functions head and tail. We do this with a definition of ListLike that begins with the keyword ANSWER.
class
69
One of the three most significant parts of a monad is called ANSWER, which wraps up a function and puts it in the container.
return
70
One of the three most significant parts of a Haskell monad is called ANSWER, which unwraps up a function.
>>= a bind function
71
In Haskell's do notation for working with monads, assignment uses the ANSWER operator.
(left arrow)
72
Since Haskell doesn't have traditional error handling mechanisms, by convention, people use the ANSWER monad to distinguish a valid return from an error return.
Maybe | This is similar to NaN's usage in IEEE standard floating point arithmetic
73
Haskell, defining lists using a notation like [x*2 | x (left arrow) [3,4,5]] is called using ANSWER.
list comprehesions
74
In Haskell, [x*2 | x (left arrow) [3,4,5]] evaluates to ANSWER.
[6, 8, 10]
75
In Prolog, the most natural way to express the fact that a lion is a cat is ANSWER.
cat(lion)
76
In Prolog, the most natural way to express the query "what animals are cats?" is ANSWER.
animal(What), cat(What)
77
In Prolog, the most natural way to express the rule that "I am an ancestor of you if I am a parent of you" is ANSWER.
ancestor(I, You) :- parent(I, You)
78
In Prolog, the most natural way to express the rule that "I am an ancestor of you if I am a parent of an ancestor of you" is ANSWER.
ancestor(I, You) :- parent(I, Ancestor), ancestor(Ancestor, You) (Both lines are one answer)
79
In Prolog, the expression hi(X, 4) = hi(3, Y) causes X to have the value ANSWER.
3
80
In Prolog, the expression hi(X, 4) = hi(3, Y) causes Y to have the value ANSWER.
4
81
In Prolog, the expression hi(X, 4) = hi(3, X) causes X to have the value ANSWER
X will not be bound
82
In Prolog, the expression [1, 2, 3] = [X | Y] causes X to have the value ANSWER.
1
83
In Prolog, the expression [1, 2, 3] = [X | Y] causes Y to have the value ANSWER.
[2, 3]
84
In Prolog, the expression X = [[1,2] | [3,4]] causes X to have the value ANSWER.
[[1, 2], 3, 4]
85
In Prolog, the expression X = 1 + 2 causes X to have the value ANSWER.
1+2
86
In Prolog, the expression 2 = 1 + X causes X to have the value ANSWER.
X remains unbound
87
In Prolog, the expression that would cause an unbound variable X to take on the sum of the values of a bound variable Y and a bound variable Z is ANSWER.
X is Y + Z
88
In Erlang, the main approach to concurrency is ANSWER.
actors
89
In the Erlang community, ANSWER code refers to replacing pieces of your application without stopping your application.
hot-swapping
90
An unusual built-in constant construct in Erlang lets us write <<4:3,1:3>> to represent the value ANSWER.
! octal 41 decimal 33 hexidecimal 21
91
Many syntax features of Erlang, such as ending statements with a period, reflect the influence of the programming language ANSWER.
Prolog
92
In Erlang, you can link two processes together. Then when one dies, it sends ANSWER to its twin.
an exit signal
93
The main programming paradigm in Erlang is ANSWER programming.
functional
94
In Ruby, you would group methods into a class. In Erlang, you group functions into ANSWER.
a module
95
The idea that when a process has an error, it is up to a monitoring process to determine what to do about the problem is referred to by the motto ANSWER in Erlang.
Let it crash
96
Unlike most Lisp systems, Clojure doesn't use its own custom virtual machine. It was originally designed to compile to code that would run on the ANSWER.
JVM Java Virtual Machine
97
The main programming paradigm for Clojure is ANSWER programming.
functional
98
The loop and recur constructs are in Clojure to guide ANSWER.
tail recursion optimization tail recursion elimination
99
In Clojure, the value of (repeat 1) is ANSWER.
an infinite sequence of 1s a lazy infinite sequence of 1s
100
In Clojure, (take 3 (iterate (fn [x] (* 2 x)) 2)) produces ANSWER.
(4 8 16)
101
The main Clojure approach to concurrency is called ANSWER.
