Current State of ICT Flashcards

(34 cards)

1
Q

The FUNDAMENTAL COMPONENT of Digital Transformation

A

ICT
Internet

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2
Q

the use of existing digital technologies to help each and every individual, business, and organization with the use of information.

A

ICT

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3
Q

A platform for communication which can easily communicate by means of end devices.

A

ICT

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4
Q

is a term that describes bringing previously unrelated technologies together, often in a single device. (radio in a phone, calculator in a phone, etc.)

A

Technological Convergence

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5
Q

is a global system interconnected networks of computers
- linked by cables, wiring, wireless connections, etc.
- the internet transmits data thru packet switching using an Internet Protocol (IP).

A

Internet

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6
Q

is a collection of documents and other resources linked by hyperlinks and Uniform Resource Locators (URLs). The World Wide Web services are accessible via the internet, also a world wide web is a way of exchanging information between computer on the internet.

A

World Wide Web

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7
Q

Who Invented the World Wide Web

A

Tim Berners Lee 1991

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8
Q

is for education

A

.edu

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9
Q

is for the Philippines

A

.ph

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10
Q

is for government agencies

A

.gov

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11
Q

is for non governmental organizations

A

.org

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12
Q

is for internet related organizations

A

.net

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13
Q

Web 1.0

A

Static

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14
Q

Web 2.0

A

Dynamic

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15
Q

Web 3.0

A

Semantic

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16
Q

• Allows users to interact with the page: instead of just reading a page.
• The user may be able to comment or create a user account.
• The user is able to see a website differently than others.

17
Q

Web 2.0 is coined by

A

Darcy De Nucci 1999

18
Q

“fragmented future”

A

Darcy De Nucci

19
Q

allows users to collectively classify and find information using freely chosen keywords (e.g. “tagging” by facebook).

20
Q

dynamic content that is responsive to user input (e.g., a user can “click” on an image to enlarge it or find out more information)

A

Rich User Experience

21
Q

the owner of website is not the only one who is able to put content. Others are able to place a content on their own by means of comments, reviews, and evaluation.

A

User Participation

22
Q

services that are offered on demand rather than on a one- time purchase. This is synonymous to subscribing to a data plan that charges you for the amount of time you spent in the Internet, or a data plan that charges you for the amount of bandwidth you used.

23
Q

users will subscribe to a software only when needed rather than purchasing them.

A

software as a service

24
Q

is a movement led by the World Wide Web Consortium (W3C).

25
are online digital spaces where individuals and communities can create, share, and interact with content, connect with others, and engage in various forms of communication.
Social Media
26
are digital tools and websites that enable businesses to sell products or services online. These platforms provide a features and functionalities to help businesses create and manage their online stores, process transactions, and interact with customers.
E-Commer Platforms
27
digital platforms that facilitate the distribution, sharing and consumption of various types of content such as videos music podcasts articles and more
Content Sharing and Streaming
28
are digital tools and software solutions designed to facilitate effective communication, information sharing, and collaboration among individuals and teams, often in a business or organizational context.
Communication and Collaborative Platforms
29
also known as e-learning platforms or learning management systems (LMS), are digital tools and online environments designed to support education and training.
Educational Platforms
30
6 types of Social Media
Social Network Social News Book Marking Blogs and Forums Media Sharing Micro Blogging
31
A component under assistive technology when is a generic term - Assist people with disabilities
Assistive Media
32
URL meaning
Uniform Resource Locators
33
WWW meaning
World Wide Web
34
IP meaning
Internet Protocol