Software Transactional Memory STM
102
In Clojure, ANSWER is a concurrency construct that allows an asynchronous return before computation is complete.
a future
103
In Clojure, you cannot change a reference outside of ANSWER,
a transaction
104
Three concepts related to concurrency were discussed with regards to the language Io. ANSWER was presented as a way to manage two execution streams that pass control back and forth between themselves.
coroutines
105
Three concepts related to concurrency were discussed with regards to the language Io. ANSWER was presented as a general mechanism for sending a message to an object that would cause that object to respond to the message as a separate process running asynchronously.
Actors
106
Three concepts related to concurrency were discussed with regards to the language Io. ANSWER was presented as a way to request that something be computed and then be able to continue computing until the result was needed. If the result was available then things would proceed as expected. If the result was not available, then a wait would be initiated until the result became available.
Futures
107
Io is known for taking a ANSWER-based approach to object oriented programming.
prototype
108
In Io, the basic method for creating a new object is ANSWER.
clone
109
In Io, the type of an object is generally the nearest ancestor that ANSWER.
has a name that starts with a capital letter has a slot for the method type
110
In Io, we create a singleton by redefining the method ANSWER.
clone
111
In Ruby, the evaluation of arguments to a message are handled by the object sending the message. In Haskell, the runtime environment decides when and how much to evaluate an argument to a function. In Io, the evaluation of the arguments to a message is made by ANSWER.
the receiver of the message
112
In Io, a message has three aspects that can be interrogated by the call method. They are: the sender, the reciever, and ANSWER
the argument list
113
Io allows programmers to play with its syntax, doing things like introducing a colon operator and redefining how curly braces are processed. This makes it easy to use Io to create ANSWER.
Domain Specific Languages DSLs
114
As one would expect in an object oriented language, when a message is sent to an object, the first thing the system does is to look for a corresponding method in that object. However, Io lets you change what happens next by redefining the method named ANSWER.
forward
115
When viewing programming languages as natural languages, the word ANSWER is used instead of `words'.
tokens
116
The routine in a compiler that takes as input a sequence of characters outputs these characters grouped into meaningful units is called ANSWER.
a lexical analyzer
117
The specifications for how to group characters into meaningful units are traditionally written as ANSWER.
regular expressions
118
The specifications of how to group characters into meaningful basic units of a programming language are generally implemented in code that has the abstract form of ANSWER.
a finite state machine
119
When viewed abstractly, a language is defined as a set of ANSWER.
strings
120
The Greek letter epsilon, when talking about languages, is used to represent ANSWER.
the empty string
121
In automatically generating the code that reads characters and outputs the part of a programming language that is analogous to its words, we start with a specification and then traditionally convert it into code in two stages. In the first stage, we produce ANSWER.
a nondeterministic finite state machine
122
In automatically generating the code that reads characters and outputs the part of a programming language that is analogous to its words, we start with a specification and then traditionally convert it into code in two stages. The main problem that can arise in moving from the first stage to the second stage is ANSWER.
an exponential explosion in the number of states needed
123
The central idea of context-free grammars is to define a language by productions. These productions say that a nonterminal symbol can be replaced by ANSWER.
a sequence of terminals and nonterminals a sequence of symbols
124
The specific type of grammar that was the main focus of the portion of the Syntax Analysis chapter that was assigned was ANSWER.
LL(1)
125
In a context-free grammar, the nonterminal that derives an entire member of the language being defined is called ANSWER.
a start symbol
126
Using the context-free grammar based on the two rules A -> b A and A -> b, ANSWER would be the derivation sequence for bbb.
A => Ab => Abb => bbb
127
ANSWER is the regular expression that corresponds to the language defined by the context-free grammar with the three rules A -> A a, A -> A b, A -> a.
a (a | b)* | That's the bar, not a letter in between
128
ANSWER would be the derivation of ((1)) in the language defined by the context-free grammar consisting of the two rules E -> ( E ) and E -> 1.
E => (E) => ((E)) => ((1))
129
ANSWER are two derivations of the string cc that produce distinct syntax trees from the context-free grammar X -> X c Y , Y -> X, Y -> and X -> .
X => XcY => XcYcY => cYcY => ccY => cc AND X => XcY => XcX => XcXcY => cXcY => ccY => cc
130
When a grammar can produce two distinct syntax trees for the same string, the grammar is said to be ANSWER.
ambiguous
131
If I wanted to fix the grammar E -> E + E and E -> id, so that it would only produce one syntax, which is left recursive, the new grammar would be ANSWER.
E -> E + F and E -> F and F -> id E -> E + F and E -> id and F -> id
132
One aspect of the if then else end syntax of Ruby is that it avoids the ANSWER problem.
dangling else
133
In the context-free grammar A -> B A , B -> A B, A -> B, A -> a, B -> b, and B -> the value of Nullable(A) is ANSWER.
true
134
In the context-free grammar A -> B A , B -> A B, A -> a, B -> b, B -> the value of Nullable(A) is ANSWER.
false
135
In the context-free grammar A -> B A , B -> A B, A -> B, A -> a, B -> b, and B -> the value of FIRST(A) is ANSWER.
{a,b}
136
In the context-free grammar A -> B A , B -> A B, A -> a, B -> b, B -> the value of FIRST(A) is ANSWER.
{a,b}
137
In the context-free grammar A -> B A , B -> A B, A -> B, A -> a, B -> b, and B -> the value of FOLLOW(A) is ANSWER.
{a,b}
138
In the context-free grammar A -> B A , B -> A B, A -> a, B -> b, B -> the value of FOLLOW(A) is ANSWER.
{b}
139
The context-free grammar A -> B A , B -> A B, A -> a, B -> b, B -> is not LL(1) specifically because ANSWER.
FIRST(BA) and FIRST(a) both include a, so we do not know which A rule to use
140
When you write a parser for a context-free grammar that satisfies the LL(1) criteria by representing each non-terminal by a function that chooses what functions to invoke by the LL(1) criteria, this sort of parser is called ANSWER.
a recursive descent parser
141
Programming languages that view programming as describing a step-by-step process to do something are called ANSWER languages.
imperative
142
Programming languages that view programming as describing characteristics of the problem domain and characteristics of the solution and leaving it to the language processor to find a solution are called ANSWER languages.
declarative
143
Each named object will have ANSWER, where the name is defined as a synonym for the object.
a declaration
144
The technical term for connecting a name with an object is called ANSWER.
binding
145
The portion of the program where the name is visible is called its ANSWER.
scope
146
When the structure of the syntax tree is used to determine which object corresponds to a name, this is called ANSWER.
static scoping
147
A compiler typically keeps track of which names are associated with which objects by using ANSWER.
a symbol table
148
ANSWER data structures have the property that no operation on the structure will destroy or modify it.
immutable
149
ANSWER data structures have the property that there are operations on the structure can destroy or modify it.
mutable
150
Since a compiler may have to look up what object is associated with a name many times, it is typical to use ANSWER to avoid linear search times.
hash tables
151
In the example interpreter for evaluating expressions, in the row labelled id, we have the code: v = lookup(vtable, getname(id)) ; if v = unbound then error() else v. It says getname(id) instead of id, because ANSWER.
id indicates a token with a type and value field
152
In the example interpreter for evaluating expressions, in the row labelled id, we have the code: v = lookup(vtable, getname(id)) ; if v = unbound then error() else v. The value of v would be unbound in the situation that ANSWER.
getname(id) was not bound
153
In the ICD textbook's example interpreter for evaluating expressions, in the row labelled id(Exps), we have the code: args = EvalExps(Exps,vtable,ftable). We pass vtable to EvalExps to handle ANSWER.
expressions that contain identifiers
154
In the ICD textbook's example interpreter for evaluating expressions, in the row labelled id(Exps), we have the code: args = EvalExps(Exps,vtable,ftable). We pass ftable to EvalExps to handle ANSWER.
expressions that contain function usages
155
In the ICD textbook's example interpreter for evaluating expressions, in the row labelled let id = Exp1 in Exp2, we have the code: v1 = EvalExp(Exp1, vtable, ftable); vtableP = bind(vtable, getname(id), v1), EvalExp(Exp2, vtableP, ftable). The bind function changes vtable into vtableP by ANSWER.
inserting the binding of getname(id) with the value v1 into the table
156
One approach to speeding up an interpreter is to translate pieces of the code being interpreted directly into machine code during program execution, this is called ANSWER.
just-in-time compilation
157
The technical term for the compiler design methodology where the translation closely follows the syntax of the language is ANSWER.
syntax-directed translation
158
Using the straightfoward expression translation scheme in the ICD 2nd edition textbook, if I were to TransExp('3 * x + 1', vtable, ftable), newvar() will be invoked ANSWER times.
5
159
Using the straightfoward statement translation scheme in the ICD textbook, if I were to TransStat('if true then z := 1 else z := 2', vtable, ftable), newlabel() will be invoked ANSWER times.
3
160
Using the straightfoward statement translation scheme in the ICD textbook, if I were to TransStat('while true do z := 1 + z', vtable, ftable), newlabel() will be invoked ANSWER times.
3
161
Using the straightfoward statement translation scheme in the ICD textbook, if I were to TransStat('while z < 3 do z := 1 + z', vtable, ftable), newvar() will be invoked ANSWER times.
5
162
When type checking done during program execution, the type system is called ANSWER.
dynamic typing
163
When type checking done during program compilation, the type system is called ANSWER.
static typing
164
ANSWER typing is when the language implementation ensures that the arguments of an operation are of the type the operation is defined for.
Strong
165
ANSWER is the data structure used in language translation to track the binding of variables and functions to their type.
A symbol table
166
The different traversals of a syntax tree done during compilation associate information with the nodes of the tree. The technical term for this kind of information is ANSWER.
attributes
167
ANSWER means that the language allows the same name to be used for different operations over different types.
Overloading
168
Some languages allow a function to be ANSWER, that is to be defined over a large class of similar types, e.g., over arrays no matter what type their elements are.
polymorphic generic
169
When a function is invoked, if the language passes a copy of the value of each parameter to the code that performs the function, this is called ANSWER.
pass-by-value
170
If the system stack is used for a call stack, then it becomes important for the caller to update the top of the stack before copying items into it. The reason is because we are worried about the top of the stack being changed by ANSWER after we have copied in information but before we updated the stack top.
an interrupt
171
The portion of the call stack associated with a single function invocation and execution is called ANSWER.
an activation record
172
Another method of parameter passing, whose technical name is ANSWER, is implemented by passing the address of the variable (or whatever the given parameter is). Assigning to such a parameter would then change the value stored at the address.
pass-by-reference
173
In C, when you pass a function as a parameter to another function, it is implemented as passing ANSWER.
the address of the start of the function code
174
The practice of rewriting existing code to improve its design is called ANSWER.
refactoring
175
ANSWER is the name of the code smell for when an instance method doesn't rely on the state of the instance.
utility function
176
ANSWER is the name of the code smell for when the same two or three items frequently appear together in classes and parameter lists, or when a group of instance variable names start or end with similar substrings.
data clump
177
When you have two or three items that frequently appear together, the first step in fixing the problem is generally ANSWER.
put them in their own object
178
The code smell called ANSWER occurs when a code fragment references another object more often than it references itself.
feature envy
179
A popular Phil Karlton quote is: There are only two hard things in computer science - cache invalidation and ANSWER.
naming things
180
A class that publishes a getter or setter for an instance variable invites client classes to commit the code smell called ANSWER.
inappropriate intimacy
181
The prof thinks code should be broken into small pieces in order to make ANSWER easier.
re-using the code | Among other reasons
182
Scalastyle was originally flagging println as bad practice because in most production code, the usage of println you see is debug messages and people should be using ANSWER instead.
a logging package
183
The reason scalastyle complains about methods returning null can be seen by considering the type system of Scala. If I have a function that tests a parameter x to see if it is less than 3 and returns 2 if the test is true and null if the test is false, the type of the return value of the function would be ANSWER.
any
184
The reason scalastyle complains about methods using return also has to do with the type system of Scala. If in the Scala repl if I define a parameterless function f as equal to 3, then f is of type Int. However, if I instead define the function to be equal to return 3, I get an error message telling me that f ANSWER.
needs a result type